I have written a how-to guide on 3Dconnexion, OS X and Swift

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MartinMajewski
Posts: 3
Joined: Fri Dec 18, 2015 6:46 am

I have written a how-to guide on 3Dconnexion, OS X and Swift

Post by MartinMajewski » Fri Dec 18, 2015 7:03 am

Hi all,

I wanted to contribute a guide and experience report to the 3Dconnexion community on how to integrate a 3Dconnexion device to an OS X application written in Swift 2.
So I wrote a how-to guide, that you can find on my blog at

http://www.martinmajewski.net/how2use3d ... withswift/

Feel free to browse and use the accompanying source code released on GitHub, as well as the resulting App published on the App Store.

Please leave a comment if you find something that needs to be corrected or better explained.

Bye
Martin

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