When we generate a custom configuration in the panel for our application, our application does not receive any events anymore. When we switch to the control panel, our application starts to receive events again.
This did not happen with 1.2.11, so I assume a regression here.
The custom configuration looks like this:
Code: Select all
;
; 3Dconnexion configuration file. Copyright 2007-2008 3Dconnexion.
;
; This file created by TlWriteConfigFile on: Wed Oct 31 17:56:38 2007
;
[VERSION]
VERSION = 5.2
APPLICATION_NUMBER = 1.2
FILE_REVISION_NUMBER = 2.3
[IDENTIFICATION]
APPLICATION_NAME = "OpenFlipper"
APP_WINDOW_NAME = { "OpenFlipper" }
OWNER = 3DCONNEXION
PLATFORM = XWINDOWS
LEVEL = BEGINNER
ORIENTATION = HORIZONTAL
DRIVER_TYPE = ""
[CONFIGURATION]
TRANSPORT_PROTOCOL = SM_XCM_TRANSPORT
HIDE_FILE = FALSE
EXECUTABLES = { }
COPY_FILES =
{
}
COMMAND_LINE = "-GL"
CUSTOM =
{
{ "README.SpaceWare.9.2.17" },
{ "LPFK Palette 1", "POINT", "LINE", "CURVE2", "PLANE", "LIMIT1", "SURF1", "TEXTD2", "DIMENS2", "AUXVIEW2", "PARAM3D", "TEXT", "CURVE1", "ANALYSIS", "TRANSFOR", "UTILITY", "SOLIDE", "ERASE", "IDENTIFY", "DETAIL", "PLOT", "AXIS", "LIMIT2", "IMAGE", "STANDARD", "GRAPHIC", "LAYER", "SETS", "MODELS", "FILE", "INTERRUP", "YES", "NO" }
}
SHOW_INSTRUCTIONS = NEVER
INSTRUCTIONS =
{
}
[TUNING]
; Motion Labels
MOTION_LABEL_1_POS = ""
MOTION_LABEL_1_NEG = ""
MOTION_LABEL_2_POS = ""
MOTION_LABEL_2_NEG = ""
MOTION_LABEL_3_POS = ""
MOTION_LABEL_3_NEG = ""
MOTION_LABEL_4_POS = ""
MOTION_LABEL_4_NEG = ""
MOTION_LABEL_5_POS = ""
MOTION_LABEL_5_NEG = ""
MOTION_LABEL_6_POS = ""
MOTION_LABEL_6_NEG = ""
; Application Minimum and Maximum values
APP_MIN_1 = -512.00
APP_MAX_1 = 512.00
APP_MIN_2 = -512.00
APP_MAX_2 = 512.00
APP_MIN_3 = -512.00
APP_MAX_3 = 512.00
APP_MIN_4 = -512.00
APP_MAX_4 = 512.00
APP_MIN_5 = -512.00
APP_MAX_5 = 512.00
APP_MIN_6 = -512.00
APP_MAX_6 = 512.00
; High Pass Filters and Axis Filters
; { high axis, high trans, high rot, tran on, rot on, x, y, z, r, u, v }
HPFM_BEG_DFLT = { OFF, OFF, OFF, ON, ON, ON, ON, ON, ON, ON, ON }
HPFM_INT_DFLT = { OFF, OFF, OFF, ON, ON, ON, ON, ON, ON, ON, ON }
HPFM_EXP_DFLT = { OFF, OFF, OFF, ON, ON, ON, ON, ON, ON, ON, ON }
HPFM_BEG_USER = { OFF, OFF, OFF, ON, ON, ON, ON, ON, ON, ON, ON }
HPFM_INT_USER = { OFF, OFF, OFF, ON, ON, ON, ON, ON, ON, ON, ON }
HPFM_EXP_USER = { OFF, OFF, OFF, ON, ON, ON, ON, ON, ON, ON, ON }
; Custom Bit Fields
BIT_FIELD_DFLT = { OFF, OFF, OFF, OFF, OFF, OFF, OFF, OFF,
OFF, OFF, OFF, OFF, OFF, OFF, OFF, OFF,
OFF, OFF, OFF, OFF, OFF, OFF, OFF, OFF,
OFF, OFF, OFF, OFF, OFF, OFF, OFF, OFF }
BIT_FIELD_USER = { OFF, OFF, OFF, OFF, OFF, OFF, OFF, OFF,
OFF, OFF, OFF, OFF, OFF, OFF, OFF, OFF,
OFF, OFF, OFF, OFF, OFF, OFF, OFF, OFF,
OFF, OFF, OFF, OFF, OFF, OFF, OFF, OFF }
; Button Functions
BUTTON_MASKS =
{
}
BUTTON_NUMBERS =
{
{ UI_SB1, "Button 1111", 1 },
{ UI_SB2, "Button 2", 2 },
