Search found 107 matches

by Hypersonic
Fri Jun 22, 2018 8:14 am
Forum: Feedback
Topic: Physical throw shape
Replies: 2
Views: 32093

Physical throw shape

While tweaking a 3DMouse for Overload I've stumbled onto the realization of the circular physical throw shape. The T.16000 joystick by comparison has a square physical throw shape. I calibrated the 3DMouse so that a full left throw corresponded to a full 1.00 in the game. (0.36 OverallScale = 0.99, ...
by Hypersonic
Fri Jun 22, 2018 7:03 am
Forum: Windows Discussion Forum
Topic: Spacenavigator for Gaming
Replies: 36
Views: 38495

Re: Spacenavigator for Gaming

What a stroke of luck, when searching for a local distributor I stumbled across one that's just a 20 minute drive away! With any luck I'll have one by this weekend. If I do manage to get one I'll probably visit Home Depot buying some parts to clamp it down.
by Hypersonic
Thu Jun 21, 2018 11:19 am
Forum: Windows Discussion Forum
Topic: Does KMJ emulator still work?
Replies: 11
Views: 7877

Re: Does KMJ emulator still work?

Actually I was doing something wrong with the xml files, just recently edited them to work. KMJ emulator seems to work just fine, I'm starting to get some newer games working with 3DMice as well.
by Hypersonic
Thu Jun 21, 2018 11:14 am
Forum: Windows Discussion Forum
Topic: Spacenavigator for Gaming
Replies: 36
Views: 38495

Re: Spacenavigator for Gaming

It would be nice if one could program a key on a keyboard. If a game requires a joystick button to be pressed then just have an otherwise unused key on the keyboard be that joystick button. 3DConnexion has basically been making mini-keyboards with a 3DMouse attached, why not just go all the way? htt...
by Hypersonic
Thu Jun 21, 2018 10:51 am
Forum: Feedback
Topic: Can I use my Spacemouse to control a drone?
Replies: 2
Views: 47726

Re: Can I use my Spacemouse to control a drone?

Drones move just like the 5DOF camera does in Google Earth. I've been using a GoPro drone and think it's rather silly to have one stick control horizontal movements, another stick control yaw and vertical movement, and yet another control for camera pitch control. Put all of that functionality on an...
by Hypersonic
Wed Jun 20, 2018 3:33 pm
Forum: Feedback
Topic: Plans for a keyboard?
Replies: 6
Views: 41670

Re: Plans for a keyboard?

Actually a keyboard with the option to snap-in 3D mice on each side would be ideal, maybe snap in 2 of these https://www.3dconnexion.com/company/industrial.html Being able to replace the puck-shaped cap with a 2DMouse housing with buttons and scroll-wheel would be an interesting option. Could call i...
by Hypersonic
Wed Jun 20, 2018 12:53 pm
Forum: Feedback
Topic: Plans for a keyboard?
Replies: 6
Views: 41670

Re: Plans for a keyboard?

Should make one with a 3D Mouse on both the left and right. A 3DMouse could be used for mutliple actions, just some examples: -3D Manipulation -Pointer control with vertical being mousescroll and tilts being button presses -Video jog wheel Imagine the possibilities: -left hand 3DMouse for 3DManipula...
by Hypersonic
Wed Jun 20, 2018 9:09 am
Forum: Windows Discussion Forum
Topic: Spacenavigator for Gaming
Replies: 36
Views: 38495

Re: Spacenavigator for Gaming

I wish I could buy one of these industrial 3D mice for desktop/laptop use (with a good clamp) https://www.3dconnexion.com/company/industrial.html About 10 newtons force through 1.5 mm throw (one direction?) About 0.171 newton-meters torque through 6deg twist (one direction?) By comparison the SpaceN...
by Hypersonic
Mon Jun 04, 2018 7:08 am
Forum: Windows Discussion Forum
Topic: Does KMJ emulator still work?
Replies: 11
Views: 7877

Re: Does KMJ emulator still work?

Back in 2011 I had many games working with the KMJ driver (just a few mentioned on this thread) http://www.jaycrowe.com/phpbb3/viewtopic.php?f=1&t=52&p=1207 Now https://www.3dconnexion.com/games is gone (only had 3 games in it) And I don't even have access to the game profile threads I made on this ...
by Hypersonic
Wed May 23, 2018 4:05 pm
Forum: Windows Discussion Forum
Topic: Spacenavigator for Gaming
Replies: 36
Views: 38495

Re: Spacenavigator for Gaming

Like non-Space Navigators, your GameNavigator contraption uses one's wrist to clamp the device down onto the desk. Though without all of the buttons which I personally rarely use as I don't want to remove my hand from the puck, instead I use my other hand to press buttons either on the keyboard (ton...
by Hypersonic
Tue May 22, 2018 3:04 pm
Forum: Windows Discussion Forum
Topic: Does KMJ emulator still work?
Replies: 11
Views: 7877

Re: Does KMJ emulator still work?

Overload (same developers who made Descent 1&2) are using rewired for input. http://guavaman.com/projects/rewired/docs/SupportedControllers.html Scrolling down to "Controllers not supported at all" It says "Controllers not supported by Raw Input, Direct Input, or XInput on Windows, or I/O Kit on OSX...
by Hypersonic
Sun Sep 18, 2016 3:46 pm
Forum: Windows Discussion Forum
Topic: HTML5 Gamepad API Doesn't work in FF
Replies: 2
Views: 3547

Re: HTML5 Gamepad API Doesn't work in FF

It works on Chromium browsers (Chrome and Opera) because the Chromium engine accesses controllers via Raw Input. If FF and other browsers would also have GamePad API access Raw Input then it would work there as well. That JavaScript joystick plugin was merely a stop-gap until GamePad API arrived. Ga...
by Hypersonic
Mon Apr 04, 2016 5:13 pm
Forum: Windows Discussion Forum
Topic: Documentation for the 3Dconnexion Navigation Library Server
Replies: 4
Views: 4848

Re: Documentation for the 3Dconnexion Navigation Library Ser

With GamePad API no plugins are required. Checkout on http://html5gamepad.com/ on Chromium browsers (Chrome,Opera) on Windows, you can independently monitor all USB HID devices like 3DMice simultaneously, just make sure you press the controller button to activate. (BTW you might see an unknown devic...
by Hypersonic
Wed Mar 30, 2016 8:54 pm
Forum: Windows Discussion Forum
Topic: Space Navigator Premiere Pro Timeline
Replies: 25
Views: 31119

Re: Space Navigator Premiere Pro Timeline

Drats, I thought it would just involve changing a line or 2 in the XML file to port to other OSs, with only minor incompatibilities such as no right mouse click on the Mac. Keycodes I'm pretty sure are cross-platform though, being USB-HID codes. Just found out that you can press ctrl mouse click to ...
by Hypersonic
Tue Mar 22, 2016 5:05 pm
Forum: Windows Discussion Forum
Topic: Space Navigator Premiere Pro Timeline
Replies: 25
Views: 31119

Re: Space Navigator Premiere Pro Timeline

I would assume that the 3DMouse XML format is the same across platforms. The keycodes should be the same across platforms. Instead of Adobe Premiere Pro.exe I think it would be a file that ends in .dmg. I'm not sure where the XML files go on Macs, maybe someone here familiar with Macs can assist. I ...