Spacenavigator & Blender 2.5
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Spacenavigator & Blender 2.5
Hello Dudes & Dudettes,
I have tried installing the drivers for the Spacenavigator to work with Blender 2.5, but without any luck.
Basically I downloaded the 3DxBlender2_47-MacOSX, and in the readme file it says that I have to copy/paste the 3DxNdofBlender.plug file into the plugin folder in Blender. The problem with this Spacenavigator driver is that there are 2 folders that are called i386 and ppc, that both have the 3DxNdofBlender.plug file. I have tried copying both folders in Blenders plugin folder and also copying them individually - and still nothing happens.
I am on a MAC 10.5.8 and trying to use Blender 2.5 Alpha.
Does anyone have any hints to what I can do in order to use my Spacenavigator??
I would really appreciate it!!
I have tried installing the drivers for the Spacenavigator to work with Blender 2.5, but without any luck.
Basically I downloaded the 3DxBlender2_47-MacOSX, and in the readme file it says that I have to copy/paste the 3DxNdofBlender.plug file into the plugin folder in Blender. The problem with this Spacenavigator driver is that there are 2 folders that are called i386 and ppc, that both have the 3DxNdofBlender.plug file. I have tried copying both folders in Blenders plugin folder and also copying them individually - and still nothing happens.
I am on a MAC 10.5.8 and trying to use Blender 2.5 Alpha.
Does anyone have any hints to what I can do in order to use my Spacenavigator??
I would really appreciate it!!
A Google Summer of Code student named Mike Erwin is working on a new and better integration of exotic and fancy input devices in blender 2.5x.
He has menconed that he is working with a space navigator. Her is some progress updateds:
http://lists.blender.org/pipermail/soc- ... 00065.html
He has menconed that he is working with a space navigator. Her is some progress updateds:
http://lists.blender.org/pipermail/soc- ... 00065.html
Space Navigator not working with blender 2.5 beta yet
Any news or hope that my Space Navigators will work with blender? The beta looks really good. I sure wish my Space Navs worked with it.
Space navigator and 2.59 RC
Space Navigator now works with Blender 2.59 RC!
-Dick
-Dick
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- Posts: 2
- Joined: Sun Aug 21, 2011 4:57 pm
- Location: Costa Rica
If it is the same as the PC, the interface they designed does panning by holding down the keyboard's shift key. You can also do fly mode (shift+f). To change the center of rotation, right click on an object and press the 3Dx device fit button. The center of rotation will now be at the center of that object.
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- Posts: 2
- Joined: Sun Aug 21, 2011 4:57 pm
- Location: Costa Rica
Thanks! but.... you mean there's no option to do it like in the old versions? For example this guy here is moving around using only the 3-D mouse: http://youtu.be/z0F0ammzf34
It makes no sense to have to use the shift key on a spaceNavigator... p.s. I don't like the fly mode at all
It makes no sense to have to use the shift key on a spaceNavigator... p.s. I don't like the fly mode at all
The blender integration was done by the blender community. The developers are very responsive to user suggestions. I assume they will be enhancing the interface as users, like you, contribute your insights of its actual and desired usage.
I'm not an animator. I can't contribute much to the design process. But I think, at least an option to turn on/off the simultaneous panning would be a good suggestion.
Admittedly, you don't have to chase the rotation point around with this interface. It only moves when you want it to. I think there is something to be said for that.
I'm not an animator. I can't contribute much to the design process. But I think, at least an option to turn on/off the simultaneous panning would be a good suggestion.
Admittedly, you don't have to chase the rotation point around with this interface. It only moves when you want it to. I think there is something to be said for that.