{ UI_SB3, "Button 3", 3 },
{ UI_SB4, "Button 4", 4 },
{ UI_SB5, "Button 5", 5 },
{ UI_SB6, "Button 6", 6 },
{ UI_SB7, "Button 7", 7 },
{ UI_SB8, "Button 8", 8 },
{ UI_SB9, "Button 9", 9 },
{ UI_SB10, "Button 10", 10 },
{ UI_SB11, "Set Home View", 11 },
{ UI_SB12, "Button 12", 34 },
{ UI_SB13, "Button 13", 35 },
{ UI_SB14, "Button 14", 36 },
{ UI_SB15, "Button 15", 37 },
{ UI_SB16, "Button 16", 38 },
{ UI_MENU_TOGGLE, "Menu Toggle", 12 },
{ UI_TRANS_TOGGLE, "Translations", 13 },
{ UI_ROT_TOGGLE, "Rotations", 14 },
{ UI_HPV_TOGGLE, "Dominant Axis", 15 },
{ UI_DEC_SENS, "Decrease Sensitivity", 16 },
{ UI_INC_SENS, "Increase Sensitivity", 17 },
{ UI_RESTORE_DEF, "Restore Defaults", 18 },
{ UI_PAN, "Pan Only", 19 },
{ UI_ZOOM, "Zoom Only", 20 },
{ UI_TX, "TX Only", 21 },
{ UI_TY, "TY Only", 22 },
{ UI_TZ, "TZ Only", 23 },
{ UI_RX, "RX Only", 24 },
{ UI_RY, "RY Only", 25 },
{ UI_RZ, "RZ Only", 26 },
{ UI_REZERO_SB, "Rezero Device", 27 },
{ UI_SHIFT_MODE, "Shift", 28 },
{ UI_ON_TOP, "Keep On Top", 29 },
{ UI_ESC_KEY, "Esc Key", 78 },
{ UI_ALT_KEY, "Alt Key", 62 },
{ UI_SHIFT_KEY, "Shift Key", 60 },
{ UI_CTRL_KEY, "Ctrl Key", 61 },
{ UI_CONFIG_NEXT, "Next Config", 79 },
{ UI_SAVE, "Save", 33 },
{ UI_DFLT_SENS, "Default Sensitivity", 98 }
}
BUTTON_CHARACTERS =
{
{ USER_DEF_41, "Custom 7", "<Control_L><Shift_L><Alt_L><F7>" },
{ USER_DEF_42, "Custom 8", "<Control_L><Shift_L><Alt_L><F8>" },
{ USER_DEF_43, "Custom 9", "<Control_L><Shift_L><Alt_L><F9>" },
{ USER_DEF_44, "Custom 10", "<Control_L><Shift_L><Alt_L><F10>" },
{ USER_DEF_45, "Custom 11", "<Control_L><Shift_L><Alt_L><F11>" },
{ USER_DEF_46, "Custom 1", "<Control_L><Shift_L><Alt_L><F1>" },
{ USER_DEF_47, "Custom 2", "<Control_L><Shift_L><Alt_L><F2>" },
{ USER_DEF_48, "Custom 3", "<Control_L><Shift_L><Alt_L><F3>" },
{ USER_DEF_49, "Custom 4", "<Control_L><Shift_L><Alt_L><F4>" },
{ USER_DEF_50, "Custom 5", "<Control_L><Shift_L><Alt_L><F5>" },
{ USER_DEF_51, "Custom 6", "<Control_L><Shift_L><Alt_L><F6>" }
}
[SB4000]
; Axis Mappings (XYZRUV is the default)
AXIS_MAP_HRZ_DFLT = "XYZRUV"
AXIS_MAP_VRT_DFLT = "XzYRvU"
AXIS_MAP_HRZ_USER = "XYZRUV"
AXIS_MAP_VRT_USER = "XzYRvU"
; Motion Mapping
MOTION_MAP_1_POS_DFLT = AXIS
MOTION_MAP_1_NEG_DFLT = AXIS
MOTION_MAP_2_POS_DFLT = AXIS
MOTION_MAP_2_NEG_DFLT = AXIS
MOTION_MAP_3_POS_DFLT = AXIS
MOTION_MAP_3_NEG_DFLT = AXIS
MOTION_MAP_4_POS_DFLT = AXIS
MOTION_MAP_4_NEG_DFLT = AXIS
MOTION_MAP_5_POS_DFLT = AXIS
MOTION_MAP_5_NEG_DFLT = AXIS
MOTION_MAP_6_POS_DFLT = AXIS
MOTION_MAP_6_NEG_DFLT = AXIS
MOTION_MAP_1_POS_USER = AXIS
MOTION_MAP_1_NEG_USER = AXIS
MOTION_MAP_2_POS_USER = AXIS
MOTION_MAP_2_NEG_USER = AXIS
MOTION_MAP_3_POS_USER = AXIS
MOTION_MAP_3_NEG_USER = AXIS
MOTION_MAP_4_POS_USER = AXIS
MOTION_MAP_4_NEG_USER = AXIS
MOTION_MAP_5_POS_USER = AXIS
MOTION_MAP_5_NEG_USER = AXIS
MOTION_MAP_6_POS_USER = AXIS
MOTION_MAP_6_NEG_USER = AXIS
; The Button Mappings.
