Search found 111 matches

by Hypersonic
Mon Jun 22, 2020 10:35 am
Forum: Feedback
Topic: Exploring Earth with a 3DMouse
Replies: 2
Views: 360

Re: Exploring Earth with a 3DMouse

After a 5 year hiatus I've been creating quite a few new Cesium videos, I might as well link to the playlist as I keep adding more: https://www.youtube.com/watch?v=xZdHOEymqzc&list=PLu7ubzox5Ny6JIhF_tfsOuCMDtsro6ENh&index=19&t=0s Space Navigator lives up to its name, navigating Space! Don't leave Ea...
by Hypersonic
Fri Jun 19, 2020 9:59 pm
Forum: Feedback
Topic: Exploring Earth with a 3DMouse
Replies: 2
Views: 360

Exploring Earth with a 3DMouse

Cesium just enabled underground viewing, so I thought I'd check it out with my 3DMouse Cesium plugin (1st 3 minutes is with a 3DMouse, last minute was with keyboard just to skim the surface at a constant altitude.) https://www.youtube.com/watch?v=xZdHOEymqzc I remember the reason I bought my first 3...
by Hypersonic
Fri Jun 19, 2020 9:41 pm
Forum: Feedback
Topic: 3DMouse gaming videos
Replies: 0
Views: 81

3DMouse gaming videos

Made a webpage awhile back with many playlists of YouTube videos all with 3DMouse gaming. I believe all are 4K 60. Many of them are 90's games. A few newer ones which are all Valve productions (Portal 1, Half Life 2, Left for Dead 1.) I still have alot more to upload sitting on my harddrives that I ...
by Hypersonic
Fri Jun 19, 2020 9:21 pm
Forum: Feedback
Topic: Moving in one axis limits the range of others
Replies: 4
Views: 16470

Re: Moving in one axis limits the range of others

I did discover the specific limitations to sub 1.0 scales and posted on this other thread https://www.3dconnexion.com/forum/viewtopic.php?f=8&p=70270#p70270 So why set less than 1? Access to more control input levels per axis for finer control (I had it set low for fast Descent, around 0.37) https:/...
by Hypersonic
Sat Jul 14, 2018 7:29 am
Forum: Windows Discussion Forum
Topic: Remove Frame Rate Cap?
Replies: 2
Views: 1320

Re: Remove Frame Rate Cap?

Many 2DMouse drivers feature adjustable polling rates, up to 1000hz. It would be nice to see this in future 3DConnexion products. VR standard is 90fps, so it would be nice to have all input devices be able to match this at least, if not 144hz.
by Hypersonic
Thu Jul 05, 2018 1:06 pm
Forum: Developer's Forum for Windows
Topic: Confilic Between Xbox-360 & Spacemouse
Replies: 14
Views: 39021

Re: Confilic Between Xbox-360 & Spacemouse

I'm not sure about the 'select the class' step, but after entering device manager into the start menu one can goto straight to view->devices by connection. I noticed that one can't disable the HID Keyboard device, but one can disable the HID-compliant game controller and HID-compliant mouse. Indeed ...
by Hypersonic
Tue Jul 03, 2018 3:20 pm
Forum: Feedback
Topic: Unity 5 Support
Replies: 8
Views: 52927

Re: Unity 5 Support

Rewired supports the SpacePilot Pro as well as many other 3DMice (as well as many other types of controllers.)
https://guavaman.com/projects/rewired/d ... llers.html
Supports 4,5,2017,2018 versions of Unity (game and editor.)
by Hypersonic
Sat Jun 30, 2018 3:57 pm
Forum: Developer's Forum for Windows
Topic: Direct Input axis format
Replies: 20
Views: 28205

Re: Direct Input axis format

I believe there is a hierarchy for XML files with the ones in %appdata% executed last, so they can override any xml files before them. They can even augment. For example Google Earth, it uses the one in %programfiles%, and if you want a slight change it'll put the slight change XML in %appdata% For ...
by Hypersonic
Fri Jun 29, 2018 12:42 pm
Forum: Developer's Forum for Windows
Topic: Direct Input axis format
Replies: 20
Views: 28205

Re: Direct Input axis format

Lots of words you can make with hex alpha digits https://github.com/tmk/tmk_keyboard/issues/150 dead beef cafe feed I supppose it's used mostly for prototypes? I did test the other 2 3DMice, I'll be sure to email you the results. There are at least 3 transport protocols to choose from in the XML fil...
by Hypersonic
Fri Jun 29, 2018 6:59 am
Forum: Developer's Forum for Windows
Topic: Direct Input axis format
Replies: 20
Views: 28205

Re: Direct Input axis format

In that case I think I'll install Unity, lots of cool games using it. DI data from old Space Navigator (firmware 4.04) Identifier 0463beef (046d vendor, beef product) hmm, maybe it's high in protein! Device type FirstPerson (HID's multi-axis) Axis count 7 (where's the 7th?) Button count 4 (where are...
by Hypersonic
Thu Jun 28, 2018 11:54 pm
Forum: Feedback
Topic: Physical throw shape
Replies: 2
Views: 32287

Re: Physical throw shape

I started playing with Windows game controllers and made a few throw boundary discoveries of the Space Navigator Windows start -> Game controllers -> properties button Exe: rundll32.exe Translations: 0.37 scale Rotations: 0.37 scale -You can maximize 1 axis at a time, but not 2 or more simultaneousl...
by Hypersonic
Thu Jun 28, 2018 11:23 pm
Forum: Developer's Forum for Windows
Topic: Direct Input axis format
Replies: 20
Views: 28205

Re: Direct Input axis format

I should use Unity, it appears to be a popular engine for games these days, along with the Unreal engine. Are these Unity downloads on a trial period? https://unity3d.com/get-unity/download/archive Thanks, I'll try out the builds on the various 3DMice I have and see if I get different results. I got...
by Hypersonic
Thu Jun 28, 2018 10:08 am
Forum: Developer's Forum for Windows
Topic: Direct Input axis format
Replies: 20
Views: 28205

Re: Direct Input axis format

I have 2 different Space Navigators (different firmwares.) Do you have a test program for rewired I could try, that shows direct input readings you get from the controllers? I remember in Chrome before they fixed it, I'd get different value ranges from each of the Space Navigators. Perhaps also one ...
by Hypersonic
Wed Jun 27, 2018 11:08 pm
Forum: Developer's Forum for Windows
Topic: Direct Input axis format
Replies: 20
Views: 28205

Re: Direct Input axis format

Sorry, I must have missed the 'my' in front of 'rewired input plugin for unity' link! I just figured that Overload solely relied on Rewired by looking at the version update, I see now that I was mistaken. I'm surprised that the 3DMouse worked in the first release version, maybe via Direct Input. I'v...
by Hypersonic
Wed Jun 27, 2018 4:31 pm
Forum: Developer's Forum for Windows
Topic: Direct Input axis format
Replies: 20
Views: 28205

Re: Direct Input axis format

Space Navigator is supported on Windows, OSX, and Linux according to the chart here http://guavaman.com/projects/rewired/docs/SupportedControllers.html Overload uses Rewired in Unity, and it works well with a Space Navigator https://playoverload.com/overload-version-0-9-build-117-now-steam/ I have e...