On Windows our driver is cut out. You have to open the preferences inside Second Life to tune the device usage to your taste.joltdude wrote:Secondlife support for the Spacenav is in the RC candidates of the viewer..
My only problem is it tends to ignore any change of user settings from the Spacenav control panel and handle things internally..
that's easy to do. Open the Second Life preferences (File->Preferences) and you will see 3 columns or Scale and Dead Zone controls: one for Avatar motion, one for Build mode, one for flycam.joltdude wrote:Having a bit of a time trying to figure out how to stop tilting the camera angle when i move forward.. would like to make it less sensitive to tilt so i can actually use it to move forward and backward.. Anyone else running into this issue with it? Also I dont think SL's module lets you calibrate the Spacenav which might help this issue..
The Scale values are basically multipliers applied to each axis: reduce it if it's too sensitive or too fast for you. If it's 0, the axis is turned off completely.
Dead zones are like a motion threshold: if the pressure on one axis is smaller than the dead zone, it will be discarted. So if you set the deadzone to the minimum, every single microscopic tap you do on the device will be used accordingly. But if you max out the dead zone that axis will be dead.
Seems like you have to adjust the Avatar settings for Tilt. Try increasing the Tilt dead zone for avatar. Decreasing the tilt scale could also help.