- Application main thread
- MainWindow(hidden)
- RenderWindow (DirectX)
- (Additional render windows) (DirectX)
- MainWindow(hidden)
Search found 4 matches
- Thu Aug 11, 2016 5:25 am
- Forum: Developer's Forum for Windows
- Topic: Do not receive event properly (multi window / multi device)
- Replies: 1
- Views: 7834
Re: Do not receive event properly (multi window / multi devi
To clarify:
- Thu Aug 11, 2016 5:21 am
- Forum: Developer's Forum for Windows
- Topic: Do not receive event properly (multi window / multi device)
- Replies: 1
- Views: 7834
Do not receive event properly (multi window / multi device)
Hi! Still struggeling with this API. The scenario is like following: Application main thread MainWindow(hidden) RenderWindow (DirectX) (Additional render windows) I need to be able to read the input from two devices, so i cannot use SiGrabDevice, because when I do, both devices act as a single devic...
- Wed Aug 10, 2016 2:23 am
- Forum: Developer's Forum for Windows
- Topic: Uneven reading frequency at start of application
- Replies: 1
- Views: 6701
Re: Uneven reading frequency at start of application
Seems this only happens in debug so it might have to do with the windows message pump.
- Tue Aug 09, 2016 5:25 am
- Forum: Developer's Forum for Windows
- Topic: Uneven reading frequency at start of application
- Replies: 1
- Views: 6701
Uneven reading frequency at start of application
Hi! I'm more or less finished with my integration with the 3DxWare SDK. However I have a problem: At the start of my application, I get the proper readings (from window messages) but with pretty uneven frequency. Switching to another application and back (ie Alt-TAB) resolves the problem and I get e...