SOLUTION for Problems with space navigator and Blender WinXP

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klogath
Posts: 4
Joined: Wed Aug 29, 2007 1:02 pm

SOLUTION for Problems with space navigator and Blender WinXP

Post by klogath »

If you have problems getting Blender NDOF run with your space navigator,

download the vcredist.exe (2.6 MB) from Microsoft homepage (The MS Visual C++ Redistributable 2005) and install it.

That solves the "ndofLib=0000000" problem !!!!!

Now my space navigator is detected when starting blender and the navigator works perfect now!

However, make sure that the mouse pointer is over the 3D Window, otherwise it will not work. I had to reconfigure the buttons and axis of the navigator also (e.g. invert axis and increase speed and the like). Once you are satisfied, save the configuration e.g. as "Blender".
This process was a little bit confusing, but finally worked.

Hope that helps.
Last edited by klogath on Wed Aug 29, 2007 1:20 pm, edited 1 time in total.
klogath
Posts: 4
Joined: Wed Aug 29, 2007 1:02 pm

Post by klogath »

P.S.

Buttons 1 is "TAB" and Button 2 is "3Dx Ware"

but any other configuration works also
ettore
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Location: SF Bay Area, CA

Post by ettore »

thank you klogath :)

Question: Did you find that problem on all Windows builds at blenderbuilds.com or only the one labelled "3Dconnexion"?
ettore pasquini
software engineer
3Dconnexion, inc.
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