BUTTON_1_DFLT = { UI_TRANS_TOGGLE, HOLD }
BUTTON_2_DFLT = { UI_ROT_TOGGLE, HOLD }
BUTTON_3_DFLT = { UI_HPV_TOGGLE, HOLD }
BUTTON_4_DFLT = { UI_ON_TOP, HOLD }
BUTTON_5_DFLT = { UI_DEC_SENS, HOLD }
BUTTON_6_DFLT = { UI_INC_SENS, HOLD }
BUTTON_7_DFLT = { UI_PAN, HOLD }
BUTTON_8_DFLT = { UI_ZOOM, HOLD }
BUTTON_9_DFLT = { UI_RESTORE_DEF, HOLD }
BUTTON_10_DFLT = UNDEFINED
BUTTON_11_DFLT = UNDEFINED
BUTTON_12_DFLT = UNDEFINED
BUTTON_13_DFLT = UNDEFINED
BUTTON_14_DFLT = UNDEFINED
BUTTON_15_DFLT = UNDEFINED
BUTTON_16_DFLT = UNDEFINED
BUTTON_17_DFLT = UNDEFINED
BUTTON_18_DFLT = UNDEFINED
BUTTON_19_DFLT = UNDEFINED
BUTTON_20_DFLT = UNDEFINED
BUTTON_21_DFLT = UNDEFINED
BUTTON_22_DFLT = UNDEFINED
BUTTON_23_DFLT = UNDEFINED
BUTTON_24_DFLT = UNDEFINED
BUTTON_25_DFLT = UNDEFINED
BUTTON_26_DFLT = UNDEFINED
BUTTON_27_DFLT = UNDEFINED
BUTTON_28_DFLT = UNDEFINED
BUTTON_29_DFLT = UNDEFINED
BUTTON_30_DFLT = UNDEFINED
BUTTON_31_DFLT = UNDEFINED
BUTTON_32_DFLT = UNDEFINED
BUTTON_1_USER = { UI_TRANS_TOGGLE, HOLD }
BUTTON_2_USER = { UI_ROT_TOGGLE, HOLD }
BUTTON_3_USER = { UI_HPV_TOGGLE, HOLD }
BUTTON_4_USER = { UI_ON_TOP, HOLD }
BUTTON_5_USER = { UI_DEC_SENS, HOLD }
BUTTON_6_USER = { UI_INC_SENS, HOLD }
BUTTON_7_USER = { UI_PAN, HOLD }
BUTTON_8_USER = { UI_ZOOM, HOLD }
BUTTON_9_USER = { UI_RESTORE_DEF, HOLD }
BUTTON_10_USER = UNDEFINED
BUTTON_11_USER = UNDEFINED
BUTTON_12_USER = UNDEFINED
BUTTON_13_USER = UNDEFINED
BUTTON_14_USER = UNDEFINED
BUTTON_15_USER = UNDEFINED
BUTTON_16_USER = UNDEFINED
BUTTON_17_USER = UNDEFINED
BUTTON_18_USER = UNDEFINED
BUTTON_19_USER = UNDEFINED
BUTTON_20_USER = UNDEFINED
BUTTON_21_USER = UNDEFINED
BUTTON_22_USER = UNDEFINED
BUTTON_23_USER = UNDEFINED
BUTTON_24_USER = UNDEFINED
BUTTON_25_USER = UNDEFINED
BUTTON_26_USER = UNDEFINED
BUTTON_27_USER = UNDEFINED
BUTTON_28_USER = UNDEFINED
BUTTON_29_USER = UNDEFINED
BUTTON_30_USER = UNDEFINED
BUTTON_31_USER = UNDEFINED
BUTTON_32_USER = UNDEFINED
; Null Regions. { NegMax, NegMin, PosMin, PosMax }
NULL_REGION_1_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_2_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_3_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_4_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_5_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_6_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_BUTTON_CURVE_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_1_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_2_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_3_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_4_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_5_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_6_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_BUTTON_CURVE_USER = { -1.00, 0.00, 0.00, 1.00 }
; Tuning Scalars
TUNING_SCALARS = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
; Sensitivity Values
SENS_BEG_DFLT = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_INT_DFLT = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_EXP_DFLT = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_BEG_USER = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_INT_USER = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_EXP_USER = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
; Sampling Frequency
SAMPLING_FREQUENCY = 14
[SB5000]
; Axis Mappings (XYZRUV is the default)
AXIS_MAP_HRZ_DFLT = "XYZRUV"
AXIS_MAP_VRT_DFLT = "XzYRvU"
AXIS_MAP_HRZ_USER = "XYZRUV"
AXIS_MAP_VRT_USER = "XzYRvU"
; Motion Mapping
MOTION_MAP_1_POS_DFLT = AXIS
MOTION_MAP_1_NEG_DFLT = AXIS
MOTION_MAP_2_POS_DFLT = AXIS
MOTION_MAP_2_NEG_DFLT = AXIS
MOTION_MAP_3_POS_DFLT = AXIS
MOTION_MAP_3_NEG_DFLT = AXIS
MOTION_MAP_4_POS_DFLT = AXIS
MOTION_MAP_4_NEG_DFLT = AXIS
MOTION_MAP_5_POS_DFLT = AXIS
MOTION_MAP_5_NEG_DFLT = AXIS
MOTION_MAP_6_POS_DFLT = AXIS
MOTION_MAP_6_NEG_DFLT = AXIS
MOTION_MAP_1_POS_USER = AXIS
MOTION_MAP_1_NEG_USER = AXIS
MOTION_MAP_2_POS_USER = AXIS
MOTION_MAP_2_NEG_USER = AXIS
MOTION_MAP_3_POS_USER = AXIS
MOTION_MAP_3_NEG_USER = AXIS
MOTION_MAP_4_POS_USER = AXIS
MOTION_MAP_4_NEG_USER = AXIS
MOTION_MAP_5_POS_USER = AXIS
MOTION_MAP_5_NEG_USER = AXIS
MOTION_MAP_6_POS_USER = AXIS
MOTION_MAP_6_NEG_USER = AXIS
; The Button Mappings.
