Search found 107 matches

by Hypersonic
Wed Sep 03, 2014 1:17 pm
Forum: Feedback
Topic: Bluetooth HID
Replies: 3
Views: 13364

Virtual Reality

Imagine these 2 products working in tandem http://www.cnet.com/products/samsung-gear-vr/ http://www.3dconnexion.com/products/spacemousewireless.html The 3DMouse controlling the 'virtual reality body' (or vehicle) in 6DOF while the gryoscopes/accelerometers of the headset/smartphone controls the 'vir...
by Hypersonic
Mon Aug 18, 2014 7:23 pm
Forum: Feedback
Topic: Mounting a SpaceNavigator
Replies: 3
Views: 12195

Re: Mounting a SpaceNavigator

When I say gram I really mean 9.8 milli-newtons = 0.001 Kg accelerated at 9.8m/s^2. The Space Navigator weights about 460 grams. Max translational input is about 350 grams. So when maxing up-input you still have about 100 grams holding it down. The 460 grams pressing down coupled with the (high stat...
by Hypersonic
Wed Aug 13, 2014 12:00 pm
Forum: Feedback
Topic: Sketchup controls similar to Google Earth
Replies: 53
Views: 117888

Re: Sketchup controls similar to Google Earth

Thanks jwick, I appreciate the comments, and the suggestion! The two videos published on Aug 6,2014 were recorded with Nvidia Shadowplay, which makes a world of difference when recording videos. For now I'm just using a GTX 650 (800 series is just around the corner.) Shadowplay uses dedicated video ...
by Hypersonic
Tue Aug 12, 2014 11:44 am
Forum: Feedback
Topic: Sketchup controls similar to Google Earth
Replies: 53
Views: 117888

Re: Sketchup controls similar to Google Earth

Ya, it only works in the Google Earth Plugin for web-browsers. However, one could program most of the functionality of the stand-alone application into a web-application, except loading/saving files locally. What would be awesome is embedding the V8 JavaScript engine https://code.google.com/p/v8/ in...
by Hypersonic
Tue Aug 12, 2014 10:22 am
Forum: Feedback
Topic: Sketchup controls similar to Google Earth
Replies: 53
Views: 117888

Re: Sketchup controls similar to Google Earth

You want to move the Earth relative to the camera, not the camera relative to the Earth? As in Sketchup. Polar or Cartesian? Would the camera be the center of the ordinate system (important factor if Polar.) Chuck Norris doesn't run over the Earth, Chuck Norris spins the Earth under Chuck Norris! Th...
by Hypersonic
Tue Feb 25, 2014 11:23 am
Forum: Feedback
Topic: Star Citizen
Replies: 14
Views: 32398

Re: Star Citizen

https://en.wikipedia.org/wiki/Star_Citizen is based on https://en.wikipedia.org/wiki/CryEngine#CryENGINE_.284th_generation.29 "this new engine bears almost no similarity to previous CryEngine versions" So I'm not sure Cry3 (editor only) support would apply http://www.3dconnexion.com/forum/viewtopic...
by Hypersonic
Mon Feb 24, 2014 3:47 pm
Forum: Developer's Forum for Windows
Topic: HID Examples
Replies: 16
Views: 46629

Re: HID Examples

Looking at HIDTest.cpp it seems all pre-wireless devices used 13byte packets. 1st byte: 01 transation axis packet, 02 rotation axis packet, 03 button packet. For axis packets there are 6 byte pairs: least significant byte followed by most significant byte for each pair. I wasn't sure whether the byt...
by Hypersonic
Sun Feb 23, 2014 2:50 pm
Forum: Developer's Forum for Windows
Topic: Unity3D and RawInput
Replies: 0
Views: 8050

Unity3D and RawInput

I've recently found out that Unity3D uses RawInput, not DirectInput: http://forum.unity3d.com/threads/131603-Why-RawInput-and-Not-Direct-Input-Any-advice http://forum.unity3d.com/threads/136277-Direct-Input-Is-NOT-supported-quot-OFFICIAL-from-unity-quot-Now-what The Editor and Player are separate [H...
by Hypersonic
Tue Feb 11, 2014 11:20 pm
Forum: Windows Discussion Forum
Topic: Street View in Google Earth
Replies: 5
Views: 4988

Re: Street View in Google Earth

They've added fancy input indicators (arrows) showing you how much in what direction you're inputting, but it is odd they that left out 3Dmouse control for Streetview! They've also reduced movement via the 3DMouse: try to pitch up from the horizon now using just the 3DMouse, can't do it anymore! Fun...
by Hypersonic
Wed Jan 22, 2014 7:37 pm
Forum: Windows Discussion Forum
Topic: Space Navigator Premiere Pro Timeline
Replies: 25
Views: 30549

Re: Space Navigator Premiere Pro Timeline

Check it out in action using this XML file I made for notepad (I only copied over this functionality to the SpaceNavigator device, but it could be copied over to other devices) -Light twists simply moves the cursor -Hard twist will select along the way This is a good way to gauge the force applied t...
by Hypersonic
Sat Jan 18, 2014 11:12 am
Forum: Windows Discussion Forum
Topic: Space Navigator Premiere Pro Timeline
Replies: 25
Views: 30549

Re: Space Navigator Premiere Pro Timeline

Both are able to, it's just a matter of configuring. I believe the typical video scrubber works by sending a keyboard stroke each time it is rotated a certain amount of degrees. The inner wheel sends a keystroke for one frame, the outer wheel sends one for 5 frames. A 3Dmouse can be set up to send k...
by Hypersonic
Thu Jan 16, 2014 3:39 pm
Forum: Windows Discussion Forum
Topic: Space Navigator Premiere Pro Timeline
Replies: 25
Views: 30549

Re: Space Navigator Premiere Pro Timeline

I found this at http://helpx.adobe.com/premiere-pro/using/default-keyboard-shortcuts.html Continuous moving (moves even after you stop pressing the keys) J backward Shift+J 1/10 backward K stop Shift+L 1/10 forward L forward There doesn't appear to be any direct access to x2, x4, x8 speeds. To acces...
by Hypersonic
Thu Jan 16, 2014 3:20 am
Forum: Feedback
Topic: Enhancement Request: function keys on the controller cap
Replies: 3
Views: 12072

Re: Enhancement Request: function keys on the controller cap

Looks like Valve already had the "touch-pad controlling a pointer" idea for their new controller (they call it ghost mode) http://www.theverge.com/2014/1/15/5312452/steam-controller-ditches-the-touchscreen-for-better-backwards "...when you move your thumb on the Steam Controller's touch-pad, you can...
by Hypersonic
Tue Jan 14, 2014 10:41 am
Forum: Feedback
Topic: Bluetooth HID
Replies: 3
Views: 13364

3Dmouse on the center console

3Dmouse on the center console https://www.facebook.com/photo.php?fbid=412292892139553 With the introduction of the wireless 3Dmouse this setup could graduate from just a novelty to a common setup in vehicles. If you have a built-in cup-holder situated in this location you could simply stuff it with ...
by Hypersonic
Sun Jan 12, 2014 9:52 am
Forum: Feedback
Topic: Enhancement Request: function keys on the controller cap
Replies: 3
Views: 12072

Re: Enhancement Request: function keys on the controller cap

A pair of piezoelectric sensors on opposite sides of the puck could work, detecting a squeeze. Both sensors would have to pass a threshold pressure simultaneously in order to activate the button to distinguish it from a mouse movement. The threshold would have to be high as users do put somewhat of ...