Search found 246 matches

by flomotan
Tue Apr 17, 2007 9:30 am
Forum: MacOS Discussion Forum
Topic: Maya 7 Update Issues
Replies: 8
Views: 19271

For Intel based Macs, version 8.5 of Maya is needed. v8.5 solves the performance issues you're seeing.
by flomotan
Fri Apr 13, 2007 10:02 am
Forum: MacOS Discussion Forum
Topic: Maya 7 Update Issues
Replies: 8
Views: 19271

We've seen some performance issues with versions of Maya older than 8.5 running on Mactel machines. 8.5 runs smoothly on the Intels.

What's your system configuration so we can try it out? Also, is this with v1.0.2 of our driver?
by flomotan
Tue Mar 20, 2007 3:27 pm
Forum: Developer's Forum for macOS
Topic: New usable range of axis values
Replies: 4
Views: 26302

The Mac and Windows drivers should have fairly similar sensitivities. One thing different is the Mac driver has a more linear scale while the Windows driver has a more exponential scale at the high range of the speed settings. We've found that it's usually good to tune for the Mac and Windows indivi...
by flomotan
Wed Mar 14, 2007 9:44 am
Forum: MacOS Discussion Forum
Topic: Reboot required after installing drivers
Replies: 3
Views: 12911

Thanks for the suggestion and the link to the technote. We did look at removing the reboot requirement but found that we really need it.

With Leopard just around the corner, we're again reviewing this to see if we can remove the requirement under that OS
by flomotan
Tue Mar 13, 2007 10:00 am
Forum: Feedback
Topic: Support request: Simple Direct Media Layer
Replies: 6
Views: 20386

You can try changing the SDL_SYS_JoystickInit(void) function to also consider a multi-axis controller. /* Filter device list to non-keyboard/mouse stuff */ if ( (device->usagePage != kHIDPage_GenericDesktop) || ((device->usage != kHIDUsage_GD_Joystick && device->usage != kHIDUsage_GD_GamePad...
by flomotan
Thu Mar 08, 2007 10:52 pm
Forum: MacOS Discussion Forum
Topic: 1.0.1 QT Component Causing Numerous Issues
Replies: 6
Views: 18215

Hi Aaron,

Yes, please send us the crash logs. I'll send you a separate note on how to do this.

Thanks for reporting this issue
by flomotan
Tue Mar 06, 2007 10:17 pm
Forum: MacOS Discussion Forum
Topic: SpaceNavigator & Maya 8.5 UB?
Replies: 15
Views: 41875

Try typing this on the MEL script command line:

MagellanStartup;

and look at the script console for any errors. You should also see device data get logged into the console when you move the SpaceNavigator cap.
by flomotan
Fri Mar 02, 2007 11:24 am
Forum: MacOS Discussion Forum
Topic: 3DxMacWare 1.0.1 Release
Replies: 11
Views: 29522

The version number displayed on the pref pane has a typo error. It should say 1.0.1 but instead says 1.0 as you've mentioned. You can check that you have the latest version by looking at the date stamp of the file /System/Library/Extensions/3Dconnexion.kext/Contents/MacOS/3Dconnexion. It should be f...
by flomotan
Thu Mar 01, 2007 7:22 pm
Forum: MacOS Discussion Forum
Topic: Mel Scripts Maya & Motionbuilder....
Replies: 1
Views: 10717

The MEL scripts for Maya 7 and higher can be found inside the Mac driver dmg. They're in the "Additional Plug-ins" folder.

Motionbuilder is not currently supported
by flomotan
Thu Feb 22, 2007 11:45 am
Forum: MacOS Discussion Forum
Topic: MIDI Navigator v1.1
Replies: 9
Views: 29795

ControllerMate is not an officially supported application but I tried ControllerMate v4 with v1.0.1 of the driver and it seems to work fine. Is there a specific issue you're seeing?

As far as the sensitivity, please see viewtopic.php?t=537
by flomotan
Thu Feb 22, 2007 11:35 am
Forum: MacOS Discussion Forum
Topic: 3DxMacWare 1.0.1 Release
Replies: 11
Views: 29522

GregVDS, Version 1.0.1 of the driver has been recalibrated to produce a better range of values. Please see this post for more info http://www.3dconnexion.com/forum/viewtopic.php?t=537 The SDK for the Mac is a framework that's installed as part of the driver install. You'll find the framework in /Lib...
by flomotan
Thu Feb 22, 2007 11:26 am
Forum: MacOS Discussion Forum
Topic: 3DxMacWare 1.0.1 Release
Replies: 11
Views: 29522

seacrets, v1.0.1 of the driver should feel the same as the beta when rotating and zooming around. It's possible that the speed settings from the beta driver are still in effect. You can go to the System Preferences -> 3Dconnexion preference panel and reset this by: 1. Select the Advanced tab 2. Clic...
by flomotan
Thu Feb 22, 2007 10:05 am
Forum: Developer's Forum for macOS
Topic: New usable range of axis values
Replies: 4
Views: 26302

New usable range of axis values

With the release of v1.0.1 of the Mac driver, the default range of values returned for each axis is from -512 to 512. This corresponds with the actual available raw data coming from the device. Previous beta versions of the driver had a scaled range of values that resulted in a wider range of values...
by flomotan
Wed Feb 14, 2007 4:15 pm
Forum: Developer's Forum for macOS
Topic: SpaceTraveler support using IOKit
Replies: 8
Views: 110694

For our SpaceNavigator, the LEDs are turned on with a HID SetReport call with the following parameters: report type = 2 (kHIDRtOutputReport) report ID = 4 report length = 1 byte report data = 0x00 or 0x01 (off or on) This is called from the kernel so the API is not what you'd need in user space. In ...
by flomotan
Tue Feb 13, 2007 11:19 am
Forum: Developer's Forum for macOS
Topic: Space Navigator driver code
Replies: 11
Views: 49885

1 - Right now the interface treats multiple devices as one. It does not qualify which device is sending the data. You only need to call RegisterConnexionClient once. We'll look at tagging the incoming data with a device ID. 2 - Thanks for pointing this out. It should stop sending 3 - It will be used...