SpaceMouse Wireless support in UNreal Engine 5.1.1 and 5.2

Questions and answers about 3Dconnexion devices on macOS.

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yariv613
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Joined: Sun Aug 27, 2023 11:31 pm

SpaceMouse Wireless support in UNreal Engine 5.1.1 and 5.2

Post by yariv613 »

I can't figure out how to get it to work. works in everything else.
ngomes
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Re: SpaceMouse Wireless support in UNreal Engine 5.1.1 and 5.2

Post by ngomes »

Perhaps this FAQ article can help.
Nuno Gomes
ChargedNeuron
Posts: 7
Joined: Thu Dec 04, 2014 7:48 pm

Re: SpaceMouse Wireless support in UNreal Engine 5.1.1 and 5.2

Post by ChargedNeuron »

To my knowledge, the 3DConnexion drivers for MacOS do not yet support Unreal or Unity. I have been waiting for years for support to be added. It is presently ONLY available in the Windows drivers.
Chreas
Posts: 3
Joined: Sun Jul 12, 2020 2:41 am

Re: SpaceMouse Wireless support in UNreal Engine 5.1.1 and 5.2

Post by Chreas »

Can somebody from 3Dconnexion (ngomes perhaps?) please confirm if the Unreal Engine driver (e.g. for UE 5.3) works on mac OS & Apple Silicon? The linked FAQ article only mentions Windows directories. It does not help in any way for Mac users.
griffartcenter
Posts: 3
Joined: Thu May 04, 2023 12:26 am

Re: SpaceMouse Wireless support in UNreal Engine 5.1.1 and 5.2

Post by griffartcenter »

Please, somebody, make spacemouse happen for Unreal Engine on MAC.
These Apple silicone computers are now very capable, and I didn't buy a Space Mouse Pro for it to be just a paperclip.
AndyCap
Posts: 1
Joined: Wed Nov 29, 2023 4:37 am

Re: SpaceMouse Wireless support in UNreal Engine 5.1.1 and 5.2

Post by AndyCap »

I have just spent an hour trying to get this to working thinking "It can't be this difficult".

Now I know it is Windows only!
tietoafinland
Posts: 2
Joined: Thu Dec 21, 2023 10:47 am

Re: SpaceMouse Wireless support in UNreal Engine 5.1.1 and 5.2

Post by tietoafinland »

+1

We have deadline for MacOS UE5.3 delivery by 5th of January. The "audience" is head of a very famous brand. It's a pitty we don't have skills to implement the show to run on 3D SpaceMouse. Maybe one day the support lands and the demanding combination of Apple + Unreal Engine + 3D Connecxion gets resolved for good.
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