Search found 126 matches
- Mon Jul 16, 2007 8:24 am
- Forum: Developer's Forum for macOS
- Topic: Qt Application Development
- Replies: 2
- Views: 27344
Re: Qt Application Development
I am working on a piece of software that uses Qt opensource from trolltech labs, and I'm wondering if anyone out there has ever implemented support for the SpaceNavigator in an app built using Qt . I am not aware of any. I imagine your app is open source? if it is, and you have a public code reposi...
- Mon Jun 18, 2007 2:19 pm
- Forum: MacOS Discussion Forum
- Topic: QTVR not working for me...
- Replies: 25
- Views: 57388
I received my SN today and I also have the problem with the QTVR demo. I only have the standard version of QT so I am unable to save any QTVR movies from the web to test in QT Player as has been suggested. The usual question: which versions do you have for: 3Dconnexion driver (System Prefs --> 3Dco...
- Sat Jun 02, 2007 1:24 pm
- Forum: Developer's Forum for macOS
- Topic: Messages get queued
- Replies: 10
- Views: 126725
First of all my app is a Cocoa app so I'm not sure if I could really use that Carbon code. Cocoa and Carbon can coexist very nicely. As a rule of thumb, if there are no mixed UI elements there are no big problems. More info about integrating Cocoa and Carbon here: http://developer.apple.com/documen...
- Sat Jun 02, 2007 12:52 pm
- Forum: MacOS Discussion Forum
- Topic: Space Navigator Broken
- Replies: 8
- Views: 20766
The other intersting thing I noticed is that pressing down, which should change the Z axis also changes the Rx, Ry and Rz axis. Just curious about one thing: do you notice this behavior in the Axes Demo even when Dominant mode is set? Anyway, yeah, it does look like a faulty device. There shouldn't...
- Thu May 31, 2007 3:37 pm
- Forum: UNIX and Linux Discussion Forum
- Topic: Linux, Blender, Space Navigator
- Replies: 2
- Views: 21692
That's great Otto, I'll certainly take a look at your patch. The blender community has been very nice and we are happy to work together. Your contributions are certainly welcome. As mentioned on the bf-committers mailing list, there's an official project started on the blender projects site. There's...
- Mon May 21, 2007 7:14 pm
- Forum: MacOS Discussion Forum
- Topic: SpacePilot for Mac
- Replies: 1
- Views: 10561
Re: SpacePilot for Mac
Hello Tyros,Tyros_uk wrote:hello guys....
Are there any driver for Spacepilot using Mac?
the following thread addresses your question:
viewtopic.php?t=335
Let's continue the discussion on that thread
[closing this one 'cause it's a duplicate]
- Sat May 19, 2007 4:07 pm
- Forum: MacOS Discussion Forum
- Topic: SpaveNavigator in Google Earth using Controllermate
- Replies: 7
- Views: 25293
Should Controllermate be uninstalled before the new GE friendly drivers from 3Dconnexion are installed for the Space Navigator? I haven't tried it, but there shouldn't be any problems. You shouldn't need to uninstall ControllerMate. You might just wanna disable the Controllermate configs since they...
- Fri May 11, 2007 12:44 pm
- Forum: MacOS Discussion Forum
- Topic: GE for Mac Support is here!
- Replies: 16
- Views: 43922
- Wed May 09, 2007 11:48 am
- Forum: MacOS Discussion Forum
- Topic: SpaceNavigator Mac OS X beta is here!
- Replies: 59
- Views: 150581
GoogleEarth support is finally available!
viewtopic.php?t=978
http://earth.google.com/download-earth.html
http://www.gearthblog.com/blog/archives ... _beta.html
viewtopic.php?t=978
http://earth.google.com/download-earth.html
http://www.gearthblog.com/blog/archives ... _beta.html
- Tue May 08, 2007 12:02 pm
- Forum: Developer's Forum for macOS
- Topic: Event Broadcasting in the 3DxValuesCarbon example code
- Replies: 11
- Views: 45253
I had been passing this as my unique id for my app: 'topmod' and i just tried this and nothing changed: (UInt32)('TopMod2007') Hi Dave, you can't have an ID longer than 4 chars since in total it's a 32bit unsigned int. So as you said, let's use 'TopM'. Now, please verify this: - in your Info.plist ...
- Tue May 08, 2007 11:43 am
- Forum: Developer's Forum for macOS
- Topic: Space Navigator driver code
- Replies: 11
- Views: 49882
Hi Luigi, as of 1.0.2 our OS X driver supports multiple devices. It's also documented in our sdk documentation: http://www.3dconnexion.com/support/4f.php (BTW: the Windows driver does not support multiple devices.) Also, I just wanted to say thank you for adding support for the SN in that amazing ap...
- Tue Apr 24, 2007 10:27 am
- Forum: MacOS Discussion Forum
- Topic: Final Cut Studio 2
- Replies: 16
- Views: 45942
- Tue Apr 24, 2007 9:36 am
- Forum: MacOS Discussion Forum
- Topic: Final Cut Studio 2
- Replies: 16
- Views: 45942
Prune, John the Geek, quinn: as mentioned in other posts, we are really sorry that the website reported erroneous information. Granted, it was a (huge) bug, but it was not intentional. The Mac is the last platform for which we added support here at 3Dconnnexion. We do intend to add more applications...
- Wed Apr 18, 2007 1:00 pm
- Forum: MacOS Discussion Forum
- Topic: Non-3D Software?
- Replies: 8
- Views: 22169
Re: Non-3D Software?
Assigning scroll or the cap movements is not possible. Change that. A lot of people seem to be asking for it. If there's no other function it should default to acting like a generic input device. First of all, thank you for expressing this request. We are certainly considering all of your suggestio...
- Mon Apr 16, 2007 1:45 pm
- Forum: MacOS Discussion Forum
- Topic: Current list of applications supported on Mac OS X
- Replies: 43
- Views: 221543
Current list of applications supported on Mac OS X
Officially supported apps are listed here: http://www.3dconnexion.com/solutions/cad/all_sup_app.php http://www.3dconnexion.com/allsupportedapps/mac.php Plus, the following apps have SpaceNavigator support; please let me know of any missing applications, all of these will hopefully be added to the ma...