Search found 107 matches

by Hypersonic
Fri Nov 27, 2015 8:12 am
Forum: Windows Discussion Forum
Topic: SpaceNavigator works with Chrome but not with Firefox
Replies: 10
Views: 11037

Re: SpaceNavigator works with Chrome but not with Firefox

BTW Cesium does have terrain, to turn it on click the 2nd icon from the top right then click STK world terrain meshes.
by Hypersonic
Fri Nov 27, 2015 8:00 am
Forum: Windows Discussion Forum
Topic: Google Earth street view?
Replies: 2
Views: 2540

Re: Google Earth street view?

I have combined Google Streetview with AGI Cesium, controlled with a 3DMouse, though this was just a test, I haven't added it to the webapp yet. https://www.youtube.com/watch?v=yAetu_eeFHU&index=17&list=PLu7ubzox5Ny6JIhF_tfsOuCMDtsro6ENh I did this with Google Earth Plugin also https://www.youtube.c...
by Hypersonic
Fri Nov 27, 2015 7:42 am
Forum: Windows Discussion Forum
Topic: SpaceNavigator works with Chrome but not with Firefox
Replies: 10
Views: 11037

Re: SpaceNavigator works with Chrome but not with Firefox

GamePad API isn't a very good name as it actually covers more than just gamepads. Gamepad API gives webpages access to inputs of many types of controllers. The Chromium engine that powers Chrome and Opera browsers access 3DMice via Raw Input. Apparently Mozilla doesn't have a Raw Input solution. I d...
by Hypersonic
Thu Aug 20, 2015 4:37 pm
Forum: Feedback
Topic: Antique Spacemice Hardware/Software
Replies: 28
Views: 43980

Re: Antique Spacemice Hardware/Software

The SpaceOrb is a definite improvement in button arrangement from the Avenger. The thumb can simultaneously control a pair of buttons, either D&F or C&E. The forefinger can also simultaneously control A&B. Such as -just A with the tip of the finger -just B with the joint of the finger -both A&B pres...
by Hypersonic
Thu May 28, 2015 9:21 pm
Forum: Feedback
Topic: Antique Spacemice Hardware/Software
Replies: 28
Views: 43980

Re: Antique Spacemice Hardware/Software

A 12 DOF ScreenMan would be great for productivity work on the go. Place it on a stand so at times you can free a hand for the touch screen. Instead of switching between controlling the camera and controlling an object you could do both at the same time, which is a feature I plan to add to a program...
by Hypersonic
Thu May 28, 2015 9:53 am
Forum: Feedback
Topic: Antique Spacemice Hardware/Software
Replies: 28
Views: 43980

Re: Antique Spacemice Hardware/Software

Can you get a hold of one of these tablets? https://youtu.be/oIbXW3BVaAI?t=1m43s It would be nice to have this as an addon module to any tablet. Imagine having a 3dMouse on each side of the tablet for dual action (control the camera and object simultaneously.) http://www.3dconnexion.com/company/indu...
by Hypersonic
Thu Feb 12, 2015 4:22 pm
Forum: Feedback
Topic: Sketchup controls similar to Google Earth
Replies: 53
Views: 117393

Re: Sketchup controls similar to Google Earth

Google Earth Google seems to be retracting from the virtual globe business. Google Earth API (which 6DOF Google Earth uses) will shut down this December 2015. http://googlegeodevelopers.blogspot.com/2014/12/announcing-deprecation-of-google-earth.html By 2010 they stopped adding features. By 2012 th...
by Hypersonic
Wed Jan 07, 2015 7:13 pm
Forum: Windows Discussion Forum
Topic: 10 Year Old Software using Spacemouse Wireless (PC-Dmis)
Replies: 11
Views: 5425

Re: 10 Year Old Software using Spacemouse Wireless (PC-Dmis)

Well you can invoke 2D mouse buttons via 3D mouse buttons, or as a keyboard key modifier. However, I don't think you can invoke it any other way, at least not conventionally. You might be able to create 2 axis tags both with same input source and input range, assuming you can't have 2 types of outpu...
by Hypersonic
Wed Jan 07, 2015 6:45 pm
Forum: Windows Discussion Forum
Topic: 10 Year Old Software using Spacemouse Wireless (PC-Dmis)
Replies: 11
Views: 5425

