We do not know. It is likely that there's some sort of API issue when running SW2005 on Windows 7. Are you running the application as administrator or as a different user? If so that may well be the problem.The question is why it doesn't.
Search found 2888 matches
- Wed Feb 04, 2015 6:35 am
- Forum: Windows Discussion Forum
- Topic: Can't make Space Navigator work in SolidWorks 2005
- Replies: 9
- Views: 7396
Re: Can't make Space Navigator work in SolidWorks 2005
Hi pbengtss,
- Mon Jan 26, 2015 3:06 am
- Forum: Developer's Forum for macOS
- Topic: Using Spacemouse with iOS/Android?
- Replies: 7
- Views: 113489
Re: Using Spacemouse with iOS/Android?
Hi MMEngineer, how will I connect it to my Android tablet? You will need to ensure the tablet has "USB host" capabilities (the specification sheet for the device should tell you this). Then you need to connect either the SpaceMouse wireless dongle or the device itself using a cable. I do n...
- Fri Jan 23, 2015 12:38 pm
- Forum: Developer's Forum for macOS
- Topic: Using Spacemouse with iOS/Android?
- Replies: 7
- Views: 113489
Re: Using Spacemouse with iOS/Android?
Hi MMEngineer, Sounds like a fun project. Apple iOS devices are very locked down. Your best chance is creating a "proxy" of sorts using a separate computer connected through wi-fi to your iOS device. As far as I know, Apple does not allow apps to access unauthorised devices over USB (I bel...
- Tue Jan 06, 2015 3:11 am
- Forum: Developer's Forum for Windows
- Topic: Which SDK to use these days ?
- Replies: 3
- Views: 9733
Re: Which SDK to use these days ?
Hi AlexH2, What is the officially preferred way to access 3DX devices these days ? The way we see this, it will depend on the technology (frameworks) used to implement an application. For example, a programmer developing a Direct3D program will likely prefer to use DirectInput. We moved away from Ra...
- Tue Dec 09, 2014 7:29 am
- Forum: Developer's Forum for UNIX and Linux
- Topic: Programmatically turn blue light ON/OFF
- Replies: 2
- Views: 55254
Re: Programmatically turn blue light ON/OFF
Hi Hotdog,
Please refer to this post.also have to control the blue light ring around the knob as a indication.
- Wed May 21, 2014 3:31 am
- Forum: Windows Discussion Forum
- Topic: Installation fails with .Net 4.5.2
- Replies: 21
- Views: 27883
Re: Installation fails with .Net 4.5.2
We've tried .NET 4.5.2 developer pack and the install still completes correctly. We need to see more precisely where the problem is occurring. I believe the issue may be in the installation of 3DxWinCore (driver component). If you can, please unpack the 3DxWare64 executable and then run the 3DxWinCo...
- Tue May 20, 2014 5:11 am
- Forum: Windows Discussion Forum
- Topic: Installation fails with .Net 4.5.2
- Replies: 21
- Views: 27883
Re: Installation fails with .Net 4.5.2
Hi spainman, Sorry that you're having a difficult time installing 3DxWare 10. We did try to reproduce the "error 1001" issue on machines running Windows 7 SP1 x64 with the v. 4.5.2 update of .NET installed. The installation always succeeded. Could you please go through the process that Fre...
- Wed Dec 11, 2013 5:15 am
- Forum: Developer's Forum for Windows
- Topic: Problem with SpaceNavigator
- Replies: 2
- Views: 7541
Re: Problem with SpaceNavigator
Hi abing_hu,
I believe the SDK function SiGrabDevice() is what you're looking for.
I believe the SDK function SiGrabDevice() is what you're looking for.
- Fri Dec 06, 2013 4:47 am
- Forum: Developer's Forum for Windows
- Topic: Confilic Between Xbox-360 & Spacemouse
- Replies: 15
- Views: 60216
Re: Confilic Between Xbox-360 & Spacemouse
3Dconnexion's 3DxWare 10 installs a joystick device. It may be that games are picking that up or the games are picking the SpaceMouse Pro as the default input device. Joysticks, gamepads, keyboards and 3D mice are all variants (classes) of human interface devices (HID), a USB Implementers Forum spec...
