Maya 8.5 on OS X
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Maya 8.5 on OS X
Hello. I just bought a Space Navigator, and am dissapointed to find out the the PE doesn't have phone support. Oh well, I guess that's why I'm posting here. Anyway, in Maya, everything works good exept when I zoom in, the camera view jerks around and makes it unusable. It works fine in other programs such as Google Earth and Photoshop. I have reinstalled the drivers and Maya plugins (all the latest versions), calibrated it many times, and tried every possible combination of options. I hope that I can get this to work because it's an amazing product. Thanks in advance.
When the camera view "jerks around", does that mean the moves left/right uncontrollably or does the zoom happen in steps instead of a smooth motion? If you can give some specific description that could help us.
Also, what type of machine are you using and is it possible to get the file you're using so that I can try to reproduce the issue? You can send me a private message regarding the file.
Also, what type of machine are you using and is it possible to get the file you're using so that I can try to reproduce the issue? You can send me a private message regarding the file.
Actually it goes left right up down somewhat fast, but heads in the general direction that I want to go. It's not a smooth move forward with a slow unpredictable framerate, but more like a shaky camera going forward. It's impossible to use like that because of the amount of movement that I'm getting. It works in all files, even a plain cube, so it probably wouldn't be helpful to send you a file. I have an imac, g5, 1.6 ghz, with 1.5 gb ram. Thanks for the reply.
Thanks for the reply. No, I've adjusted that many times with no success. I've pretty much adjusted all of the settings in both the system preference dialogue and the one within Maya. Do you know what else I can try? I really hope to get this working. It works like a dream in google earth and my other programs, but Maya is the main reason that I bought it. Thanks.
- An amendment to this: It only does this in "fly" mode. I need fly mode to work though, as it has the ability to have full control of where the camera is where the other control modes don't.
- An amendment to this: It only does this in "fly" mode. I need fly mode to work though, as it has the ability to have full control of where the camera is where the other control modes don't.
We're actively looking at the issue right now. One thing unusual is that we can't reproduce this issue on the Windows version of Maya using the same MEL scripts for both platforms. Furthermore, not all of our test machines show the problem. So, there might be some machine specific settings that is causing the problem. Still on the hunt...
Couldn't you just compare the values over a few frames and invert that errant input when it doesn't match within a given tolerance?
Surely something as drastic as a complete reversal of direction is an extreme case that could be caught & fixed in the mel code at least some of the time?
Couldn't you try to do that first, and start giving some value back to your existing customers, before deferring the problem and expecting a huge global corporation to include a fix for your marginal product, probably during another $Xk upgrade?
Btw: the Maya mel scripts haven't see any added functionality in over 4 years (i know, i've unfortunately been using your products for that long). (rhetorical: "Why is that?")
Surely something as drastic as a complete reversal of direction is an extreme case that could be caught & fixed in the mel code at least some of the time?
Couldn't you try to do that first, and start giving some value back to your existing customers, before deferring the problem and expecting a huge global corporation to include a fix for your marginal product, probably during another $Xk upgrade?
Btw: the Maya mel scripts haven't see any added functionality in over 4 years (i know, i've unfortunately been using your products for that long). (rhetorical: "Why is that?")