Here is a video of the game so far;
https://youtu.be/5e66M4PPmU8
PM me if you are interested in trying it out...
Search found 7 matches
- Fri Jun 30, 2017 2:26 pm
- Forum: Windows Discussion Forum
- Topic: Looking for video game play testers
- Replies: 3
- Views: 4589
- Sun Jun 18, 2017 11:33 pm
- Forum: Windows Discussion Forum
- Topic: Looking for video game play testers
- Replies: 3
- Views: 4589
Re: Looking for video game play testers
PM sent. Thanks!richard.aubin wrote:I'm "game" to beta test for you!
-- Brad
- Tue May 30, 2017 3:55 am
- Forum: Feedback
- Topic: Can we please get rid of the SPAM?
- Replies: 5
- Views: 11735
Re: Can we please get rid of the SPAM?
Thank you!
- Tue May 30, 2017 2:41 am
- Forum: Feedback
- Topic: Can we please get rid of the SPAM?
- Replies: 5
- Views: 11735
Can we please get rid of the SPAM?
It is making the board unreadable.
- Sun May 28, 2017 11:41 pm
- Forum: Windows Discussion Forum
- Topic: Looking for video game play testers
- Replies: 3
- Views: 4589
Looking for video game play testers
Hello! I am developing a video game that requires the use of the Space Mouse as a game controller. I am at a point where I would like to have feedback on the game play and the viability of the game as a product. I am looking for constructive feedback (e.g. " I think that the enemies on level 2 ...
- Wed Feb 15, 2017 3:31 am
- Forum: Feedback
- Topic: Unity 5 Support
- Replies: 8
- Views: 59944
Re: Unity 5 Support
Yes. it works well except for the problem that I mentioned, which is a big issue for me. I have been trying to work on my own solution using raycasting to determine if the player has bumped into something or not, but so far have not been successful. Are you aware of any video games made specifically...
- Wed Feb 15, 2017 1:43 am
- Forum: Feedback
- Topic: Unity 5 Support
- Replies: 8
- Views: 59944
Re: Unity 5 Support
The fork is a 404. Was your playmode the same as the playmode in Patrick Hogenboom's playmode? My problem is that with Patrick's driver in playmode that the player character does not interact with any Unity colliders (player goes through walls instead of bumping into them). Any plans to intergrate t...