Search found 117 matches

by Hypersonic
Tue Feb 25, 2014 11:23 am
Forum: Feedback
Topic: Star Citizen
Replies: 14
Views: 45100

Re: Star Citizen

https://en.wikipedia.org/wiki/Star_Citizen is based on https://en.wikipedia.org/wiki/CryEngine#CryENGINE_.284th_generation.29 "this new engine bears almost no similarity to previous CryEngine versions" So I'm not sure Cry3 (editor only) support would apply http://www.3dconnexion.com/forum...
by Hypersonic
Mon Feb 24, 2014 3:47 pm
Forum: Developer's Forum for Windows
Topic: HID Examples
Replies: 16
Views: 57168

Re: HID Examples

Looking at HIDTest.cpp it seems all pre-wireless devices used 13byte packets. 1st byte: 01 transation axis packet, 02 rotation axis packet, 03 button packet. For axis packets there are 6 byte pairs: least significant byte followed by most significant byte for each pair. I wasn't sure whether the byt...
by Hypersonic
Sun Feb 23, 2014 2:50 pm
Forum: Developer's Forum for Windows
Topic: Unity3D and RawInput
Replies: 0
Views: 9813

Unity3D and RawInput

I've recently found out that Unity3D uses RawInput, not DirectInput: http://forum.unity3d.com/threads/131603-Why-RawInput-and-Not-Direct-Input-Any-advice http://forum.unity3d.com/threads/136277-Direct-Input-Is-NOT-supported-quot-OFFICIAL-from-unity-quot-Now-what The Editor and Player are separate [H...
by Hypersonic
Tue Feb 11, 2014 11:20 pm
Forum: Windows Discussion Forum
Topic: Street View in Google Earth
Replies: 5
Views: 7295

Re: Street View in Google Earth

They've added fancy input indicators (arrows) showing you how much in what direction you're inputting, but it is odd they that left out 3Dmouse control for Streetview! They've also reduced movement via the 3DMouse: try to pitch up from the horizon now using just the 3DMouse, can't do it anymore! Fun...
by Hypersonic
Wed Jan 22, 2014 7:37 pm
Forum: Windows Discussion Forum
Topic: Space Navigator Premiere Pro Timeline
Replies: 25
Views: 45471

Re: Space Navigator Premiere Pro Timeline

Check it out in action using this XML file I made for notepad (I only copied over this functionality to the SpaceNavigator device, but it could be copied over to other devices) -Light twists simply moves the cursor -Hard twist will select along the way This is a good way to gauge the force applied t...
by Hypersonic
Sat Jan 18, 2014 11:12 am
Forum: Windows Discussion Forum
Topic: Space Navigator Premiere Pro Timeline
Replies: 25
Views: 45471

Re: Space Navigator Premiere Pro Timeline

Both are able to, it's just a matter of configuring. I believe the typical video scrubber works by sending a keyboard stroke each time it is rotated a certain amount of degrees. The inner wheel sends a keystroke for one frame, the outer wheel sends one for 5 frames. A 3Dmouse can be set up to send k...
by Hypersonic
Thu Jan 16, 2014 3:39 pm
Forum: Windows Discussion Forum
Topic: Space Navigator Premiere Pro Timeline
Replies: 25
Views: 45471

Re: Space Navigator Premiere Pro Timeline

I found this at http://helpx.adobe.com/premiere-pro/using/default-keyboard-shortcuts.html Continuous moving (moves even after you stop pressing the keys) J backward Shift+J 1/10 backward K stop Shift+L 1/10 forward L forward There doesn't appear to be any direct access to x2, x4, x8 speeds. To acces...
by Hypersonic
Thu Jan 16, 2014 3:20 am
Forum: Feedback
Topic: Enhancement Request: function keys on the controller cap
Replies: 3
Views: 14924

Re: Enhancement Request: function keys on the controller cap

Looks like Valve already had the "touch-pad controlling a pointer" idea for their new controller (they call it ghost mode) http://www.theverge.com/2014/1/15/5312452/steam-controller-ditches-the-touchscreen-for-better-backwards "...when you move your thumb on the Steam Controller's tou...
by Hypersonic
Tue Jan 14, 2014 10:41 am
Forum: Feedback
Topic: Bluetooth HID
Replies: 3
Views: 17388

3Dmouse on the center console

3Dmouse on the center console https://www.facebook.com/photo.php?fbid=412292892139553 With the introduction of the wireless 3Dmouse this setup could graduate from just a novelty to a common setup in vehicles. If you have a built-in cup-holder situated in this location you could simply stuff it with ...
by Hypersonic
Sun Jan 12, 2014 9:52 am
Forum: Feedback
Topic: Enhancement Request: function keys on the controller cap
Replies: 3
Views: 14924

Re: Enhancement Request: function keys on the controller cap

A pair of piezoelectric sensors on opposite sides of the puck could work, detecting a squeeze. Both sensors would have to pass a threshold pressure simultaneously in order to activate the button to distinguish it from a mouse movement. The threshold would have to be high as users do put somewhat of ...
by Hypersonic
Fri Jan 10, 2014 2:07 pm
Forum: Feedback
Topic: Enhancement Request: function keys on the controller cap
Replies: 3
Views: 14924

Re: Enhancement Request: function keys on the controller cap

Ya, that's one issue with a 6dof pressure sensing device: pressure buttons will make the device move in the direction you press the button. The buttons on top of a 2Dmouse are pushed in a direction that the device does not move (although the pressure changes friction with the mousepad.) That's why a...
by Hypersonic
Mon Dec 09, 2013 2:50 pm
Forum: Feedback
Topic: Bluetooth HID
Replies: 3
Views: 17388

Re: Bluetooth HID

Android 4.4 Kitkat introduces OS support for Bluetooth HID http://developer.android.com/about/versions/kitkat.html "Android 4.4 support for two new Bluetooth profiles to let apps support a broader range of low-power and media interactions. Bluetooth HID over GATT (HOGP) gives apps a low-latency...
by Hypersonic
Mon Dec 09, 2013 1:58 pm
Forum: Feedback
Topic: Bluetooth HID
Replies: 3
Views: 17388

Bluetooth HID

As I read about the 4dof (dual analog sticks) Moga controller for Android and iOS I noticed Bluetooth HID being mentioned. Upon a search I came across these pages about Bluetooth HID and here is a revealing quote: "Bluetooth HID is a lightweight wrapper of the Human Interface Device protocol de...
by Hypersonic
Tue Oct 22, 2013 11:58 am
Forum: Feedback
Topic: Wireless SpaceNavigator :)
Replies: 28
Views: 145097

Re: Wireless SpaceNavigator :)

While I do appreciate the idea of replacing batteries as they don't perform as well after years of use, I don't see why it would be a deal breaker in this case. I mean 160hours (4 x 40hours/week) seems many times more than ample, even years later perhaps it might go down to 100hours, still more than...
by Hypersonic
Tue Oct 22, 2013 11:41 am
Forum: Feedback
Topic: Wireless SpaceNavigator :)
Replies: 28
Views: 145097

Re: Wireless SpaceNavigator :)

I was wrong about apps sharing data: http://developer.android.com/training/building-content-sharing.html Perhaps a background service could act as a driver, collecting data from USB or Bluetooth and distributing it to various apps. http://developer.android.com/training/run-background-service/index.h...