- Thu Dec 05, 2013 5:02 am
- Forum: Developer's Forum for Windows
- Topic: Support 3D mouse for development on Mingw/QT/VTK/Windows
- Replies: 7
- Views: 19600
Re: Support 3D mouse for development on Mingw/QT/VTK/Windows
Hi zhaoyongyi, I'm sorry for not replying any sooner. Somehow your request fell through. I'm wondering if the complier, for me it's MingW/gcc , is the point of issue. Is there any experience of compling 3Dx demo code or using VTK native 3Dx support on MingW/gcc? We do not use MingW/gcc. On Windows, ...
- Mon Nov 25, 2013 2:26 am
- Forum: Developer's Forum for Windows
- Topic: Support 3D mouse for development on Mingw/QT/VTK/Windows
- Replies: 7
- Views: 19600
Re: Support 3D mouse for development on Mingw/QT/VTK/Windows
Hi zhaoyongyi,
File 3DxWare64SPP_v10-0-19_r1683.exe should install the 3DxInput COM server as the 3DxSoftware package. If you have an issue with 3DxWare 10, please try the latest 3DxSoftware (version 3.17.7).
Both packages have support for 3DxInput (implemented in file TDxInput.dll).
File 3DxWare64SPP_v10-0-19_r1683.exe should install the 3DxInput COM server as the 3DxSoftware package. If you have an issue with 3DxWare 10, please try the latest 3DxSoftware (version 3.17.7).
Both packages have support for 3DxInput (implemented in file TDxInput.dll).
- Fri Nov 22, 2013 3:59 am
- Forum: Developer's Forum for Windows
- Topic: Support 3D mouse for development on Mingw/QT/VTK/Windows
- Replies: 7
- Views: 19600
Re: Support 3D mouse for development on Mingw/QT/VTK/Windows
Hi zhaoyongyi,
When compiling against the 3DxInput type library, you need to have it registered on the build system.
Normally, all you need to do is install 3DxSoftware on the build system.
You can also point directly to the 3DxInput implementation dll. See this for more information on that.
When compiling against the 3DxInput type library, you need to have it registered on the build system.
Normally, all you need to do is install 3DxSoftware on the build system.
You can also point directly to the 3DxInput implementation dll. See this for more information on that.
- Thu Oct 10, 2013 7:33 am
- Forum: Developer's Forum for Windows
- Topic: OnMouseWheel event fired by a 3D Mouse input
- Replies: 13
- Views: 18987
Re: OnMouseWheel event fired by a 3D Mouse input
3DxInput is likely to be reinstated but we do not yet have a final decision on that.eduardobrites wrote:Also, I've heard that TDxInput is been deprecated. Is this incorrect?
Using Raw Input ought to be fine provided your users have 3DxWare 10 installed (and not 3DxSoftware).
- Thu Oct 10, 2013 5:07 am
- Forum: Developer's Forum for Windows
- Topic: OnMouseWheel event fired by a 3D Mouse input
- Replies: 13
- Views: 18987
Re: OnMouseWheel event fired by a 3D Mouse input
You would use the driver API to replace Raw Input. If you can share, could you let us know why Raw Input is requirement? You're probably using the driver in the "3DxSoftware" suite. Can you try using the driver in the newer 3DxWare 10 for Windows package? You will find the latest version (...
- Thu Oct 10, 2013 2:08 am
- Forum: Developer's Forum for Windows
- Topic: OnMouseWheel event fired by a 3D Mouse input
- Replies: 13
- Views: 18987
Re: OnMouseWheel event fired by a 3D Mouse input
It depends on the driver stack that is installed.
Would you consider using the API? Depending on the system interface that you already have implement, the change may be minimal.
Would you consider using the API? Depending on the system interface that you already have implement, the change may be minimal.