Search found 179 matches
- Tue Sep 01, 2009 11:20 pm
- Forum: Developer's Forum for Windows
- Topic: MagellanStartup.mel User Marking Menus?
- Replies: 3
- Views: 8462
- Tue Sep 01, 2009 11:12 pm
- Forum: Developer's Forum for Windows
- Topic: how to tell if no device connected?
- Replies: 10
- Views: 20858
- Mon Aug 31, 2009 11:59 pm
- Forum: Developer's Forum for Windows
- Topic: MagellanStartup.mel User Marking Menus?
- Replies: 3
- Views: 8462
Re: MagellanStartup.mel User Marking Menus?
User Marking Menus are a category of commands that Maya associates a Marking Menu created by the user to. You will find Marking Menus described in the Maya documentation.LeeG wrote:What is "User Marking Menus"?
LeeG
- Mon Aug 31, 2009 11:19 pm
- Forum: Developer's Forum for Windows
- Topic: how to tell if no device connected?
- Replies: 10
- Views: 20858
C# code similar to the C++ might be something like: class Input3DMouseDevice { TDx.TDxInput.Device m_device; TDx.TDxInput.Sensor m_sensor; TDx.TDxInput.Keyboard m_keyboard; protected void Initialize() { m_device = new TDx.TDxInput.Device(); if (m_device.Type == UnknownDevice) Console.WriteLine("...
- Mon Apr 13, 2009 11:14 pm
- Forum: Windows Discussion Forum
- Topic: Bug notification: AutoCAD 2009
- Replies: 8
- Views: 9890
- Tue Apr 07, 2009 10:36 pm
- Forum: Windows Discussion Forum
- Topic: Feature request MAX
- Replies: 13
- Views: 15552
- Tue Apr 07, 2009 7:21 am
- Forum: Windows Discussion Forum
- Topic: Feature request MAX
- Replies: 13
- Views: 15552
- Tue Apr 07, 2009 6:43 am
- Forum: Windows Discussion Forum
- Topic: Feature request MAX
- Replies: 13
- Views: 15552
- Mon Apr 06, 2009 10:33 pm
- Forum: Windows Discussion Forum
- Topic: Maya rotate about sub object. i.e. vertex
- Replies: 30
- Views: 39051
And in the transition phase from above to below the focal point the rotation speed slows; and even stops when you look at the focal point directly on its' x,z plane. The rotation is relative to the screen. Thus if the object is rotated such that a component of the the cap displacement results in a ...
- Thu Apr 02, 2009 6:22 am
- Forum: Windows Discussion Forum
- Topic: Maya rotate about sub object. i.e. vertex
- Replies: 30
- Views: 39051
- Thu Apr 02, 2009 4:16 am
- Forum: Windows Discussion Forum
- Topic: Feature request MAX
- Replies: 13
- Views: 15552
Thanks Robert. Much appreciated. The advantage is, that one could get a closer view of an object and edit it through the camera view (which is important if parallax matters) and without altering the camera position. Best Jürgen Hi Jürgen, Could you please explain this in more detail - so that I can...
- Thu Apr 02, 2009 4:02 am
- Forum: Windows Discussion Forum
- Topic: Maya rotate about sub object. i.e. vertex
- Replies: 30
- Views: 39051
If you are brave and insist on changing the axes used for panning you may like to read this post
- Thu Apr 02, 2009 3:36 am
- Forum: Windows Discussion Forum
- Topic: Bug notification: AutoCAD 2009
- Replies: 8
- Views: 9890
- Thu Apr 02, 2009 12:56 am
- Forum: Windows Discussion Forum
- Topic: Maya rotate about sub object. i.e. vertex
- Replies: 30
- Views: 39051
I would like: View: Camera Fly mode: Off Up/Down Axis: Zoom (or Off, to be controlled by the mouse wheel) Forward/Backwards/Left/Right: Pan Tilt/Spin/Roll: As normal, Twist/Turn Excepting zoom on the Up/Down axis. I would suggest you try the following View: Camera Rotation Pivot: Focal Point Fly Mo...
- Thu Apr 02, 2009 12:40 am
- Forum: Windows Discussion Forum
- Topic: Maya rotate about sub object. i.e. vertex
- Replies: 30
- Views: 39051
Also I notice in Flymode that if I look top down on the geometry and rotate, the geometry will spin much faster than if the camera is near the horizon, (near y=0) , while in the case of keyboard and mouse the rotation speed is always directly proportionate to the distance travelled by the mouse. Th...