SDK 2.0 and Spaceball

Questions and answers about 3Dconnexion devices on Windows.

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wpence
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Joined: Tue Jan 05, 2010 7:32 am
Location: Tampa, FL

SDK 2.0 and Spaceball

Post by wpence »

Hello, I am a research student working for the University of South Florida on a rehabilitation robotics project. We are attempting to use the Spaceball with our C++ code in order to control one of our robotic arms. I read through the SDK documentation and it did not say which devices are compatible with the SDK version 2.0. We have a Spaceball 4000 FLX (serial) device that we are trying to use. I called technical support and they simply told me they didn't know if it would be compatible or not. Is there any way to be able to tell if the Spaceball will work with this version of the SDK, or is there an older version that would be compatible? Thanks
jwick
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Post by jwick »

It's not the SDK that is the limitation, it is the driver. You have to find a driver that works with the old, discontinued serial devices. The SDK will work with anything. You will want to use the C/C++/MFC SDK, not the 3DxInput COM SDK.
wpence
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Joined: Tue Jan 05, 2010 7:32 am
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Post by wpence »

Thank you. I am using the SDK that uses siapp.lib and spwmath.lib; is this the MFC or COM?
jwick
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Post by jwick »

That's the right one.
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