Search found 107 matches

by Hypersonic
Sat Jul 14, 2018 7:29 am
Forum: Windows Discussion Forum
Topic: Remove Frame Rate Cap?
Replies: 2
Views: 1054

Re: Remove Frame Rate Cap?

Many 2DMouse drivers feature adjustable polling rates, up to 1000hz. It would be nice to see this in future 3DConnexion products. VR standard is 90fps, so it would be nice to have all input devices be able to match this at least, if not 144hz.
by Hypersonic
Thu Jul 05, 2018 1:06 pm
Forum: Developer's Forum for Windows
Topic: Confilic Between Xbox-360 & Spacemouse
Replies: 12
Views: 31640

Re: Confilic Between Xbox-360 & Spacemouse

I'm not sure about the 'select the class' step, but after entering device manager into the start menu one can goto straight to view->devices by connection. I noticed that one can't disable the HID Keyboard device, but one can disable the HID-compliant game controller and HID-compliant mouse. Indeed ...
by Hypersonic
Tue Jul 03, 2018 3:20 pm
Forum: Feedback
Topic: Unity 5 Support
Replies: 8
Views: 41957

Re: Unity 5 Support

Rewired supports the SpacePilot Pro as well as many other 3DMice (as well as many other types of controllers.)
https://guavaman.com/projects/rewired/d ... llers.html
Supports 4,5,2017,2018 versions of Unity (game and editor.)
by Hypersonic
Sat Jun 30, 2018 3:57 pm
Forum: Developer's Forum for Windows
Topic: Direct Input axis format
Replies: 20
Views: 25785

Re: Direct Input axis format

I believe there is a hierarchy for XML files with the ones in %appdata% executed last, so they can override any xml files before them. They can even augment. For example Google Earth, it uses the one in %programfiles%, and if you want a slight change it'll put the slight change XML in %appdata% For ...
by Hypersonic
Fri Jun 29, 2018 12:42 pm
Forum: Developer's Forum for Windows
Topic: Direct Input axis format
Replies: 20
Views: 25785

Re: Direct Input axis format

Lots of words you can make with hex alpha digits https://github.com/tmk/tmk_keyboard/issues/150 dead beef cafe feed I supppose it's used mostly for prototypes? I did test the other 2 3DMice, I'll be sure to email you the results. There are at least 3 transport protocols to choose from in the XML fil...
by Hypersonic
Fri Jun 29, 2018 6:59 am
Forum: Developer's Forum for Windows
Topic: Direct Input axis format
Replies: 20
Views: 25785

Re: Direct Input axis format

In that case I think I'll install Unity, lots of cool games using it. DI data from old Space Navigator (firmware 4.04) Identifier 0463beef (046d vendor, beef product) hmm, maybe it's high in protein! Device type FirstPerson (HID's multi-axis) Axis count 7 (where's the 7th?) Button count 4 (where are...
by Hypersonic
Thu Jun 28, 2018 11:54 pm
Forum: Feedback
Topic: Physical throw shape
Replies: 2
Views: 24664

Re: Physical throw shape

I started playing with Windows game controllers and made a few throw boundary discoveries of the Space Navigator Windows start -> Game controllers -> properties button Exe: rundll32.exe Translations: 0.37 scale Rotations: 0.37 scale -You can maximize 1 axis at a time, but not 2 or more simultaneousl...
by Hypersonic
Thu Jun 28, 2018 11:23 pm
Forum: Developer's Forum for Windows
Topic: Direct Input axis format
Replies: 20
Views: 25785

Re: Direct Input axis format

I should use Unity, it appears to be a popular engine for games these days, along with the Unreal engine. Are these Unity downloads on a trial period? https://unity3d.com/get-unity/download/archive Thanks, I'll try out the builds on the various 3DMice I have and see if I get different results. I got...
by Hypersonic
Thu Jun 28, 2018 10:08 am
Forum: Developer's Forum for Windows
Topic: Direct Input axis format
Replies: 20
Views: 25785

Re: Direct Input axis format

I have 2 different Space Navigators (different firmwares.) Do you have a test program for rewired I could try, that shows direct input readings you get from the controllers? I remember in Chrome before they fixed it, I'd get different value ranges from each of the Space Navigators. Perhaps also one ...
by Hypersonic
Wed Jun 27, 2018 11:08 pm
Forum: Developer's Forum for Windows
Topic: Direct Input axis format
Replies: 20
Views: 25785

Re: Direct Input axis format

Sorry, I must have missed the 'my' in front of 'rewired input plugin for unity' link! I just figured that Overload solely relied on Rewired by looking at the version update, I see now that I was mistaken. I'm surprised that the 3DMouse worked in the first release version, maybe via Direct Input. I'v...
by Hypersonic
Wed Jun 27, 2018 4:31 pm
Forum: Developer's Forum for Windows
Topic: Direct Input axis format
Replies: 20
Views: 25785

Re: Direct Input axis format

Space Navigator is supported on Windows, OSX, and Linux according to the chart here http://guavaman.com/projects/rewired/docs/SupportedControllers.html Overload uses Rewired in Unity, and it works well with a Space Navigator https://playoverload.com/overload-version-0-9-build-117-now-steam/ I have e...
by Hypersonic
Tue Jun 26, 2018 8:54 am
Forum: Windows Discussion Forum
Topic: Space Navigator as joystick in Microsoft FSX Flight Sim
Replies: 5
Views: 4610

Re: Space Navigator as joystick in Microsoft FSX Flight Sim

Aspirant and Masterson, this link works for you?
https://www.3dconnexion.com/forum/viewt ... =37&t=7340

The Space Navigator was very smooth/fluid when I tried it in Half Life 2, it all depends on your settings.
by Hypersonic
Sun Jun 24, 2018 8:17 am
Forum: Windows Discussion Forum
Topic: Spacenavigator for Gaming
Replies: 32
Views: 29441

Re: Spacenavigator for Gaming

I just got 4 modern 6DOF games (each of which has VR as an option) working with the most recent KMJ driver and Space Navigator. Overload (from the creators of Descent 1&2) Descent Underground (early access version, still in development) Sub Level Zero (6DOF game with procedurally generated environme...
by Hypersonic
Sat Jun 23, 2018 6:34 am
Forum: Feedback
Topic: Physical throw shape
Replies: 2
Views: 24664

Re: Physical throw shape

I suppose that when extending to 3D the 3DMouse physical throw shape is actually cylindrical (the shape of the stoppers) rather than spherical. The only way to get maximum input was to clamp the 3DMouse to prevent it from sliding on the table, so while doing the testing I clamped it by holding it wi...
by Hypersonic
Fri Jun 22, 2018 8:58 am
Forum: Windows Discussion Forum
Topic: Spacenavigator for Gaming
Replies: 32
Views: 29441

Re: Spacenavigator for Gaming

I hope so! As it has no buttons, is there an accessory to plug the USB cable into which does add buttons? Unfortunately some applications require at the very least button0 to be pressed to function at all (sometimes just to alert it of it's presence.) Is it possible to have a keyboard key or mouse b...