Search found 126 matches

by ettore
Thu Aug 23, 2007 11:40 am
Forum: UNIX and Linux Discussion Forum
Topic: trouble getting the device working
Replies: 2
Views: 12240

So now I load up blender and find that left/right axis rotation is not working. (tilting the cap forward/backward and rotating it does work though) I know it's not the device itself, because this feature works in the cubedemo. The 3DxWare window that came up seems to be of no help because everythin...
by ettore
Thu Aug 23, 2007 11:38 am
Forum: UNIX and Linux Discussion Forum
Topic: ubuntu linux blender Z axis rotation missing?
Replies: 1
Views: 11475

Re: ubuntu linux blender Z axis rotation missing?

first of all: thanks so much for supporting blender in linux! ...however... It seams to me that there is the Z axis missing? When I play with the test cube, I can rotate all axis just fine. But when I work in Blender, the Z axis rotation doesn't do anything. (when I turn Z on and off in 3DxWare und...
by ettore
Fri Aug 17, 2007 12:05 am
Forum: Feedback
Topic: 3Dconnexion/Blender Beta Feedback
Replies: 143
Views: 3016633

Hi ettore, I proofed the location of the plugin with "tree" an it seams that the plugin is placed correct. As you said, I tested the SpaceNavigator with my ProE Student Edition (because I'm a student) an it works very fine. :D I Followed the project for blender for a few weeks und must sa...
by ettore
Thu Aug 16, 2007 11:56 pm
Forum: Feedback
Topic: 3Dconnexion/Blender Beta Feedback
Replies: 143
Views: 3016633

Re: Hm

Iqwar wrote:I tested it at home lately yesterday, everything work just fine. I used same driver and blender pack as in work...
so what was the culprit?
by ettore
Thu Aug 16, 2007 2:12 pm
Forum: Feedback
Topic: 3Dconnexion/Blender Beta Feedback
Replies: 143
Views: 3016633

mobed, Iqwar: if the ndofLib is 0, it means the plugin has not been loaded properly, most likely it's not in the right location. Verify you have a folder exactly named "plugins" right next to the blender.exe program. The plugin should be inside that folder. To be even more clear, the path ...
by ettore
Wed Aug 15, 2007 1:14 pm
Forum: Feedback
Topic: 3Dconnexion/Blender Beta Feedback
Replies: 143
Views: 3016633

Re: Blender an SpaceNavigator PE

Hi, I installed the NDOF Version of blender and the plugin but it does not work. I also installed Phyton 2.5.1 on my xp Home Edition but i couldn't get any chance. Is there a restriction for the PE version or xp Home Edition or is it a fault of my understandig (because my Englisch is not so good) n...
by ettore
Tue Aug 14, 2007 10:58 am
Forum: Feedback
Topic: 3Dconnexion/Blender Beta Feedback
Replies: 143
Views: 3016633

Re: Just wondering...

As the coder for blender who added most of the functionality (fly mode is Steve work), please remember this is early alpha code. We did release that at 3DConnexion request to have something to show on siggraph. I fully agree. I can't stress this enough and I repeat it to everyone. All of this is ex...
by ettore
Mon Aug 13, 2007 9:49 pm
Forum: Feedback
Topic: 3Dconnexion/Blender Beta Feedback
Replies: 143
Views: 3016633

Re: Just wondering...

Just wondering why the fly mode and the turntable modes are separate in Blender. This is not the case with the other CAD apps I have used (Inventor, SolidWorks, CATIA...) where the full 6 degrees are all concurrently available (except in 2D modes). Is this just the nature of the 3D space in Blender...
by ettore
Mon Aug 13, 2007 3:31 pm
Forum: Feedback
Topic: 3Dconnexion/Blender Beta Feedback
Replies: 143
Views: 3016633

Can anyone confirm that this plugin does not work with the Spaceball 5000 USB device? Honestly I didn't try that, but I will. I can tell you though that the device is still supported by our drivers on Windows and Linux, so in theory it *should* work. I'll get back to you. BTW are you on Windows or ...
by ettore
Thu Aug 09, 2007 1:46 pm
Forum: Developer's Forum for macOS
Topic: Weak Link on MacOS X
Replies: 8
Views: 110949

Moved this topic from the generic Mac OS X Discussion Forum.
by ettore
Thu Aug 09, 2007 1:45 pm
Forum: Developer's Forum for macOS
Topic: Does Cocoa SDK example compile for you?
Replies: 10
Views: 41059

Moved this topic from the generic Mac OS X forum.
by ettore
Thu Aug 09, 2007 1:42 pm
Forum: MacOS Discussion Forum
Topic: Use of Spacenavigator on Mac with Bootcamp+WindowsXP ??
Replies: 2
Views: 9371

Re: Use of Spacenavigator on Mac with Bootcamp+WindowsXP ??

If I would install "Bootcamp" ( http://www.apple.com/de/macosx/bootcamp/ ) on my Mac so it could run Windows XP, would it be possible to install the Spacenavigator windows drivers and to have support for all the applications listed here http://www.3dconnexion.com/solutions/cad/2aa.php ?? ...
by ettore
Mon Aug 06, 2007 10:37 am
Forum: Developer's Forum for macOS
Topic: Not receiving events from spawned Cocoa thread.
Replies: 2
Views: 22856

Hi Jim, is your thread exiting immediately after the spaceNavigatorBootstrap method has completed? That's what it seems like. Please verify it using ThreadViewer.app. The thread spawned (detached) using detachNewThreadSelector: will exit if you don't set up a loop after the call to the spaceNavigato...
by ettore
Thu Jul 26, 2007 12:19 pm
Forum: MacOS Discussion Forum
Topic: Current list of applications supported on Mac OS X
Replies: 43
Views: 218716

Yeah, I will spend few months waiting for the new release, and a year to learn a new software that may not fullfil all my needs. What a solution ! :) Prune, I don't understand what you mean. It seems to me the solution is send back the SN to 3Dconnexion, stay with Cinema 4D (but i'll have a look to...
by ettore
Mon Jul 16, 2007 8:38 am
Forum: Developer's Forum for macOS
Topic: Event Broadcasting in the 3DxValuesCarbon example code
Replies: 11
Views: 45190

I am a little confused.
I would say to please post some code so I can understand what's really going on (and _hopefully_ provide some help :-) ).