Search found 126 matches

by ettore
Mon Nov 12, 2007 1:40 pm
Forum: MacOS Discussion Forum
Topic: work around for Sketchup on case sensitive partition
Replies: 26
Views: 71823

Did you already report this specific problem to Google? I intended to, but never got to it, so no. So far I haven't even found a place to report it , but admittedly I haven't looked very hard. If it is no trouble for you, please report it, otherwise I'll try again. I'll have a look as well. Also, I...
by ettore
Mon Nov 12, 2007 11:37 am
Forum: MacOS Discussion Forum
Topic: work around for Sketchup on case sensitive partition
Replies: 26
Views: 71823

I had a quick look at this problem. At the time of development, the plug-ins folder was called "Plugins" after installation of the SketchUp app, so, yes, our plugin does search for that one name only. It seems like the latest version of SKetchUp creates a "plugins" folder instead. This is a bug now,...
by ettore
Wed Nov 07, 2007 12:59 pm
Forum: MacOS Discussion Forum
Topic: Current list of applications supported on Mac OS X
Replies: 39
Views: 172911

Re: A new application: OsiriX

rossetantoine wrote:http://www.osirix-viewer.com
checking this out right now :)
by ettore
Tue Oct 02, 2007 10:10 am
Forum: Windows Discussion Forum
Topic: Where is the modified blender source code for NDOF?
Replies: 1
Views: 4501

Check the FAQ:
viewtopic.php?t=1496
by ettore
Sat Sep 22, 2007 1:00 am
Forum: MacOS Discussion Forum
Topic: Blender
Replies: 1
Views: 6365

by ettore
Sat Sep 22, 2007 12:59 am
Forum: MacOS Discussion Forum
Topic: Got problems with Blender? Read here.
Replies: 39
Views: 152256

Got problems with Blender? Read here.

As you may know, 3Dconnexion and the Blender Foundation have worked together to start supporting our device with Blender. As of today (Sept. 20 2007) support is still at an experimental phase (read "pre-alpha") on Mac OS X, Linux and Windows. The current solution admittedly did not receive an intens...
by ettore
Wed Sep 19, 2007 9:52 am
Forum: Windows Discussion Forum
Topic: blender and space navigator pe
Replies: 3
Views: 4426

Hi teppink, sorry for the confusion. You have to understand that blender support is at the moment experimental and still a work in progress. That said, many users found the solution that 3Dconnexion and the Blender community jointly worked out pretty useful. So, I recommend you read carefully this t...
by ettore
Tue Sep 18, 2007 5:36 pm
Forum: Feedback
Topic: Blender ndof tdxinput.dll crash
Replies: 3
Views: 10774

Hi, I strongly recommend you read this entire thread:

viewtopic.php?t=1338

It's rather long but I think it's described the same issue you are experiencing, so it is worth reading.
by ettore
Sat Sep 01, 2007 1:43 pm
Forum: Feedback
Topic: 3Dconnexion/Blender Beta Feedback
Replies: 143
Views: 498544

Re: tilt & roll speeds a little slow?

I just started to play with space nav & blender, appears to work flawlessly on windows xp. (I had Visual C++ 2005 runtime components installed and did not run into the issues described by some - btw, isn't that a blender requirement on windows ?) Oh yeah, I guess it is... doh, I completely missed t...
by ettore
Wed Aug 29, 2007 1:52 pm
Forum: UNIX and Linux Discussion Forum
Topic: SpaceNavigator buttons problem, Ubuntu Blender
Replies: 21
Views: 57993

Blenderbuilds.com also hosts x64 builds: http://www.blenderbuilds.com/2007/08/05/august-build-3dconnexion-with-a-prize deep links: AMD64 blender ndof (application) http://mirror.blenderbuilds.com/linux/amd64_20070802.tar.gz AMD64 plugin: http://mirror.blenderbuilds.com/plugins/3DxBlender-linux-amd6...
by ettore
Wed Aug 29, 2007 1:40 pm
Forum: Feedback
Topic: SOLUTION for Problems with space navigator and Blender WinXP
Replies: 2
Views: 7928

thank you klogath :)

Question: Did you find that problem on all Windows builds at blenderbuilds.com or only the one labelled "3Dconnexion"?
by ettore
Wed Aug 29, 2007 12:39 pm
Forum: UNIX and Linux Discussion Forum
Topic: SpaceNavigator buttons problem, Ubuntu Blender
Replies: 21
Views: 57993

Blenderbuilds.com also hosts x64 builds: http://www.blenderbuilds.com/2007/08/05/august-build-3dconnexion-with-a-prize deep links: AMD64 blender ndof (application) http://mirror.blenderbuilds.com/linux/amd64_20070802.tar.gz AMD64 plugin: http://mirror.blenderbuilds.com/plugins/3DxBlender-linux-amd64...
by ettore
Tue Aug 28, 2007 11:14 am
Forum: UNIX and Linux Discussion Forum
Topic: SpaceNavigator buttons problem, Ubuntu Blender
Replies: 21
Views: 57993

Probably just re-stating something is already known: the mouse pointer needs to be inside the main view area when clicking the buttons. There's a bug that make that necessary for any SpaceNav event to be processed by Blender. maiatoday, Rapp_Scallion: could it be that you have many configs for blend...
by ettore
Mon Aug 27, 2007 3:24 pm
Forum: Feedback
Topic: 3Dconnexion/Blender Beta Feedback
Replies: 143
Views: 498544

mobed, try this plugin build:
http://cubelogic.org/blender/builds/200 ... debug/win/

no changes, just a few printouts in the console. Report the console output here. If that doesn't help I'll make new full blender builds.
by ettore
Fri Aug 24, 2007 11:34 am
Forum: UNIX and Linux Discussion Forum
Topic: SpaceNavigator buttons problem, Ubuntu Blender
Replies: 21
Views: 57993

I had a similar problem when I was working on the linux plugin. This is the breakdown of what I did (I don't have my Linux laptop here to double-check this right now but it should be exact): first launch blender. Then, as kidb said, make sure to assign the functions "Button 1" and "Button 2" to the ...