I wanted to contribute a guide and experience report to the 3Dconnexion community on how to integrate a 3Dconnexion device to an OS X application written in Swift 2.
So I wrote a how-to guide, that you can find on my blog at
http://www.martinmajewski.net/how2use3d ... withswift/
Feel free to browse and use the accompanying source code released on GitHub, as well as the resulting App published on the App Store.
Please leave a comment if you find something that needs to be corrected or better explained.
Post questions, comments and feedback to our 3Dconnexion Mac Development Team.
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