Hi,
I'm taking over and reviving an old unity project from several years ago (I'm using Unity 2017.2 right now, will switch to 2018 in the future) that uses a SpaceNavigator. The project has a TDx.TDxInput managed plugin. Unity says it targets .NET 3.5.
I'm on Windows 10 now.
Will I need a new TDx.TDxInput, and where do I find that?
Do I need to install 3DConnexion drivers, or is the TDx.TDxInput sufficient? I suspect it wraps a native dll, so figure I need the drivers, but I there's no mention of this in the project documentation.
Thanks
-M
New TDx.TDxInput ?
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Re: New TDx.TDxInput ?
TDxInput is still shipped with 3DxWare. It is getting a bit old but does still work AFAIK.
It does not support many new features of 3DxWare 10, such as multiple devices.
It does not support many new features of 3DxWare 10, such as multiple devices.
Re: New TDx.TDxInput ?
Thanks. I'll first try my program with the version of TDx.TDxInput that I already have, and take it from there.