DKP wrote:Dear Sirs,
You folks are BRILLIANT!!! I have recently purchased a SpaceNavigator and it is an amazing human to computer interface! The multiple axies of rotation, the directional control...all fantastic!
You folks are IDIOTS!!! You don't have it configured to work as a game controller? How big is the market for this kind of controller as a C.A.D. device? A few thousand? Maybe a few tens of thousands?
Do you have any idea how many people play World of Warcraft? MILLIONS! Over 8,000,000 people play that one game alone! And it's only one of many MMORPGs. And controlling your "character" in games like World of Warcraft is EXACTLY like the control you advertise your SpaceNavigator for. Furter, the cost of the SpaceNavigator is quite in line with what many avid gamers are willing to pay for an excellent game controller.
Mind you, I'm not saying you should NOT support the various C.A.D. applications. If you want to support C.A.D. applications, as a charity, fine. But unless you have some kind of religious aversion to making a ton of money, the VERY FIRST thing you should be working on is making this controller game-ready.
P.S. Thanks to the handy add on software created by another of your customers, I'm able to use the SpaceNavigator as one of the beta testers in the soon to be released game "Age of Conan".
dale wrote:This type of 3d device has been used in CAD for decades, long before any of your games existed. The games offer new potential for sales, but the original hardware existed for CAD long ago.
They use to cost thousands, not hundreds.
jwick wrote:The first commercial product was the Spaceball 1003. 1988. $3500 comes to mind, but my memory may be fading. It quickly fell to less than $2000, where it stood into the early 90's then continued to fall with various models.
jwick wrote:It's a Coke vs. Pepsi thing. People get used to one or the other. There is no difference in capability. Each shape can be used equally as well as the other.
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