Search found 157 matches

by mbonk
Thu Feb 13, 2020 10:53 pm
Forum: Windows Discussion Forum
Topic: 3DS Max move locked camera
Replies: 12
Views: 3085

Re: 3DS Max move locked camera

vinigor wrote:
Tue Feb 11, 2020 3:36 am
Only target-cameras are moving...
Sorry, that we missed this...
by mbonk
Thu Feb 13, 2020 10:50 pm
Forum: Windows Discussion Forum
Topic: 3DS Max move locked camera
Replies: 12
Views: 3085

Re: 3DS Max move locked camera

vinigor wrote:
Thu Feb 13, 2020 9:30 pm
I found another interesting bug. It happens with not locked cameras when automatic vertical tilt correction is on. It even happens when the driver is stopped. Only uninstalling helps.
https://drive.google.com/open?id=1jA-70 ... L3HvN3pGT7
Very strange. Thank you for reporting this.
by mbonk
Mon Feb 10, 2020 10:29 pm
Forum: Windows Discussion Forum
Topic: 3DS Max move locked camera
Replies: 12
Views: 3085

Re: 3DS Max move locked camera

tehamnes wrote:
Sat Feb 08, 2020 5:05 am
Locked cameras are still moving with 3dxware 10.6.5. (3ds max 2020 and wireless spacemouse)
Or am I missing some setting?
Please give us a testcase so that we can reproduce the issue.
by mbonk
Fri Jan 17, 2020 6:44 am
Forum: Windows Discussion Forum
Topic: Maya objects disapearing when construction history is on.
Replies: 8
Views: 1609

Re: Maya objects disapearing when construction history is on.

tneveu1 wrote:
Tue Jan 07, 2020 6:21 pm
[…] I did a test earlier where i just created 4 cubes, saved the scene and reloaded. When I did only one of them was there. […]
If its of any consolation I can reproduce this issue.
As a matter of interest what is the Viewport 2.0 rendering engine set to?
by mbonk
Tue Jan 14, 2020 3:28 am
Forum: Windows Discussion Forum
Topic: New Driver causing all sorts of issues
Replies: 24
Views: 4317

Re: New Driver causing all sorts of issues

hughwyeth wrote:
Tue Jan 14, 2020 2:47 am
Yes all axis are reversed for me too, having to "invert" each one […]
Are the axes all reversed, or is the navigation mode in 3Dconnexion Properties set to 'Object Mode'?
by mbonk
Fri Jan 10, 2020 2:52 am
Forum: Windows Discussion Forum
Topic: New Driver causing all sorts of issues
Replies: 24
Views: 4317

Re: New Driver causing all sorts of issues

hughwyeth wrote:
Fri Jan 10, 2020 2:16 am
Hi-uploaded the contents here- https://we.tl/t-pJPM4zEvpM
Thanks nothing unusual there. Can I have %appdata%\3Dconnexion\3DxWare as well.
by mbonk
Fri Jan 10, 2020 2:43 am
Forum: Windows Discussion Forum
Topic: New Driver causing all sorts of issues
Replies: 24
Views: 4317

Re: New Driver causing all sorts of issues

hughwyeth wrote:
Fri Jan 10, 2020 2:17 am
It's similar to this- but seems to be the same view as the camera and switches between zoomed in and out?
Sounds like it - at the end of navigation when you let go of the cap?
by mbonk
Fri Jan 10, 2020 12:41 am
Forum: Windows Discussion Forum
Topic: Bug with 3ds Max
Replies: 4
Views: 1657

Re: Bug with 3ds Max

We can reproduce this issue and are working on a fix.
by mbonk
Fri Jan 10, 2020 12:32 am
Forum: Windows Discussion Forum
Topic: New Driver causing all sorts of issues
Replies: 24
Views: 4317

Re: New Driver causing all sorts of issues

Another issue- the preference for camera mode- object/target camera/camera seems to reset with every instance of Max that is run, defaulting back to object mode - a mode which i will never use! I cannot reproduce this: The default navigation mode for 3ds Max is 'Target Camera Mode'. Would you zip u...
by mbonk
Fri Jan 10, 2020 12:20 am
Forum: Windows Discussion Forum
Topic: New Driver causing all sorts of issues
Replies: 24
Views: 4317

Re: New Driver causing all sorts of issues

Vivifyer wrote:
Thu Jan 09, 2020 5:43 pm
mbonk wrote:
Thu Jan 09, 2020 5:33 am
It looks like the issues with panning are related to the near clipping plane distance.
correct.[…]
This will be fixed next release.
by mbonk
Fri Jan 10, 2020 12:16 am
Forum: Windows Discussion Forum
Topic: New Driver causing all sorts of issues
Replies: 24
Views: 4317

Re: New Driver causing all sorts of issues

Hey guys, […]In addition, the view will jump forward and backwards randomly, though when rendered will be the correct view.[…] I am uncertain if I am seeing this issue. I have a viewport looking through a light, which will randomly switch to perspective and back again (the same seems to apply when ...
by mbonk
Thu Jan 09, 2020 5:33 am
Forum: Windows Discussion Forum
Topic: New Driver causing all sorts of issues
Replies: 24
Views: 4317

Re: New Driver causing all sorts of issues

Vivifyer wrote:
Thu Jan 09, 2020 1:25 am
in 3dsmax using viewport clipping to stop flickering on big scenes 100% inhibits your ability to pan with the spacemouse. the moment you turn clipping off it goes back to working.
It looks like the issues with panning are related to the near clipping plane distance.
by mbonk
Thu Jan 09, 2020 5:19 am
Forum: Windows Discussion Forum
Topic: The latest driver 10.6.4 issue with 3DMouse Pro and 3ds Max
Replies: 1
Views: 1221

Re: The latest driver 10.6.4 issue with 3DMouse Pro and 3ds Max

Can you send me the contents of your %localappdata%\3Dconnexion\3DxWare

In what sort of view were the up/down movements being ignored? Perspective? Target Camera? Is the issue specific to a model?

Would you please specify a test case that we can follow to reproduce the issue.
by mbonk
Thu Jan 09, 2020 3:30 am
Forum: Windows Discussion Forum
Topic: New Driver causing all sorts of issues
Replies: 24
Views: 4317

Re: New Driver causing all sorts of issues

I also had a lot of issues with the new driver with Maya. In fact, it was making models NOT display when I loaded a previous file. It was very weird. I also went back to 10.6.0 and it seems fine again. Could you please specify the issues you had and if possible supply a simply model file that illus...
by mbonk
Fri Feb 02, 2018 12:23 am
Forum: Developer's Forum for Windows
Topic: 3Dconnexion win32 api messages with NX
Replies: 2
Views: 10199

Re: 3Dconnexion win32 api messages with NX

Indeed all it takes is for the NX code for the 3dmouse to check for a WM_QUIT in the message queue using PeekMessage(). One of the things you might like to try is to define your own quit message and post it to the threads message queue i.e. // If the message needs to be unique use RegisterWindowMess...