Search found 107 matches

by Hypersonic
Mon Dec 12, 2011 5:12 pm
Forum: Windows Discussion Forum
Topic: Roll control poor in GE
Replies: 12
Views: 19118

Roll control is possible in the web-browser version. But in 'raw form' roll doesn't change the direction yaw and pitch rotate like in the video game Descent. Meaning that when you roll on your side, self-pitch should turn into world-yaw, and self-yaw into world-pitch. However, you can write you're o...
by Hypersonic
Thu Oct 20, 2011 4:37 pm
Forum: Feedback
Topic: Space Pilot Pro Cord Strain Relief Or USB Port
Replies: 1
Views: 11993

The entire peripheral industry should adopt having a usb connector on their devices. Practically all keyboards, joysticks, mice from all manufacturers don't have a connector on their devices. I don't see it costing more, the connector itself is probably less than a dollar. Printers and external hard...
by Hypersonic
Sun Oct 02, 2011 4:35 pm
Forum: Windows Discussion Forum
Topic: Roll control poor in GE
Replies: 12
Views: 19118

It would be nice if googleearth.exe could provide an embedded scripting langauge for input, just like the browser based version. Where it would expose input (like joystick) values, and current position and view angles. Using these values various customized movement logic can be performed on them. Th...
by Hypersonic
Fri Jul 15, 2011 11:13 am
Forum: Feedback
Topic: Dynamically binding by pointer hover
Replies: 9
Views: 22645

I like the idea of lassoing a group of controls, I was thinking of some possibilities like: ------------------------------- operate multimedia like a pro! Adding simultaneous analog controls to audio-visual applications, Such as Apple Itunes-Quicktime, and Cyberlink PowerDVD Even mutli-media editing...
by Hypersonic
Thu Jul 14, 2011 6:08 pm
Forum: Feedback
Topic: Dynamically binding by pointer hover
Replies: 9
Views: 22645

I've forgotten about mouse wheel variable speed adjustment, there's not just keyboard 1speed and left click drag with pointer. I just realized Itunes has hover over to select for mouse wheel manipulation. The volume and music list don't need to be clicked, just hover over with the pointer and use mo...
by Hypersonic
Wed Jul 13, 2011 10:19 pm
Forum: Feedback
Topic: Dynamically binding by pointer hover
Replies: 9
Views: 22645

Dynamically binding by pointer hover

Are there any applications that currently do this? Instead of 'permanently' binding a 3dmouse to certain sliders and knobs in a application, have it dynamically bind. Hover the pointer near a slider on the screen (then use 3dmouse to very quickly and precisely move it up and down, or side to side) H...
by Hypersonic
Mon Jul 11, 2011 8:11 pm
Forum: Feedback
Topic: Puzzle demo (maybe some extra options)
Replies: 1
Views: 12250

Puzzle demo (maybe some extra options)

Just some ideas that might make it easier to use for some. Not a big deal though, it also works fine the way it is. When manipulating the entire scene -ability to translate the entire scene, not just rotate it (provide limits so the center still remains in the field of view.) Option to manipulate ca...
by Hypersonic
Wed Jun 29, 2011 2:20 pm
Forum: Feedback
Topic: Tablet support via bluetooth
Replies: 7
Views: 25420

Ya, it's like a major gap in which the 3Dmouse would easily fill. I rarely use the 3D apps on my cell phone as the controls make it difficult/awkward to use. It's a shame, as the graphics/res/frame rate are sufficient. The Logitech Revue with Google TV I believe is Android OS based. Navigating Googl...
by Hypersonic
Tue Jun 28, 2011 9:43 pm
Forum: Feedback
Topic: Tablet support via bluetooth
Replies: 7
Views: 25420

I should of said iOS and Android support via Bluetooth. Supporting iOS would mean support for both iPads and iPhones. Supporting Android would mean support for both cell phones and tablets using the Android OS. Because of this, a mini version of the 2DOF fling quickly came out, since support for iOS...
by Hypersonic
Mon Jun 27, 2011 10:24 pm
Forum: Feedback
Topic: Tablet support via bluetooth
Replies: 7
Views: 25420

Tablet support via bluetooth

Touch screen tablet support would be nice, such as the Apple Ipad, and Android tablets. There's already the dual fling for the Ipad http://www.engadget.com/2011/01/07/fling-ipad-joystick-thumbs-on/ (but not block the screen like the fling does) Perhaps a usb-bluetooth adapter could be hooked up to 3...
by Hypersonic
Tue Jun 14, 2011 1:03 pm
Forum: Feedback
Topic: Terminology ambiguity
Replies: 6
Views: 13775

Thanks for the info. I suppose the term 3Dmouse was coined because when people hear/see the term 'joystick' they probably envision a large unweildy controller with only a few axis of control, not 6. However, to APIs such as DirectInput, 3Dmouse and joystick both utitilze the same variable/function n...
by Hypersonic
Tue Jun 14, 2011 9:59 am
Forum: Feedback
Topic: Google Earth's altitude-based speed-adjustment
Replies: 1
Views: 12408

Google Earth's altitude-based speed-adjustment

The closer to the ground the camera is the slower the controls are. Regardless of whether the controls are keys, 2Dmouse, 3Dmouse/joystick. Slowing down makes sense if one if panning with keys, otherwise what is an ok speed at high altitude ends up being too fast at low altittude. However, with vari...
by Hypersonic
Mon Jun 13, 2011 12:09 pm
Forum: Feedback
Topic: Terminology ambiguity
Replies: 6
Views: 13775

movement names

I understand what you mean. I suppose terms such as spin and tilt sound more approachable to users unfamiliar with the device.

jwick, do you change the terms in Base.xml, or possibly 3DxConfig.xml ? Or another file?
by Hypersonic
Sun Jun 12, 2011 12:27 pm
Forum: Feedback
Topic: Terminology ambiguity
Replies: 6
Views: 13775

Terminology ambiguity

Some of the 3DConnexion's directional terms I feel are a bit ambiguous, such as Spin and Tilt, which in other contexts could mean rotation in any direction. Zoom is a bit confusing as well, as pan up/down is usually used to 'zoom' in Google Earth. Perhaps there could be an option to display actions ...
by Hypersonic
Tue Jul 13, 2010 5:19 pm
Forum: Feedback
Topic: Option of displaying sensitivity axis as graphs
Replies: 0
Views: 4874

Option of displaying sensitivity axis as graphs

Similar to the brightness, contrast, gamma graphs that use to be in the Nvidia Drivers. It would be nice to have raw input represented along the vertical axis of a graph, then for the horizontal axis the resultant output to the application based upon the product of both the individual axis sensitivi...