New TDx.TDxInput ?

Questions and answers about 3Dconnexion devices on Windows.

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mgstauff
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Joined: Wed Apr 25, 2018 3:26 pm

New TDx.TDxInput ?

Post by mgstauff »

Hi,

I'm taking over and reviving an old unity project from several years ago (I'm using Unity 2017.2 right now, will switch to 2018 in the future) that uses a SpaceNavigator. The project has a TDx.TDxInput managed plugin. Unity says it targets .NET 3.5.

I'm on Windows 10 now.
Will I need a new TDx.TDxInput, and where do I find that?
Do I need to install 3DConnexion drivers, or is the TDx.TDxInput sufficient? I suspect it wraps a native dll, so figure I need the drivers, but I there's no mention of this in the project documentation.

Thanks

-M
jwick
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Re: New TDx.TDxInput ?

Post by jwick »

TDxInput is still shipped with 3DxWare. It is getting a bit old but does still work AFAIK.
It does not support many new features of 3DxWare 10, such as multiple devices.
mgstauff
Posts: 2
Joined: Wed Apr 25, 2018 3:26 pm

Re: New TDx.TDxInput ?

Post by mgstauff »

Thanks. I'll first try my program with the version of TDx.TDxInput that I already have, and take it from there.
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