BUTTON_1_DFLT = { UI_TRANS_TOGGLE, HOLD }
BUTTON_2_DFLT = { UI_ROT_TOGGLE, HOLD }
BUTTON_3_DFLT = { UI_HPV_TOGGLE, HOLD }
BUTTON_4_DFLT = { UI_ON_TOP, HOLD }
BUTTON_5_DFLT = { UI_DEC_SENS, HOLD }
BUTTON_6_DFLT = { UI_INC_SENS, HOLD }
BUTTON_7_DFLT = { UI_PAN, HOLD }
BUTTON_8_DFLT = { UI_ZOOM, HOLD }
BUTTON_9_DFLT = { UI_RESTORE_DEF, HOLD }
BUTTON_10_DFLT = UNDEFINED
BUTTON_11_DFLT = UNDEFINED
BUTTON_12_DFLT = UNDEFINED
BUTTON_13_DFLT = UNDEFINED
BUTTON_14_DFLT = UNDEFINED
BUTTON_15_DFLT = UNDEFINED
BUTTON_16_DFLT = UNDEFINED
BUTTON_17_DFLT = UNDEFINED
BUTTON_18_DFLT = UNDEFINED
BUTTON_19_DFLT = UNDEFINED
BUTTON_20_DFLT = UNDEFINED
BUTTON_21_DFLT = UNDEFINED
BUTTON_22_DFLT = UNDEFINED
BUTTON_23_DFLT = UNDEFINED
BUTTON_24_DFLT = UNDEFINED
BUTTON_25_DFLT = UNDEFINED
BUTTON_26_DFLT = UNDEFINED
BUTTON_27_DFLT = UNDEFINED
BUTTON_28_DFLT = UNDEFINED
BUTTON_29_DFLT = UNDEFINED
BUTTON_30_DFLT = UNDEFINED
BUTTON_31_DFLT = UNDEFINED
BUTTON_32_DFLT = UNDEFINED
BUTTON_1_USER = { UI_TRANS_TOGGLE, HOLD }
BUTTON_2_USER = { UI_ROT_TOGGLE, HOLD }
BUTTON_3_USER = { UI_HPV_TOGGLE, HOLD }
BUTTON_4_USER = { UI_ON_TOP, HOLD }
BUTTON_5_USER = { UI_DEC_SENS, HOLD }
BUTTON_6_USER = { UI_INC_SENS, HOLD }
BUTTON_7_USER = { UI_PAN, HOLD }
BUTTON_8_USER = { UI_ZOOM, HOLD }
BUTTON_9_USER = { UI_RESTORE_DEF, HOLD }
BUTTON_10_USER = UNDEFINED
BUTTON_11_USER = UNDEFINED
BUTTON_12_USER = UNDEFINED
BUTTON_13_USER = UNDEFINED
BUTTON_14_USER = UNDEFINED
BUTTON_15_USER = UNDEFINED
BUTTON_16_USER = UNDEFINED
BUTTON_17_USER = UNDEFINED
BUTTON_18_USER = UNDEFINED
BUTTON_19_USER = UNDEFINED
BUTTON_20_USER = UNDEFINED
BUTTON_21_USER = UNDEFINED
BUTTON_22_USER = UNDEFINED
BUTTON_23_USER = UNDEFINED
BUTTON_24_USER = UNDEFINED
BUTTON_25_USER = UNDEFINED
BUTTON_26_USER = UNDEFINED
BUTTON_27_USER = UNDEFINED
BUTTON_28_USER = UNDEFINED
BUTTON_29_USER = UNDEFINED
BUTTON_30_USER = UNDEFINED
BUTTON_31_USER = UNDEFINED
BUTTON_32_USER = UNDEFINED
; Null Regions. { NegMax, NegMin, PosMin, PosMax }
NULL_REGION_1_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_2_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_3_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_4_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_5_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_6_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_BUTTON_CURVE_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_1_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_2_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_3_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_4_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_5_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_6_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_BUTTON_CURVE_USER = { -1.00, 0.00, 0.00, 1.00 }
; Tuning Scalars
