Search found 246 matches

by flomotan
Tue Jun 19, 2007 8:34 pm
Forum: MacOS Discussion Forum
Topic: SpaceNavigator & Maya 8.5 UB?
Replies: 15
Views: 41788

To close the loop on lcooperdesign's question, the issue was there was another userSetup.mel script that was being executed instead of the userSetup.mel script from 3Dconnexion. Fixing this involves using Spotlight or Finder to search for occurrences of usersetup.mel on your system. If you have more...
by flomotan
Tue Jun 12, 2007 2:16 pm
Forum: MacOS Discussion Forum
Topic: followed instructions...trying to get SpaceNavigator working
Replies: 3
Views: 11827

For Google Earth, you need version 4.1.7076.4458 or newer to use SpaceNavigator.

You can also try some of the Demo applications that come with the driver to see if the device is working. Go to System Preferences->3Dconnexion->Demos...
by flomotan
Mon Jun 04, 2007 10:46 am
Forum: Developer's Forum for macOS
Topic: Messages get queued
Replies: 10
Views: 124357

Thanks Martin for the update. I created enhancement request 4503 to track this. We'll try to get this into a release soon.
by flomotan
Wed May 30, 2007 11:54 am
Forum: Developer's Forum for macOS
Topic: Messages get queued
Replies: 10
Views: 124357

Hi Martin, The sample code can be adopted for use in Cocoa. As you mentioned, you can use NSThreads and couple that with NSRunLoop. With regards to queuing up events, the driver does not technically queue up the events. It uses IOKit and it in turn sends the events to each client. If a client is una...
by flomotan
Fri May 25, 2007 2:15 pm
Forum: Developer's Forum for macOS
Topic: Messages get queued
Replies: 10
Views: 124357

If the display update and the device event handler are running on the same thread, I'd suggest creating a separate thread to listen for device events. That way, device events don't queue up. Another option is to look at the timestamp for the incoming device event and compare that to the current time...
by flomotan
Tue May 08, 2007 6:15 pm
Forum: MacOS Discussion Forum
Topic: Maya on PPC
Replies: 3
Views: 13681

The images are missing from the distribution as you've pointed out. It's a cosmetic issue and does not effect the functionality of the mel scripts. We'll schedule a fix for it in our upcoming release.

Thanks for reporting this.
by flomotan
Thu May 03, 2007 9:00 am
Forum: Feedback
Topic: Photoshop CS2 and CS3 support officially released
Replies: 4
Views: 13546

I think your suggestion of being able to zoom to the image center with the Navigator window closed is a good one. I'm making a note of it for consideration in a future update of the plug-in.

Thanks
by flomotan
Wed May 02, 2007 2:23 pm
Forum: Feedback
Topic: Photoshop CS2 and CS3 support officially released
Replies: 4
Views: 13546

I assume you are using Photoshop CS2 on Windows. If you have the Photoshop "Navigator" window open, the zoom will be from the center of the image.
by flomotan
Wed May 02, 2007 2:16 pm
Forum: Windows Discussion Forum
Topic: new photoshop CS3 plugin - brush size problem
Replies: 3
Views: 8494

I need some more information to begin troubleshooting the issue: - What language is your Photoshop installation. - What language is your OS - Is your keyboard layout meant for the OS language. In other words, do they match e.g. US keyboard with US English OS. - What shortcut keys are assigned to inc...
by flomotan
Tue May 01, 2007 4:03 pm
Forum: MacOS Discussion Forum
Topic: CS3 Support
Replies: 6
Views: 17230

If you have the beta release of our Photoshop CS3 plug-in, be sure to follow the installation directions included with the beta. We'll be releasing v1.1.0 of 3DxMacWare today (May 1, '07) which contains Photoshop CS2 and CS3 plug-ins natively. You'll just be able to run the installer and it will ins...
by flomotan
Fri Apr 20, 2007 9:50 am
Forum: Developer's Forum for macOS
Topic: Event Broadcasting in the 3DxValuesCarbon example code
Replies: 11
Views: 45191

The ID for your application would be the same as your CFBundleSignature. An example would be 'TopM'. Make sure you also use this same ID for your CFBundleSignature.

It's okay to use SpaceNavigator PE with the framework. That's a totally supported device
by flomotan
Tue Apr 17, 2007 9:35 pm
Forum: Developer's Forum for macOS
Topic: Event Broadcasting in the 3DxValuesCarbon example code
Replies: 11
Views: 45191

Other things to check or try: - In RegisterConnexionClient, pass a unique 32bit signature for your app - Create a setting for your application in the 3Dconnexion preference pane. You can do this by selecting "Add Applicaton..." on the popup menu and selecting the app you're developing - Tr...
by flomotan
Tue Apr 17, 2007 9:58 am
Forum: Developer's Forum for macOS
Topic: Custom movement functions for applications?
Replies: 1
Views: 18815

It's not currently possible to assign keystrokes to the motion events from SpaceNavigator. There are some posts in this forum regarding ControllerMate which might be useful. We don't really test with ControllerMate so I can't really vouch for it.
by flomotan
Tue Apr 17, 2007 9:51 am
Forum: Developer's Forum for macOS
Topic: Animation:Master Support?
Replies: 1
Views: 19337

I'm not aware if anyone has written support for Animation:Master or FCS. I'll send your request on to Marketing. You may also want to send Hash a note asking them to consider adding native support for 3D navigation devices.
by flomotan
Tue Apr 17, 2007 9:44 am
Forum: Developer's Forum for macOS
Topic: Event Broadcasting in the 3DxValuesCarbon example code
Replies: 11
Views: 45191

A couple of things to check. - Be sure to get the latest driver v1.0.2. This has the latest data structure definitions. - When you're calling RegisterConnexionClient, pass kConnexionClientModeTakeOver as the mode and try kConnexionMaskAxis | kConnexionMaskButtons as the mask. kConnexionMaskAll shoul...