Search found 6 matches
- Fri Oct 30, 2015 5:42 pm
- Forum: MacOS Discussion Forum
- Topic: 10.2.4 Drivers killed Google Earth compatibility
- Replies: 5
- Views: 9549
Re: 10.2.4 Drivers killed Google Earth compatibility
I see. So Google gave you the wrong drivers. A customer noticed in June. You released a new driver. It is now November. Hard to believe Google couldnt provide you with the right drivers since then.... If no one is home in QA at 3DConnexion, then let your customers do some beta testing. Label a drive...
- Tue Oct 27, 2015 3:14 am
- Forum: MacOS Discussion Forum
- Topic: 10.2.4 Drivers killed Google Earth compatibility
- Replies: 5
- Views: 9549
Re: 10.2.4 Drivers killed Google Earth compatibility
Note that still in Google Earth, left and right buttons of Spacenavigator do appear to work, so the driver does at least recognize Google Earth, even though it has turned the most of my spacenavigator into a brick. To test, I have them buttons to "Show Popup Menu" and "RM Tools" ...
- Tue Oct 27, 2015 3:01 am
- Forum: MacOS Discussion Forum
- Topic: 10.2.4 Drivers killed Google Earth compatibility
- Replies: 5
- Views: 9549
10.2.4 Drivers killed Google Earth compatibility
Mac OS 10.9.5
3DxWare 10.2.4
SpaceNavigator 4.20
Google Earth 7.1.5.1557
Preferences > Navigation > Non Mouse Controller : Enable Controller is checked
SpaceNavigator no longer works in Google Earth with this new driver.
(luckily still works with Sketchup...)
3DxWare 10.2.4
SpaceNavigator 4.20
Google Earth 7.1.5.1557
Preferences > Navigation > Non Mouse Controller : Enable Controller is checked
SpaceNavigator no longer works in Google Earth with this new driver.
(luckily still works with Sketchup...)
- Thu Jul 26, 2012 3:40 pm
- Forum: MacOS Discussion Forum
- Topic: What app would you like to see supported on Mac OS X?
- Replies: 232
- Views: 1500975
Re: What app would you like to see supported on Mac OS X?
I vote for Unity !
But in fact I'd like to see you supply standard joystick drivers rather than do anything Unity specific.
See this thread for details.
But in fact I'd like to see you supply standard joystick drivers rather than do anything Unity specific.
See this thread for details.
- Thu Jul 26, 2012 3:35 pm
- Forum: MacOS Discussion Forum
- Topic: Is SpaceNavigator Really a HID device on Mac OS ?
- Replies: 7
- Views: 17804
Re: Is SpaceNavigator Really a HID device on Mac OS ?
Hello 3DConnexion - would it not be great if you could have your drivers (at least optionally, but perhaps "as well") expose the SpaceNavigator as a regular joystick (like the Logitech Extreme, the G27 Racing wheel or any number of other HID devices) This way Unity users wouldn't have thes...
- Sun Jun 10, 2012 1:42 am
- Forum: MacOS Discussion Forum
- Topic: Is SpaceNavigator Really a HID device on Mac OS ?
- Replies: 7
- Views: 17804
Is SpaceNavigator Really a HID device on Mac OS ?
Trying to read analog Spacenavigator axis values (for any of the 6 axes) in Unity - a 3D game engine. Not working. Config: Mac OS 10.7.4, Unity 3.5.2f2 (free version), 3Dconnexion driver 1.7.1, Firmware 4.2 (i.e. all latest) I also have connected a Logitech "Wingman Extreme 3D" joystick (4...