TUNING_SCALARS = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
; Sensitivity Values
SENS_BEG_DFLT = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_INT_DFLT = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_EXP_DFLT = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_BEG_USER = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_INT_USER = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_EXP_USER = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
; Sampling Frequency
SAMPLING_FREQUENCY = 14
[SMOUSE]
; Axis Mappings (XYZRUV is the default)
AXIS_MAP_HRZ_DFLT = "XYZRUV"
AXIS_MAP_VRT_DFLT = "XzYRvU"
AXIS_MAP_HRZ_USER = "XYZRUV"
AXIS_MAP_VRT_USER = "XzYRvU"
; Motion Mapping
MOTION_MAP_1_POS_DFLT = AXIS
MOTION_MAP_1_NEG_DFLT = AXIS
MOTION_MAP_2_POS_DFLT = AXIS
MOTION_MAP_2_NEG_DFLT = AXIS
MOTION_MAP_3_POS_DFLT = AXIS
MOTION_MAP_3_NEG_DFLT = AXIS
MOTION_MAP_4_POS_DFLT = AXIS
MOTION_MAP_4_NEG_DFLT = AXIS
MOTION_MAP_5_POS_DFLT = AXIS
MOTION_MAP_5_NEG_DFLT = AXIS
MOTION_MAP_6_POS_DFLT = AXIS
MOTION_MAP_6_NEG_DFLT = AXIS
MOTION_MAP_1_POS_USER = AXIS
MOTION_MAP_1_NEG_USER = AXIS
MOTION_MAP_2_POS_USER = AXIS
MOTION_MAP_2_NEG_USER = AXIS
MOTION_MAP_3_POS_USER = AXIS
MOTION_MAP_3_NEG_USER = AXIS
MOTION_MAP_4_POS_USER = AXIS
MOTION_MAP_4_NEG_USER = AXIS
MOTION_MAP_5_POS_USER = AXIS
MOTION_MAP_5_NEG_USER = AXIS
MOTION_MAP_6_POS_USER = AXIS
MOTION_MAP_6_NEG_USER = AXIS
; The Button Mappings.
BUTTON_1_DFLT = { UI_TRANS_TOGGLE, HOLD }
BUTTON_2_DFLT = { UI_ROT_TOGGLE, HOLD }
BUTTON_3_DFLT = { UI_HPV_TOGGLE, HOLD }
BUTTON_4_DFLT = { UI_ON_TOP, HOLD }
BUTTON_5_DFLT = { UI_DEC_SENS, HOLD }
BUTTON_6_DFLT = { UI_INC_SENS, HOLD }
BUTTON_7_DFLT = { UI_PAN, HOLD }
BUTTON_8_DFLT = { UI_ZOOM, HOLD }
BUTTON_9_DFLT = { UI_RESTORE_DEF, HOLD }
BUTTON_10_DFLT = UNDEFINED
BUTTON_11_DFLT = UNDEFINED
BUTTON_12_DFLT = UNDEFINED
BUTTON_13_DFLT = UNDEFINED
BUTTON_14_DFLT = UNDEFINED
BUTTON_15_DFLT = UNDEFINED
BUTTON_16_DFLT = UNDEFINED
BUTTON_17_DFLT = UNDEFINED
BUTTON_18_DFLT = UNDEFINED
BUTTON_19_DFLT = UNDEFINED
BUTTON_20_DFLT = UNDEFINED
BUTTON_21_DFLT = UNDEFINED
BUTTON_22_DFLT = UNDEFINED
BUTTON_23_DFLT = UNDEFINED
BUTTON_24_DFLT = UNDEFINED
BUTTON_25_DFLT = UNDEFINED
BUTTON_26_DFLT = UNDEFINED
BUTTON_27_DFLT = UNDEFINED
BUTTON_28_DFLT = UNDEFINED
BUTTON_29_DFLT = UNDEFINED
BUTTON_30_DFLT = UNDEFINED
BUTTON_31_DFLT = UNDEFINED
BUTTON_32_DFLT = UNDEFINED
BUTTON_1_USER = { UI_TRANS_TOGGLE, HOLD }
BUTTON_2_USER = { UI_ROT_TOGGLE, HOLD }
BUTTON_3_USER = { UI_HPV_TOGGLE, HOLD }
BUTTON_4_USER = { UI_ON_TOP, HOLD }
BUTTON_5_USER = { UI_DEC_SENS, HOLD }
BUTTON_6_USER = { UI_INC_SENS, HOLD }
BUTTON_7_USER = { UI_PAN, HOLD }
BUTTON_8_USER = { UI_ZOOM, HOLD }
BUTTON_9_USER = { UI_RESTORE_DEF, HOLD }
BUTTON_10_USER = UNDEFINED
BUTTON_11_USER = UNDEFINED
BUTTON_12_USER = UNDEFINED
BUTTON_13_USER = UNDEFINED
