Search found 246 matches

by flomotan
Mon Feb 12, 2007 10:53 am
Forum: Developer's Forum for macOS
Topic: Space Navigator driver code
Replies: 11
Views: 49744

The sensor puts out 10 bits. That's scaled in the driver resulting in the value range you see. However, I'd suggest programming to -500 to 500.
by flomotan
Mon Feb 12, 2007 10:36 am
Forum: MacOS Discussion Forum
Topic: Suggestion / Request - Annoyance in Script Editor (Maya )
Replies: 5
Views: 18296

The Windows version uses a plugin as you've mentioned. We'll review that as a possible solution.
by flomotan
Wed Feb 07, 2007 9:32 pm
Forum: Developer's Forum for macOS
Topic: Space Navigator driver code
Replies: 11
Views: 49744

1 - Thanks for pointing this out. We'll queue this is up for fixing 2 - The ID gets populated only on button down events. button up returns zero in both fields as you've mentioned. Are discrete up events with button IDs something you need? This will help us prioritize 3 - There's no option to pass-i...
by flomotan
Wed Feb 07, 2007 9:57 am
Forum: MacOS Discussion Forum
Topic: Suggestion / Request - Annoyance in Script Editor (Maya )
Replies: 5
Views: 18296

stuffy,

You are right about the zoom direction being reversed. That will be fixed for the release.

We'll look into the shelf error and see if that can be improved.
by flomotan
Wed Feb 07, 2007 9:17 am
Forum: MacOS Discussion Forum
Topic: Suggestion / Request - Annoyance in Script Editor (Maya )
Replies: 5
Views: 18296

alecks,

Unfortunately the messages displayed on the script console is not under our control. We will request this change from Autodesk. You may want to bring this to their attention too.
by flomotan
Wed Feb 07, 2007 12:01 am
Forum: MacOS Discussion Forum
Topic: Button Mapping
Replies: 3
Views: 14142

Doing option 2 is the easy solution. However, the current beta does not allow assigning those macros yet. It will be there in the final driver in a couple of weeks
by flomotan
Tue Feb 06, 2007 11:56 pm
Forum: Developer's Forum for macOS
Topic: Space Navigator driver code
Replies: 11
Views: 49744

1 - to control the LED, you can use ConnexionControl(kConnexionCtlSetLEDState, 0, &result). As far as controlling sensitivity and axis on/off, one option is for you to provide this UI yourself and control it from your app. You'd of course need to enable all axes and set the sensitivity high for ...
by flomotan
Mon Feb 05, 2007 11:25 am
Forum: Developer's Forum for macOS
Topic: Space Navigator driver code
Replies: 11
Views: 49744

I would suggest using the framework that's included with the driver. It will save you time and you can use our preference pane to configure axis on/off, sensitivity etc.

See viewtopic.php?t=232
by flomotan
Thu Feb 01, 2007 5:26 pm
Forum: MacOS Discussion Forum
Topic: Legacy X applications
Replies: 5
Views: 18492

Your concept on how to possibly add support is correct. Basically you need to create a proxy that will take SpaceNavigator data and forward that to your X11 application.

I've not actually tried doing this so I can't guarantee success but it's how I would proceed.
by flomotan
Tue Jan 30, 2007 12:12 pm
Forum: Windows Discussion Forum
Topic: Mac xp and Max???
Replies: 2
Views: 8750

I have bootcamp and use it with Vista on my MacBook Pro. SpacePilot works just fine in that environment.

I've not tried MAX specifically but it *should* just work.
by flomotan
Fri Jan 26, 2007 11:46 am
Forum: MacOS Discussion Forum
Topic: OS X Driver for Space Traveler3
Replies: 6
Views: 19936

Here's a copy of the reply to the post on http://www.3dconnexion.com/forum/viewtopic.php?t=310 We've tested Maya 8.5 on a MacTel machine and it works very well. The sluggish performance seen with pre 8.5 versions of Maya is gone since it's now a universal binary. In order for SpaceNavigator to work ...
by flomotan
Fri Jan 26, 2007 11:42 am
Forum: MacOS Discussion Forum
Topic: SpaceNavigator & Maya 8.5 UB?
Replies: 15
Views: 41788

We've tested Maya 8.5 on a MacTel machine and it works very well. The sluggish performance seen with pre 8.5 versions of Maya is gone since it's now a universal binary. In order for SpaceNavigator to work with Maya, please download and install the Maya MEL scripts from the drivers download page at w...
by flomotan
Thu Jan 25, 2007 5:58 pm
Forum: MacOS Discussion Forum
Topic: spacenavigator an HID device?
Replies: 6
Views: 16948

Great bonus question :)

The driver will work with multiple devices plugged into the same machine. However, the preference pane does not differentiate between the various devices. Any setting you apply will be used for all devices.
by flomotan
Thu Jan 25, 2007 10:18 am
Forum: MacOS Discussion Forum
Topic: spacenavigator an HID device?
Replies: 6
Views: 16948

The SpaceNavigator is a standard multi-axis controller HID device. It will be detected properly by OS X and you should be able to access it using the HID Manager for instance. One nice thing with our driver is it will allow you to control the speed and axis transformations even though you're working...
by flomotan
Wed Jan 24, 2007 2:31 pm
Forum: MacOS Discussion Forum
Topic: SpaceNavigator Mac OS X beta is here!
Replies: 59
Views: 150137

On ruigato's question regarding the spin axis... Try selecting Plugins->3DxSketchUp->Auto Center of Rotation and see if that feels better