Search found 9 matches

by till213
Thu Aug 26, 2010 5:21 am
Forum: Developer's Forum for macOS
Topic: 3DConnexionClient framework or HID interface?
Replies: 2
Views: 62313

I have found a nice summary about all the different APIs out there (Windows, Linux, Mac) and their dis-/advantages:

http://at.or.at/hans/research/nime/hid/apis.html
by till213
Thu Aug 26, 2010 3:33 am
Forum: Developer's Forum for macOS
Topic: 3DConnexionClient framework or HID interface?
Replies: 2
Views: 62313

Browsing the forum a bit more I found a similar discussion here: http://www.3dconnexion.com/forum/viewtopic.php?t=3651 On Windows the same question came up: Raw Input (aka "WM_INPUT") method vs proprietary 3Dconnection SDK. Even though the Raw Input method (using the MS APIs) does not resp...
by till213
Mon Aug 23, 2010 3:02 pm
Forum: Developer's Forum for macOS
Topic: 64bit Framework available (again)?
Replies: 4
Views: 73240

I found the bugger: the 3DconnexionClient framework which installed with v 1.6.1 seems to be buggy, the 64-bit support "got lost"! I downgraded to version 1.6.0 ("Also show archived* software" checked on download page) and here we go: xy-imac:Current tknoll$ pwd /Library/Framewor...
by till213
Mon Aug 23, 2010 2:09 pm
Forum: Developer's Forum for macOS
Topic: 64bit Framework available (again)?
Replies: 4
Views: 73240

Hmmm, that's funny, I just stumbled over the following (older) PDF (google: "3DConnexionClient 64 bit mac"): http://www.servodata.com.pl/ftp/3dconnexion/Release_Notes-All_Platforms-200805.pdf According to chapter 4.4.2 "Changes to 3DxMacWare v. 1.5.0 since 1.4.0" "New 64-bit...
by till213
Mon Aug 23, 2010 2:02 pm
Forum: Developer's Forum for macOS
Topic: 64bit Framework available (again)?
Replies: 4
Views: 73240

For the record: xy-imac:Current tknoll$ pwd /Library/Frameworks/3DconnexionClient.framework/Versions/Current xy-imac:Current tknoll$ otool -L -arch all 3DconnexionClient 3DconnexionClient ( architecture ppc ): /Library/Frameworks/3DconnexionClient.framework/Versions/A/3DconnexionClient (compatibilit...
by till213
Mon Aug 23, 2010 6:43 am
Forum: MacOS Discussion Forum
Topic: Spacenavigator & Blender 2.5
Replies: 10
Views: 22150

However I can confirm that the plugin provided by 3Dconnexion "MacWare 1.6.1" works with Blender 2.49 on Mac (10.6.4).
by till213
Mon Aug 23, 2010 6:04 am
Forum: Developer's Forum for macOS
Topic: 3DConnexionClient framework or HID interface?
Replies: 2
Views: 62313

3DConnexionClient framework or HID interface?

Hello, a second quick question just popped up: what is the preferred API to interface on a Mac? - The "Apple HID API" http://developer.apple.com/mac/library/documentation/DeviceDrivers/Conceptual/HID/intro/intro.html (I have no experience with that yet whatsoever) - Or the 3DConnexionClien...
by till213
Mon Aug 23, 2010 5:50 am
Forum: Developer's Forum for macOS
Topic: 64bit Framework available (again)?
Replies: 4
Views: 73240

Here is another thread I ran across while doing some research: http://www.3dconnexion.com/forum/viewtopic.php?t=3214 It is about that the SpaceNavigator apparently does not run "in 64 bit mode" (I did not even know that you can toggle the Mac kernel to run in 32 bit mode only?). The thread...
by till213
Mon Aug 23, 2010 3:15 am
Forum: Developer's Forum for macOS
Topic: 64bit Framework available (again)?
Replies: 4
Views: 73240

64bit Framework available (again)?

Hello all, my goal: on Mac OS X (10.6.4) I want to link my Qt application against the 3DConnection Client framework. So my first test was to setup an example project and weak-link against the framework, as done in the Cocoa XCode example project, by passing the proper argument to the linker. Eventua...