Up/Down Axis: Zoom (or Off, to be controlled by the mouse wheel)
Forward/Backwards/Left/Right: Pan
Tilt/Spin/Roll: As normal, Twist/Turn
Excepting zoom on the Up/Down axis.
I would suggest you try the following
View: Camera
Rotation Pivot: Focal Point
Fly Mode: On - this is required to be able to move the center of interest which is a prerequiste to be able to pan.
In the 3Dconnexion Control Panel in the Advanced Settings tab unclick 'Zoom'
I am interested in your solution involving turning the zoom off, this seems to work quite well. But I do still have the rotation issue; for me, if I am above the focal point and rotate the contol clockwise the camera rotates clockwise around the focal point. However if I am below the focal point and rotate the contol clockwise the camea rotates Anitclockwise around the focal point. And in the transition phase from above to below the focal point the rotation speed slows; and even stops when you look at the focal point directly on its' x,z plane.
Having rolling disabled is a function I need on to keep my workflow similar, with it turned off I feel I lose a level of control that I rely on.
As I work with large environments including buildings I tend to always keep the scene the right way up, and I find rolling to be disorienting and quite annoying. In maya/max rolling isn't available with keyboard and mouse. i.e. if you click and drag down anywhere in the scene the scene tumbles towards you but never rolls.
I'm just looking to take the camera movement control to my left hand, to reduced the workload on my right. At present the Space Explorer almost works but doesn't quite give the functionality that I need.
3dan wrote:And in the transition phase from above to below the focal point the rotation speed slows; and even stops when you look at the focal point directly on its' x,z plane.
The rotation is relative to the screen. Thus if the object is rotated such that a component of the the cap displacement results in a rotation that titlts the horizon, this component is removed.
I got confused over the rolling issue, and I now realise that of course you can roll quite simply in the viewport by dragging left/right and infact I probably used this the whole time. So sorry, forget my request for needing rolling disabled Ticked/checked/Enabled
OK I have one last request. Can I have the focal point of the camera made visable in the viewport, this will give me a reference for where my rotation pivot of the camera is. Somethink that I find quite tricky to track, especially when zooming!
View: Camera
Rotation pivot: Focal Point
Flymode : checked
All other boxes unchecked
In the control panel: Zoom direction toward/away
All axes reversed
All axes on
The simple thing that I have noticed is the difference between the Zoom on the mousewheel and the Zoom on the SpaceExplorer
The Zoom on the SpaceExplorer isn't really a zoom it just moves the camera forward and backwards in 3D Space
The Zoom on the Mousewheel acutally zooms the camera, keeping the focal point where it is.
Please Markus can I have an actual zoom on the space explorer in this mode, as oppose to camera translation in 3D Space!
This would negate my request in the previous post.
You will see what I mean if you create an object, fit to screen (f) "do not zoom with the 3D explorer" Rotate the object with the Space Explorer. Pause, zoom out with the mouse wheel, Rotate the object again with the Space Explorer. Pause, zoom in with the mouse wheel Roate the object again. And you will notice we always pivot around the same point.
Now try to zoom out with the Space Explorer, and rotate, and it is near impossible to keep the object as the centre of attention, try zooming back in, and you will notice how difficult it is to keep focus on an object.
View: Camera
Rotation pivot: Focal Point
Flymode : checked
All other boxes unchecked
In the control panel: Zoom direction toward/away
All axes reversed
All axes on
The simple thing that I have noticed is the difference between the Zoom on the mousewheel and the Zoom on the SpaceExplorer
The Zoom on the SpaceExplorer isn't technically a zoom, it just moves the camera forward and backwards in 3D Space
The Zoom on the Mousewheel acutally zooms the camera, keeping the focal point (camera target) where it is.
I would greatly like to have an actual zoom on the space explorer in this mode (leaving the camera target alone), as oppose to camera translation in 3D Space!
E.G. Create an object, fit to screen (f) "do not zoom with the 3D explorer" Rotate the object with the Space Explorer. Pause, zoom out with the mouse wheel, Rotate the object again with the Space Explorer. Pause, zoom in with the mouse wheel Roate the object again. And you will notice we always pivot around the same point.
Now try to zoom out with the Space Explorer, and rotate, and it is near impossible to keep the object as the centre of attention, try zooming back in, and you will notice how difficult it is to keep focus on an object.