Search found 107 matches

by Hypersonic
Sun Dec 21, 2014 10:30 am
Forum: Developer's Forum for Windows
Topic: New SpaceNavigator-to-Virtual Joystick app for games
Replies: 9
Views: 17986

Re: New SpaceNavigator-to-Virtual Joystick app for games

What results do you get from the Microsoft joystick test program? http://3dconnexion.com/forum/viewtopic.php?f=37&t=9415#p37859 (Use 0.35 instead of 0.25 scale in 3Dx xml) Matching max knob movement to 1000 app output(350 raw output) by adjusting scale what step size does your virtual joystick have ...
by Hypersonic
Tue Nov 25, 2014 9:32 pm
Forum: Feedback
Topic: Unreal Engine 4
Replies: 6
Views: 19125

Re: Unreal Engine 4

Seems like someone recently made a plugin for Direct Input controllers according to this link: https://forums.oculus.com/viewtopic.php?f=60&t=16835
3DConnexion devices support Direct Input via the KMJ transport.
by Hypersonic
Sun Nov 09, 2014 2:03 pm
Forum: Feedback
Topic: NEED BAD - NO ROTAIONS ON ZOOM COMBO
Replies: 1
Views: 7032

Re: NEED BAD - NO ROTAIONS ON ZOOM COMBO

If would be cool if the XML files had some scripting logic ability (pre and/or post processing.) For your example (assuming I'm interpreting your meaning correctly): <Script> if (key1 == 1) {Rx=0;Ry=0;Rz=0;} </Script> key1 being a button and 1 meaning pressed (instead of the f1 key) and Rx,Ry,Rz bei...
by Hypersonic
Tue Oct 21, 2014 2:23 pm
Forum: Windows Discussion Forum
Topic: Chrome pointer stops working suddenly.
Replies: 4
Views: 3008

Re: Chrome pointer stops working suddenly.

Before editing any of the files in %programfiles%\3Dconnexion\3DxWare\3DxWinCore64\Cfg it's best to first make a backup of the originals of all those files just in case things go wrong, so you can just copy in the originals again. Usually it's best to just copy files to %appdata%\3Dconnexion\3DxWare...
by Hypersonic
Fri Oct 17, 2014 9:52 pm
Forum: Feedback
Topic: High-precision stiff-spring 3Dmice
Replies: 6
Views: 17938

More tiring even just keeping steady

Loose springs are not just more tiring moving to new target forces, but loose springs are also more tiring when just trying to keep steady at one target force. This is due to the slight unsteadiness of human nerves/muscles causing slight jittery motions. Jittering the same force range on loose sprin...
by Hypersonic
Mon Oct 13, 2014 7:32 pm
Forum: Feedback
Topic: Surround vision and the Space Navigator
Replies: 0
Views: 9700

Surround vision and the Space Navigator

I've come across some videos where a 3DMouse is put to good use in surround vision virtual reality. 3DMice are continuous, which is probably one of the reasons this company choose to use it. The Space Navigator is easy to handle from any direction which is probably why they chose that particular mod...
by Hypersonic
Fri Sep 26, 2014 12:49 pm
Forum: Feedback
Topic: High-precision stiff-spring 3Dmice
Replies: 6
Views: 17938

Stiff springs are less tiring than loose springs

Stiff springs less tiring? Are you crazy?! Understandable initial reaction. To understand why this is true consider a key factor of stiffer springs: For any given target force, you move a stiff spring through a shorter distance than a loose spring to achieve the same target force. Hence you use less...
by Hypersonic
Sat Sep 13, 2014 3:04 pm
Forum: Feedback
Topic: Hardware Hopup's
Replies: 12
Views: 15990

Re: Hardware Hopup's

Thanks for the info! I take it those 3 screws screw into the top of the 3 stopper pillars, to secure the rubber knob onto the moving top assembly. Does the cap securely snap back into place after you take it off? Since the hard plastic cap is so smooth and relatively flat, I wonder if you could also...
by Hypersonic
Sat Sep 13, 2014 9:08 am
Forum: Feedback
Topic: High-precision stiff-spring 3Dmice
Replies: 6
Views: 17938

Test Data on a Space Navigator

I've created a test program to measure human finger steadiness using a Space Navigator. Data is % dwell time, each session is the result of at least 10,000 samples. First I placed an object on the device (perfectly steady) to detect unsteadiness due to sensor noise: 2.48 , 15.53 , 41.97 , 38.99 , 0....
by Hypersonic
Sat Sep 13, 2014 8:07 am
Forum: Feedback
Topic: Hardware Hopup's
Replies: 12
Views: 15990

Re: Hardware Hopup's

Oh ya, I realize you meant it could handle 10 times the force. I was merely exploring the possibilities of using many springs. 10 springs each adding their own force to the joint would result in 10 times the force, with the other ends of the springs not connected to the same object. With the other e...
by Hypersonic
Wed Sep 10, 2014 3:59 pm
Forum: Feedback
Topic: High-precision stiff-spring 3Dmice
Replies: 6
Views: 17938

Test Data (crude)

I've done some crude testing to get a rough ball-park sense of how much stiff springs might benefit the user. https://sites.google.com/site/3dmouse6dof/force-input/test-data I sense that human fingers can only provide hundreds rather than thousands of steady force levels. However, they can definitel...
by Hypersonic
Wed Sep 10, 2014 2:39 pm
Forum: Feedback
Topic: Hardware Hopup's
Replies: 12
Views: 15990

Re: Hardware Hopup's

Software can't make-up for some hardware aspects. Putting 10 springs on the same 2 joints won't reduce the stress on those 2 joints, although it would decrease stress per spring. However having 10 springs each with their own 2 joints might work. If there was space, but there is very little space to ...
by Hypersonic
Mon Sep 08, 2014 11:25 am
Forum: Feedback
Topic: Hardware Hopup's
Replies: 12
Views: 15990

Re: Hardware Hopup's

While I could be wrong, I don't believe that the coil springs nor any part of the top assembly conducts any electricity. The sole function of the top assembly is purely mechanical: to move the slits of the 3 bars around. Just adding springs sounds like a good idea, but there doesn't seem to be ample...
by Hypersonic
Mon Sep 08, 2014 2:12 am
Forum: Feedback
Topic: Hardware Hopup's
Replies: 12
Views: 15990

Re: Hardware Hopup's

I would really like to swap in stiffer springs into the Space Navigator. I'm wondering how to do this without destroying the device (obviously I'd be throwing the warranty out the window.) Would all I need to do is swap the 3 spiral springs with higher spring constant springs? Examining those disass...
by Hypersonic
Fri Sep 05, 2014 6:35 pm
Forum: Feedback
Topic: Sketchup controls similar to Google Earth
Replies: 53
Views: 117393

Re: Sketchup controls similar to Google Earth

The issue has nothing to do with 3DConnexion, I'm sure they do care, but they simply can't do anything about it. The app developers are the ones whom decide what to do with input, and in this case the app developer is Google. I did notice that you did post this issue on Google's product forum, and t...