Re: 10 Year Old Software using Spacemouse Wireless (PC-Dmis)

Apparently modifiers are only for when you use keyboard output, but you're using 2D mouse output. You might be able to do both 2D mouse output with the keyboard control key at the same time. You might also be able to do 2D mouse output with a mouse button at the same time, but I'm not positive about...
by Hypersonic
Wed Jan 07, 2015 9:56 am
Forum: Windows Discussion Forum
Topic: 10 Year Old Software using Spacemouse Wireless (PC-Dmis)
Replies: 11
Views: 5425

Re: 10 Year Old Software using Spacemouse Wireless (PC-Dmis)

Well one thing you can do is verify that the modifiers are still working. For testing purposes change RightMouse to LeftMouse and change executable to notepad.exe and change transport to KMJ. Then open a text file (the xml files are text files, for example) and try it out. You should be able to sele...
by Hypersonic
Wed Jan 07, 2015 8:55 am
Forum: Windows Discussion Forum
Topic: 10 Year Old Software using Spacemouse Wireless (PC-Dmis)
Replies: 11
Views: 5425

Re: 10 Year Old Software using Spacemouse Wireless (PC-Dmis)

For 2D pan you should have this within the output tags: <Modifiers> <Modifier>RightMouse</Modifier> </Modifiers> For 3D rotate you should have this within the output tags: <Modifiers> <Modifier>RightMouse</Modifier> <Modifier>Control</Modifier> </Modifiers> Do neither of these work? Actually I can't...
by Hypersonic
Wed Jan 07, 2015 7:44 am
Forum: Windows Discussion Forum
Topic: 10 Year Old Software using Spacemouse Wireless (PC-Dmis)
Replies: 11
Views: 5425

Re: 10 Year Old Software using Spacemouse Wireless (PC-Dmis)

You could also copy say the JoystickTemplate.xml from %programfiles%\3Dconnexion\3DxWare\3DxWinCore64\Cfg to %appdata%\3Dconnexion\3DxWare\Cfg then rename it. Change AppCfgTemplate tags to just AppCfg tags. Change default to Default="false". Set <ExecutableName>. This way you know you're starting wi...
by Hypersonic
Wed Jan 07, 2015 6:27 am
Forum: Windows Discussion Forum
Topic: 10 Year Old Software using Spacemouse Wireless (PC-Dmis)
Replies: 11
Views: 5425

Re: 10 Year Old Software using Spacemouse Wireless (PC-Dmis)

For mousewheel have one of these as input ActionID: HIDMultiAxis_X HIDMultiAxis_Y HIDMultiAxis_Z HIDMultiAxis_Rx HIDMultiAxis_Ry HIDMultiAxis_Rz then for output ActionID: HIDMouse_Wheel For each 2Dpan axis have one of these as input ActionID: HIDMultiAxis_X HIDMultiAxis_Y HIDMultiAxis_Z HIDMultiAxis...
by Hypersonic
Fri Dec 26, 2014 8:31 am
Forum: Developer's Forum for Windows
Topic: New SpaceNavigator-to-Virtual Joystick app for games
Replies: 9
Views: 17986

Re: New SpaceNavigator-to-Virtual Joystick app for games

"...the SDK reports approx 1400 positions in total (700 in either direction)." There's a difference between number of positions and number of steps: -In the Joystick test program it displays 2000 positions (-1000 to 1000), but the step size is 8, so there are merely 256 steps. -An app may have 6553...
by Hypersonic
Thu Dec 25, 2014 7:43 am
Forum: Developer's Forum for Windows
Topic: New SpaceNavigator-to-Virtual Joystick app for games
Replies: 9
Views: 17986

Re: New SpaceNavigator-to-Virtual Joystick app for games

Well that was my main concern: Direct Input precision. That test program is a way to find that out. You can't get any more precise than 350 steps per direction as that is what the hardware spits outs. My concern is precision loss when sent to Direct Input. I'm seeing 350 steps per direction being re...