SolidWorks Rotation Center
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SolidWorks Rotation Center
When using the mouse to rotate the view in SolidWorks 2009 the center of rotation is automatically the center of the screen when the rotation begins. This is very intuitive and allows one to work on a small section of an assembly without the components floating off into space due to a rotation about the assembly origin.
Is there any way to replicate this behavior with my SpacePilot? The closest I've come is using the "Set Center Point" (SCP) 3Dx command. This works, but it's inefficient and tedious, as evidenced by the workflow steps below.
1) Zoom to a small portion of an assembly
2) Make sure SCP is not active
3) Select face/point that you want to rotate about
4) Activate SCP
5) Manipulate away
6) Deactivate SCP
7) Repeat 1-6 as required
It would be great if there were something similar to SCP, but triggered off of the screen center and puck motion. The most hands-off approach would be to reset the rotation center to the screen center whenever the sensor transitioned from "moving" to "not moving". That way I could make a chain of moves, as required, to get where I need to go and not have to keep hitting a button.
The other option might be a button/command that reset the rotation center to the screen center. So instead of resetting it whenever you stopped moving, it would only reset when the command was activated. Unlike SCP, this wouldn't be a toggle that made you to turn it off or on, but it would require a separate Reset Center command to return to defaults.
What do you think?
Is there any way to replicate this behavior with my SpacePilot? The closest I've come is using the "Set Center Point" (SCP) 3Dx command. This works, but it's inefficient and tedious, as evidenced by the workflow steps below.
1) Zoom to a small portion of an assembly
2) Make sure SCP is not active
3) Select face/point that you want to rotate about
4) Activate SCP
5) Manipulate away
6) Deactivate SCP
7) Repeat 1-6 as required
It would be great if there were something similar to SCP, but triggered off of the screen center and puck motion. The most hands-off approach would be to reset the rotation center to the screen center whenever the sensor transitioned from "moving" to "not moving". That way I could make a chain of moves, as required, to get where I need to go and not have to keep hitting a button.
The other option might be a button/command that reset the rotation center to the screen center. So instead of resetting it whenever you stopped moving, it would only reset when the command was activated. Unlike SCP, this wouldn't be a toggle that made you to turn it off or on, but it would require a separate Reset Center command to return to defaults.
What do you think?
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I'm not designing aero or auto structures anytime soon, so using CATIA is out for now. I don't know why it's so hard getting software enhanced around here. If I had the source code for the SW addin I'd add the features myself. Unfortunately, I don't have the time to code a full blown addin myself. Hmm... maybe I can make due with a persistent macro. I'll have to check out the 3Dx API to see if they have the functions to do this. Despite a noticeable absence of 3Dx comment on this thread, I haven't given up yet.
I have the exact same gripe about using my SpacePilot with SolidWorks. The lack of a dynamically changing spin center completely offsets any sort of navigational benefit that the 3D mouse might provide. The omission of this feature for SolidWorks is totally unacceptable and I will probably return my SpacePilot because of this.
Still nothing
Still dosnt work in 3.7.16 version.
Hi YBW,
our bug tracking system is not public. The status of this issue is still in progress. Unfortunately we can not give a schedule for this.
our bug tracking system is not public. The status of this issue is still in progress. Unfortunately we can not give a schedule for this.
Uta
3Dconnexion
3Dconnexion
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