Search found 6 matches
- Wed Mar 04, 2020 3:13 am
- Forum: Developer's Forum for Windows
- Topic: TDx.TDxInput.dll for .NET 4.0
- Replies: 17
- Views: 31862
Re: TDx.TDxInput.dll for .NET 4.0
I recall seeing separate project that had support for 3Dconnexion device in Unity. Search for "SpaceNavigator" or "3Dconnexion" the Unity "Asset Store". Perhaps you can find an example that fits what you're working on. The Asset Store product your speak of is broken. I...
- Fri Nov 08, 2019 5:47 am
- Forum: Developer's Forum for Windows
- Topic: TDx.TDxInput.dll for .NET 4.0
- Replies: 17
- Views: 31862
Re: TDx.TDxInput.dll for .NET 4.0
The TestSiapp example app needs window (Form) focus to receive input. I wonder if you have any hints how to make it work while unfocused?
- Mon Oct 28, 2019 7:02 am
- Forum: Developer's Forum for Windows
- Topic: TDx.TDxInput.dll for .NET 4.0
- Replies: 17
- Views: 31862
- Mon Oct 28, 2019 1:12 am
- Forum: Developer's Forum for Windows
- Topic: TDx.TDxInput.dll for .NET 4.0
- Replies: 17
- Views: 31862
Re: TDx.TDxInput.dll for .NET 4.0
Hi NGomes, thanks for the responding. perhaps one approach is to create a managed assembly (in C#, say) and create a wrapper to the native 3D mouse driver API. So the assembly would then open a window in the background to receive input? Is there absolutely no way to avoid the creation of a window? A...
- Thu Oct 24, 2019 8:59 am
- Forum: Developer's Forum for Windows
- Topic: TDx.TDxInput.dll for .NET 4.0
- Replies: 17
- Views: 31862
Re: TDx.TDxInput.dll for .NET 4.0
I have returned to the problem of implementing SpaceNavigator input in .NET 4.0 Unity builds. I am looking at the TestSiapp example. So far I've imported siappdll and Siapp.cs into Unity. I am now trying to recreate the functionality of Form1.cs and here I get stuck. The Form1 class inherits from Fo...
- Sat Mar 23, 2019 5:37 am
- Forum: Developer's Forum for Windows
- Topic: TDx.TDxInput.dll for .NET 4.0
- Replies: 17
- Views: 31862
TDx.TDxInput.dll for .NET 4.0
I have been using the SpaceNavigator in Unity (the game engine) successfully for some time, but now that Unity is deprecating .NET 3.5 it is no longer possible to build working applications using SpaceNavigator. That is a shame. I am using the "SpaceNavigator Driver" extension available on...