Simple Device Support as under Mac OS X ???

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akeller
Posts: 3
Joined: Wed Aug 20, 2008 12:43 am

Simple Device Support as under Mac OS X ???

Post by akeller »

Hi,

we are now fiddling around with the Windows stuff for days, and
actually we found no simple way to get a simple OpenGL/GLUT
application running with the SpaceMouse devices. Under Mac
OS X it is some lines and everything works just fine. Under
windows all I see is "COM", some complicated examples
with hundreds of lines of code that cannot be extracted etc.

Does someone have SOURCE for using the SpaceMouse thing
with OpenGL/GLUT in a SIMPLE way. Please do not post the
default answers that "it is a COM device", etc. It is far from
simple.

I hope that I overlooked something and finally somebody
can point me to something that works...

-A. Keller
jwick
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Post by jwick »

IMO, the Raw Input (WM_INPUT) examples are the easiest to understand and work with.

Unfortunately, we don't have any GLUT examples. We need to put some together.

Hopefully someone in the community has some to post.

Jim
3Dx Software Development
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