BUTTON_14_USER = UNDEFINED
BUTTON_15_USER = UNDEFINED
BUTTON_16_USER = UNDEFINED
BUTTON_17_USER = UNDEFINED
BUTTON_18_USER = UNDEFINED
BUTTON_19_USER = UNDEFINED
BUTTON_20_USER = UNDEFINED
BUTTON_21_USER = UNDEFINED
BUTTON_22_USER = UNDEFINED
BUTTON_23_USER = UNDEFINED
BUTTON_24_USER = UNDEFINED
BUTTON_25_USER = UNDEFINED
BUTTON_26_USER = UNDEFINED
BUTTON_27_USER = UNDEFINED
BUTTON_28_USER = UNDEFINED
BUTTON_29_USER = UNDEFINED
BUTTON_30_USER = UNDEFINED
BUTTON_31_USER = UNDEFINED
BUTTON_32_USER = UNDEFINED
; Null Regions. { NegMax, NegMin, PosMin, PosMax }
NULL_REGION_1_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_2_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_3_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_4_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_5_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_6_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_BUTTON_CURVE_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_1_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_2_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_3_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_4_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_5_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_6_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_BUTTON_CURVE_USER = { -1.00, 0.00, 0.00, 1.00 }
; Tuning Scalars
TUNING_SCALARS = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
; Sensitivity Values
SENS_BEG_DFLT = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_INT_DFLT = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_EXP_DFLT = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_BEG_USER = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_INT_USER = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_EXP_USER = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
; Sampling Frequency
SAMPLING_FREQUENCY = 14
[SPILOT]
; Axis Mappings (XYZRUV is the default)
AXIS_MAP_HRZ_DFLT = "XYZRUV"
AXIS_MAP_VRT_DFLT = "XzYRvU"
AXIS_MAP_HRZ_USER = "XYZRUV"
AXIS_MAP_VRT_USER = "XzYRvU"
; Motion Mapping
MOTION_MAP_1_POS_DFLT = AXIS
MOTION_MAP_1_NEG_DFLT = AXIS
MOTION_MAP_2_POS_DFLT = AXIS
MOTION_MAP_2_NEG_DFLT = AXIS
MOTION_MAP_3_POS_DFLT = AXIS
MOTION_MAP_3_NEG_DFLT = AXIS
MOTION_MAP_4_POS_DFLT = AXIS
MOTION_MAP_4_NEG_DFLT = AXIS
MOTION_MAP_5_POS_DFLT = AXIS
MOTION_MAP_5_NEG_DFLT = AXIS
MOTION_MAP_6_POS_DFLT = AXIS
MOTION_MAP_6_NEG_DFLT = AXIS
MOTION_MAP_1_POS_USER = AXIS
MOTION_MAP_1_NEG_USER = AXIS
MOTION_MAP_2_POS_USER = AXIS
MOTION_MAP_2_NEG_USER = AXIS
MOTION_MAP_3_POS_USER = AXIS
MOTION_MAP_3_NEG_USER = AXIS
MOTION_MAP_4_POS_USER = AXIS
MOTION_MAP_4_NEG_USER = AXIS
MOTION_MAP_5_POS_USER = AXIS
MOTION_MAP_5_NEG_USER = AXIS
MOTION_MAP_6_POS_USER = AXIS
MOTION_MAP_6_NEG_USER = AXIS
; The Button Mappings.
