ubuntu linux blender Z axis rotation missing?

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maity
Posts: 3
Joined: Fri Aug 17, 2007 9:12 am

ubuntu linux blender Z axis rotation missing?

Post by maity » Fri Aug 17, 2007 9:26 am

first of all: thanks so much for supporting blender in linux!
...however...
It seams to me that there is the Z axis missing? When I play with the test cube, I can rotate all axis just fine. But when I work in Blender, the Z axis rotation doesn't do anything. (when I turn Z on and off in 3DxWare under rotations, it doesn't change anything!). Any Ideas...? Or is it supposed to be this way?

Maity

ettore
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Re: ubuntu linux blender Z axis rotation missing?

Post by ettore » Thu Aug 23, 2007 11:38 am

maity wrote:first of all: thanks so much for supporting blender in linux!
...however...
It seams to me that there is the Z axis missing? When I play with the test cube, I can rotate all axis just fine. But when I work in Blender, the Z axis rotation doesn't do anything. (when I turn Z on and off in 3DxWare under rotations, it doesn't change anything!). Any Ideas...? Or is it supposed to be this way?

Maity
I think you're talking about the turntable mode. Turntable mode is a mode where only 5 degrees of freedom are enabled to allow to keep the horizon horizontal.
Trackball mode will allow full 6DOF control, but it is currently not implemented in blender... yet.

With the left SpaceNavigator button in blender you can switch between turntable mode, flycam mode and transform. Flycam and transform mode both feature control on all 6DOF.
ettore pasquini
software engineer
3Dconnexion, inc.

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