TwinMotion

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el.antuan
Posts: 4
Joined: Mon Mar 07, 2011 4:40 am

TwinMotion

Post by el.antuan » Thu Oct 29, 2015 12:23 am

Hi!

Are any notice about "TwinMotion" and 3DConnexion?

Thanks in advance and regards:

Antonio :wink:

Climberfx
Posts: 44
Joined: Tue Dec 29, 2015 8:32 am

Re: TwinMotion

Post by Climberfx » Thu May 02, 2019 9:25 am

Bump, would love to use Spacemouse to create fluid camera movements.

UtaSH
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Location: Munich, Germany
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Re: TwinMotion

Post by UtaSH » Wed May 08, 2019 8:23 am

Hi both,

  • you can find a list of supported applications on our website. [unsupported application] is not (yet) listed.

    In order to use it with 3Dconnexion devices, support for 3D devices would need to be added inside this software. Adding 3D device support to an application is determined by the application developer rather than by 3Dconnexion. We have an SDK [Development Kit] which any software developer can download at no cost and which allows the integration of 3D device support in proprietary software. Please see here for more details.

    We advise our customers to contact the Customer Service of applications that are lacking support and request it be added in future versions of their software. The decision to include 3D support in their development schedule is often influenced by the level of customer interest.

    I recommend that you contact [name of manufacturer of the unsupported application] and express your wish to make clear that this is a demand from their customers.

luping
Posts: 61
Joined: Wed Mar 20, 2019 5:54 pm

Re: TwinMotion

Post by luping » Thu May 16, 2019 7:49 am

Seemed like its Unreal Engine based application.
Maybe you can take a look at here:
https://github.com/ParcelRot/SpaceNav3D

luping
Posts: 61
Joined: Wed Mar 20, 2019 5:54 pm

Re: TwinMotion

Post by luping » Thu May 16, 2019 7:50 am

Seemed like it's Unreal Engine based application.
Maybe you can take a look at here:
https://github.com/ParcelRot/SpaceNav3D

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