BUTTON_1_DFLT = { USER_DEF_46, HOLD }
BUTTON_2_DFLT = { USER_DEF_47, HOLD }
BUTTON_3_DFLT = { USER_DEF_48, HOLD }
BUTTON_4_DFLT = { USER_DEF_49, HOLD }
BUTTON_5_DFLT = { USER_DEF_50, HOLD }
BUTTON_6_DFLT = { USER_DEF_51, HOLD }
BUTTON_7_DFLT = { USER_DEF_41, HOLD }
BUTTON_8_DFLT = { USER_DEF_42, HOLD }
BUTTON_9_DFLT = { USER_DEF_43, HOLD }
BUTTON_10_DFLT = { USER_DEF_44, HOLD }
BUTTON_11_DFLT = { UI_ESC_KEY, HOLD }
BUTTON_12_DFLT = { UI_ALT_KEY, HOLD }
BUTTON_13_DFLT = { UI_SHIFT_KEY, HOLD }
BUTTON_14_DFLT = { UI_CTRL_KEY, HOLD }
BUTTON_15_DFLT = { USER_DEF_45, HOLD }
BUTTON_16_DFLT = { UI_MENU_TOGGLE, HOLD }
BUTTON_17_DFLT = { UI_INC_SENS, HOLD }
BUTTON_18_DFLT = { UI_DEC_SENS, HOLD }
BUTTON_19_DFLT = { UI_HPV_TOGGLE, HOLD }
BUTTON_20_DFLT = { UI_ROT_TOGGLE, HOLD }
BUTTON_21_DFLT = { UI_CONFIG_NEXT, HOLD }
BUTTON_22_DFLT = UNDEFINED
BUTTON_23_DFLT = UNDEFINED
BUTTON_24_DFLT = UNDEFINED
BUTTON_25_DFLT = UNDEFINED
BUTTON_26_DFLT = UNDEFINED
BUTTON_27_DFLT = UNDEFINED
BUTTON_28_DFLT = UNDEFINED
BUTTON_29_DFLT = UNDEFINED
BUTTON_30_DFLT = UNDEFINED
BUTTON_31_DFLT = UNDEFINED
BUTTON_32_DFLT = UNDEFINED
BUTTON_1_USER = { UI_SB1, HOLD }
BUTTON_2_USER = { UI_SB2, HOLD }
BUTTON_3_USER = { UI_SB3, HOLD }
BUTTON_4_USER = { UI_SB4, HOLD }
BUTTON_5_USER = { UI_SB5, HOLD }
BUTTON_6_USER = { UI_SB6, HOLD }
BUTTON_7_USER = { UI_SB7, HOLD }
BUTTON_8_USER = { UI_SB8, HOLD }
BUTTON_9_USER = { UI_SB9, HOLD }
BUTTON_10_USER = { UI_SB10, HOLD }
BUTTON_11_USER = { UI_ESC_KEY, HOLD }
BUTTON_12_USER = { UI_ALT_KEY, HOLD }
BUTTON_13_USER = { UI_SHIFT_KEY, HOLD }
BUTTON_14_USER = { UI_CTRL_KEY, HOLD }
BUTTON_15_USER = { UI_SB11, HOLD }
BUTTON_16_USER = { UI_MENU_TOGGLE, HOLD }
BUTTON_17_USER = { UI_INC_SENS, HOLD }
BUTTON_18_USER = { UI_DEC_SENS, HOLD }
BUTTON_19_USER = { UI_HPV_TOGGLE, HOLD }
BUTTON_20_USER = { UI_ROT_TOGGLE, HOLD }
BUTTON_21_USER = { UI_CONFIG_NEXT, HOLD }
BUTTON_22_USER = UNDEFINED
BUTTON_23_USER = UNDEFINED
BUTTON_24_USER = UNDEFINED
BUTTON_25_USER = UNDEFINED
BUTTON_26_USER = UNDEFINED
BUTTON_27_USER = UNDEFINED
BUTTON_28_USER = UNDEFINED
BUTTON_29_USER = UNDEFINED
BUTTON_30_USER = UNDEFINED
BUTTON_31_USER = UNDEFINED
BUTTON_32_USER = UNDEFINED
; Null Regions. { NegMax, NegMin, PosMin, PosMax }
NULL_REGION_1_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_2_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_3_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_4_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_5_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_6_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_BUTTON_CURVE_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_1_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_2_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_3_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_4_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_5_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_6_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_BUTTON_CURVE_USER = { -1.00, 0.00, 0.00, 1.00 }
; Tuning Scalars
TUNING_SCALARS = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
; Sensitivity Values
SENS_BEG_DFLT = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_INT_DFLT = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_EXP_DFLT = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_BEG_USER = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_INT_USER = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_EXP_USER = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
; Sampling Frequency
SAMPLING_FREQUENCY = 14
[SEXPLORER]
; Axis Mappings (XYZRUV is the default)
AXIS_MAP_HRZ_DFLT = "XYZRUV"
AXIS_MAP_VRT_DFLT = "XzYRvU"
AXIS_MAP_HRZ_USER = "XYZRUV"
AXIS_MAP_VRT_USER = "XzYRvU"
; Motion Mapping
MOTION_MAP_1_POS_DFLT = AXIS
MOTION_MAP_1_NEG_DFLT = AXIS
MOTION_MAP_2_POS_DFLT = AXIS
MOTION_MAP_2_NEG_DFLT = AXIS
MOTION_MAP_3_POS_DFLT = AXIS
MOTION_MAP_3_NEG_DFLT = AXIS
MOTION_MAP_4_POS_DFLT = AXIS
MOTION_MAP_4_NEG_DFLT = AXIS
MOTION_MAP_5_POS_DFLT = AXIS
MOTION_MAP_5_NEG_DFLT = AXIS
MOTION_MAP_6_POS_DFLT = AXIS
MOTION_MAP_6_NEG_DFLT = AXIS
MOTION_MAP_1_POS_USER = AXIS
MOTION_MAP_1_NEG_USER = AXIS
MOTION_MAP_2_POS_USER = AXIS
MOTION_MAP_2_NEG_USER = AXIS
MOTION_MAP_3_POS_USER = AXIS
MOTION_MAP_3_NEG_USER = AXIS
MOTION_MAP_4_POS_USER = AXIS
MOTION_MAP_4_NEG_USER = AXIS
MOTION_MAP_5_POS_USER = AXIS
MOTION_MAP_5_NEG_USER = AXIS
MOTION_MAP_6_POS_USER = AXIS
MOTION_MAP_6_NEG_USER = AXIS
; The Button Mappings.
