Search found 184 matches

by Phil999
Wed Aug 10, 2011 8:00 am
Forum: Windows Discussion Forum
Topic: Spacenavigator & Blender 2.5x
Replies: 9
Views: 15939

thank you.
by Phil999
Wed Jul 27, 2011 1:13 am
Forum: Windows Discussion Forum
Topic: Spacenavigator & Blender 2.5x
Replies: 9
Views: 15939

http://graphicall.org/436 this is an experimental 2.58 version with Space Mouse support. I tried it out with my SPP, and it works quite well. The movement is smooth. X- and z-axis are disabled by default, but can be activated by going into fly mode (shift f, mouse over viewport. Esc to leave fly mod...
by Phil999
Fri Jul 15, 2011 11:23 pm
Forum: Feedback
Topic: Dynamically binding by pointer hover
Replies: 9
Views: 26110

I think of interfaces like this http://i113.photobucket.com/albums/n202/Phil999_02/MoogModular.jpg http://i113.photobucket.com/albums/n202/Phil999_02/XILS3.jpg http://i113.photobucket.com/albums/n202/Phil999_02/TG12412.jpg the knobs are either moved with mouse up/down or mouse rotate (around the cen...
by Phil999
Fri Jul 15, 2011 6:45 am
Forum: Feedback
Topic: Dynamically binding by pointer hover
Replies: 9
Views: 26110

true, the mouse wheel works similarily in certain applications, in Windows rather rarely. It is more prominent in Mac applications. For 3D applications where the axis are assigned to 3D movement, I would leave out the dynamic thing. Too confusing for the user, although it could be useful for floatin...
by Phil999
Thu Jul 14, 2011 11:59 am
Forum: Feedback
Topic: Dynamically binding by pointer hover
Replies: 9
Views: 26110

the Blender plugin was a bit special in that regard, if you had 4 viewports, the one with the mouse pointer over it was active. As soon as you moved the mouse, the cap was controlling the new viewport. Jim, is it difficult to bring this option into the driver? I find it sometimes difficult to pick t...
by Phil999
Thu Jul 14, 2011 5:25 am
Forum: Feedback
Topic: Dynamically binding by pointer hover
Replies: 9
Views: 26110

that would be a good idea for sound design, but also for compositing/video applications that sometimes also have arrays of sliders. I believe there is a hardware device (external audio card + MIDI controller) from Steinberg that features an encoder that behaves like you describe. When you hover with...
by Phil999
Wed Apr 13, 2011 11:57 pm
Forum: Windows Discussion Forum
Topic: 3ds Max Target Camera and Undo
Replies: 1
Views: 5551

moving a camera is an action. Imagine you would move a camera with the mouse, and you wanted to undo this movement. Then the 'undo action' makes sense. So you only have to leave the camera that you use as viewport in place when you edit the geometry. Switch to other views to check the change, don't ...
by Phil999
Thu Apr 07, 2011 9:02 pm
Forum: Windows Discussion Forum
Topic: Autodesk 2012 Drivers
Replies: 7
Views: 8000

as far as I know you can run older versions of 3dsmax if you have a license for the 2012 version. Then it is very recommended to run v.2011 until the day v.2012 is officially supported by 3dx devices/software. It usually takes some months until every driver/software/plugin is ported to the new versi...
by Phil999
Thu Feb 10, 2011 5:17 pm
Forum: Windows Discussion Forum
Topic: SPP in SE V20 - Drehen in der Skizzenansicht
Replies: 3
Views: 6732

ja. Es kann sein, dass die Skizzenansicht in SE orthogonal ist, und deshalb vielleicht Rotation nicht möglich ist mit dem SPP. Wenn sie perspektivisch ist, dann sollte es gehen. Aber wie gesagt, das sind nur Vermutungen, ich habe SE noch nie benutzt. Nur zum Vergleich, verschiedene 3D-Programme habe...
by Phil999
Thu Feb 10, 2011 12:50 pm
Forum: Windows Discussion Forum
Topic: SPP in SE V20 - Drehen in der Skizzenansicht
Replies: 3
Views: 6732

ich kenne Solid Edge nicht, aber ich vermute, dass man erst in eine andere Ansicht (Kamera oder Perspektive) wechseln muss, um alle Achsen nutzen zu können.

Das ist aber nur eine Vermutung. Da dies aber sehr ähnlich ist bei anderen 3D-Programmen, könnte es eine Erklärung sein.
by Phil999
Fri Feb 04, 2011 9:11 pm
Forum: Windows Discussion Forum
Topic: 3ds Max 2011 - Slate Material Editor
Replies: 6
Views: 9849

that's true, we must knock on another door.
by Phil999
Fri Feb 04, 2011 11:02 am
Forum: Windows Discussion Forum
Topic: 3ds Max 2011 - Slate Material Editor
Replies: 6
Views: 9849

this is an excellent idea.
by Phil999
Mon Jan 03, 2011 9:46 am
Forum: Developer's Forum for Windows
Topic: Spacenavigator and Blender 64bit
Replies: 13
Views: 26328

significant-bit wrote:As part of the Google summer of code, I'm working with the blender folks to get this working again. The SpaceNavigator will work out of the box on all platforms without needing a plugin.
good to hear.
by Phil999
Thu Dec 09, 2010 5:21 am
Forum: Windows Discussion Forum
Topic: pb utilisation blender
Replies: 6
Views: 25112

simile wrote:J’ai crée un répertoire Plugins dedans Blend Fondation au même niveau du dossier Blender
il faut le mettre un niveau dessous, alors le répertoire "Plugins" dans le répertoire "Blender". Mais j'imagine que tu as déjà trouvé la solution. :)
by Phil999
Wed Dec 08, 2010 1:50 am
Forum: Windows Discussion Forum
Topic: 3Dx Ware - Spacepilot
Replies: 2
Views: 5871

für das Umschalten von Tastenbelegungen ist der "Config"-Knopf gedacht. Allerdings funktioniert das nur, wenn die Software das auch unterstützt.

Bewegungseinstellungen lassen sich im Treiberfenster einstellen.