TinkerCad and OmeagaCad

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AF422
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Joined: Thu Jul 17, 2014 10:26 pm

TinkerCad and OmeagaCad

Post by AF422 » Thu Jul 17, 2014 10:37 pm

Hello,
I just bought a Space Navigator to use for cad design. I am in school to become a Certified Orthotist and Prosthetist and two programs we use a lot are tinkercad for 3d printing and OmegaCad to help design models for us to build devices. I love the mouse for Maya which I design in my free time but not being able to use it for Tinkercad and OmegaCad was a little disappointing. I was wondering if there are any developers that would want to work on developing software so Space Navigator can be used for those programs. Tinkercad is a bigger priority for me at the moment and it would be cool to see software be developed for these programs to help in this growing field. Hopefully somebody is willing to help out.

Thank you

Fred
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Re: TinkerCad and OmeagaCad

Post by Fred » Fri Jul 18, 2014 10:15 am

Adding 3D device support to an application is determined by the application developer rather than by 3Dconnexion.
We advise our customers to contact the Customer Service of applications that are lacking support and request it be added in future versions of their software. The decision to include 3D support in their development schedule is often influenced by the level of customer interest.

I believe TinkerCad is made by Autodesk try sending an email to team@tinkercad.com Let them know of your interest in using our product in the application like it does in Maya.
Is Omega Soft Ltd. the company that makes OmegaCAD?
If so let them know as well.
We'll also send them a letter. The more people who contact the vendor the better chance they'll add support.
Let them know we offer an SDK as well for their programmers
http://www.3dconnexion.com/service/soft ... loper.html

AF422
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Re: TinkerCad and OmeagaCad

Post by AF422 » Fri Jul 18, 2014 10:42 am

Thank you very much for the fast response, I have emailed Tinkercad and I am just waiting on a response. For Omegacad I am still checking out how to get in contact with them, I have ask my clinical director if he knows how to contact them. Once I figure that out, I will email them soon

Alec

Fred
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Re: TinkerCad and OmeagaCad

Post by Fred » Fri Jul 18, 2014 12:40 pm

Try the main webpage and look for a contact us.

Reflector30
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Re: TinkerCad and OmeagaCad

Post by Reflector30 » Tue Mar 17, 2015 10:13 pm

I stumbled upon this post tonight and am wondering if this project is still happening. Prosthetics and Orthotics has been in my family for over 60 years. I'm familiar with OmegaCad and am currently a full stack web developer. I'd love to contribute to this project if it is still happening. Please feel free to contact me.

arpruss
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Re: TinkerCad and OmeagaCad

Post by arpruss » Tue Sep 11, 2018 8:59 am

In case anybody is interested, I am working on unofficial TinkerCad support by hooking into the TinkerCad js code.

arpruss
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Joined: Tue Aug 21, 2018 7:50 am

Re: TinkerCad and OmeagaCad

Post by arpruss » Fri Sep 14, 2018 8:44 pm

My proof-of-concept Tinkercad support is currently pretty clunky to activate, and it only rotates the view and doesn't move parts. It probably only works with Chrome.

Here's how to try it.

Go to Tinkercad and edit something.
In another tab, go to: https://gist.github.com/arpruss/21ecdf5 ... 3eafd2d3b1
Copy the contents of the gist to the clipboard.
Open up Chrome's MENU | More tools... | Developer tools.
In the console line, paste the contents of the gist.
Press some buttons on your spacemouse.
Then type tinkerCADPatch.init() and press enter.
You can close the developer console.

arpruss
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Re: TinkerCad and OmeagaCad

Post by arpruss » Sat Sep 15, 2018 6:04 am

I now turned this into a Chrome extension. I am not sure I want to pay the $5 for the Chrome web store registration, so currently it's just on github: https://github.com/arpruss/spacemouse-tinkercad

Download the zip file from the Clone or Download button.
Unzip the zip file to a new folder.
In Chrome: menu | more tools | extensions
Turn on developer mode.
Add unpacked extension, using the folder you unzipped to.

There is, alas, a pretty good chance it won't work for you. I've tested this with my SpaceBall 4000 which is emulating a SpaceMouse Pro.

LeifB
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Re: TinkerCad and OmeagaCad

Post by LeifB » Mon Sep 17, 2018 9:17 am

This is great!

I was the originator of the feature request on the TinkerCad forums (Schema), would gladly cover the $5 plus some extra for beer :wink: PM me your info if you like!

arpruss
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Re: TinkerCad and OmeagaCad

Post by arpruss » Mon Sep 17, 2018 11:47 am

Thanks! That's very kind. I should say that I have no guarantee it will work for a very long time. It interfaces with the internals of tinkercad, so when a new tinkercad version comes out, it may fail.

ljbrackney
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Re: TinkerCad and OmeagaCad

Post by ljbrackney » Mon Sep 17, 2018 12:16 pm

This is fantastic! Thanks so much! :D

Now if only I could get the space mouse to work in ZBrush I'd be in heaven!

arpruss
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Re: TinkerCad and OmeagaCad

Post by arpruss » Tue Sep 18, 2018 6:45 am


arpruss
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Joined: Tue Aug 21, 2018 7:50 am

Re: TinkerCad and OmeagaCad

Post by arpruss » Mon Sep 24, 2018 8:57 pm

ljbrackney wrote:
Mon Sep 17, 2018 12:16 pm
This is fantastic! Thanks so much! :D

Now if only I could get the space mouse to work in ZBrush I'd be in heaven!
I looked at the ZBrush plugin docs, and the plugin interface doesn't seem sophisticated enough to allow one to write one's own driver.

BTW, I've added a lot of features to the TinkerCAD driver. Go to the extension's options to see.

ljbrackney
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Joined: Mon Sep 17, 2018 12:14 pm

Re: TinkerCad and OmeagaCad

Post by ljbrackney » Thu Oct 18, 2018 9:51 am

arpruss wrote:
Mon Sep 24, 2018 8:57 pm
I looked at the ZBrush plugin docs, and the plugin interface doesn't seem sophisticated enough to allow one to write one's own driver.

BTW, I've added a lot of features to the TinkerCAD driver. Go to the extension's options to see.
Thanks for adding your Chrome plugin to the store. It's really awesome, and the extra options are great!

Really bummed about the Zbrush plugin SDK. I'd just be delighted to have pan and zoom work with the device since I have the most difficulty with those operations using modifiers and my wacom pad - if your timing on releasing the modifier key is off even a little it can screw up your view. I've got an idea involving hotkey bindings to the pan and zoom buttons that I may try.

arpruss
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Joined: Tue Aug 21, 2018 7:50 am

Re: TinkerCad and OmeagaCad

Post by arpruss » Mon Oct 22, 2018 12:03 pm

I suppose one could just bind the SpaceMouse to generate pan and zoom keystrokes. It won't be smooth, but it'll be better than nothing.

Zbrush looks like it's free for noncommercial use now, so I downloaded it and I'll see if I can figure out something.

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