BUTTON_1_DFLT = { UI_TRANS_TOGGLE, HOLD }
BUTTON_2_DFLT = { UI_ROT_TOGGLE, HOLD }
BUTTON_3_DFLT = { USER_DEF_46, HOLD }
BUTTON_4_DFLT = { USER_DEF_47, HOLD }
BUTTON_5_DFLT = { USER_DEF_48, HOLD }
BUTTON_6_DFLT = { USER_DEF_49, HOLD }
BUTTON_7_DFLT = { UI_ESC_KEY, HOLD }
BUTTON_8_DFLT = { UI_ALT_KEY, HOLD }
BUTTON_9_DFLT = { UI_SHIFT_KEY, HOLD }
BUTTON_10_DFLT = { UI_CTRL_KEY, HOLD }
BUTTON_11_DFLT = { USER_DEF_45, HOLD }
BUTTON_12_DFLT = { UI_MENU_TOGGLE, HOLD }
BUTTON_13_DFLT = { UI_INC_SENS, HOLD }
BUTTON_14_DFLT = { UI_DEC_SENS, HOLD }
BUTTON_15_DFLT = { UI_ROT_TOGGLE, HOLD }
BUTTON_16_DFLT = UNDEFINED
BUTTON_17_DFLT = UNDEFINED
BUTTON_18_DFLT = UNDEFINED
BUTTON_19_DFLT = UNDEFINED
BUTTON_20_DFLT = UNDEFINED
BUTTON_21_DFLT = UNDEFINED
BUTTON_22_DFLT = UNDEFINED
BUTTON_23_DFLT = UNDEFINED
BUTTON_24_DFLT = UNDEFINED
BUTTON_25_DFLT = UNDEFINED
BUTTON_26_DFLT = UNDEFINED
BUTTON_27_DFLT = UNDEFINED
BUTTON_28_DFLT = UNDEFINED
BUTTON_29_DFLT = UNDEFINED
BUTTON_30_DFLT = UNDEFINED
BUTTON_31_DFLT = UNDEFINED
BUTTON_32_DFLT = UNDEFINED
BUTTON_1_USER = { UI_TRANS_TOGGLE, HOLD }
BUTTON_2_USER = { UI_ROT_TOGGLE, HOLD }
BUTTON_3_USER = { USER_DEF_46, HOLD }
BUTTON_4_USER = { USER_DEF_47, HOLD }
BUTTON_5_USER = { USER_DEF_48, HOLD }
BUTTON_6_USER = { USER_DEF_49, HOLD }
BUTTON_7_USER = { UI_ESC_KEY, HOLD }
BUTTON_8_USER = { UI_ALT_KEY, HOLD }
BUTTON_9_USER = { UI_SHIFT_KEY, HOLD }
BUTTON_10_USER = { UI_CTRL_KEY, HOLD }
BUTTON_11_USER = { USER_DEF_45, HOLD }
BUTTON_12_USER = { UI_MENU_TOGGLE, HOLD }
BUTTON_13_USER = { UI_INC_SENS, HOLD }
BUTTON_14_USER = { UI_DEC_SENS, HOLD }
BUTTON_15_USER = { UI_ROT_TOGGLE, HOLD }
BUTTON_16_USER = UNDEFINED
BUTTON_17_USER = UNDEFINED
BUTTON_18_USER = UNDEFINED
BUTTON_19_USER = UNDEFINED
BUTTON_20_USER = UNDEFINED
BUTTON_21_USER = UNDEFINED
BUTTON_22_USER = UNDEFINED
BUTTON_23_USER = UNDEFINED
BUTTON_24_USER = UNDEFINED
BUTTON_25_USER = UNDEFINED
BUTTON_26_USER = UNDEFINED
BUTTON_27_USER = UNDEFINED
BUTTON_28_USER = UNDEFINED
BUTTON_29_USER = UNDEFINED
BUTTON_30_USER = UNDEFINED
BUTTON_31_USER = UNDEFINED
BUTTON_32_USER = UNDEFINED
; Null Regions. { NegMax, NegMin, PosMin, PosMax }
NULL_REGION_1_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_2_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_3_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_4_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_5_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_6_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_BUTTON_CURVE_DFLT = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_1_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_2_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_3_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_4_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_5_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_6_USER = { -1.00, 0.00, 0.00, 1.00 }
NULL_REGION_BUTTON_CURVE_USER = { -1.00, 0.00, 0.00, 1.00 }
; Tuning Scalars
TUNING_SCALARS = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
; Sensitivity Values
SENS_BEG_DFLT = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_INT_DFLT = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_EXP_DFLT = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_BEG_USER = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_INT_USER = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
SENS_EXP_USER = { 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 }
; Sampling Frequency
SAMPLING_FREQUENCY = 14