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 3Dconnexion.com Forum Index » Mac OS X Discussion Forum » Got problems with Blender? Read here.
 Goto page Previous  1, 2 The time now is Thu Sep 02, 2010 6:35 am 

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PostPosted: Wed Jun 04, 2008 10:57 am    Post subject: Re: 5DOF in Blender - why ?  Reply with quote  

ettore
Moderator
Moderator


Joined: 14 Mar 2007
Posts: 127
Location: SF Bay Area, CA

Headroom wrote:
So my 1st question would be who would I need to write to for this feature request.

The development mailing list is where all the design decisions are discussed, so that's the best (and only AFAIK) place:

http://lists.blender.org/mailman/listinfo/bf-committers

Headroom wrote:
My second question relates to the beta state of the driver/plugin for Blender. Is there a roadmap as to when a final version can be expected and what fixes/features will be included ?

We found a few bugs in the 2.46 release concerning NDOF control, and we are trying to fix them. I don't know a release date at the moment: I'd say stay tuned on this forum, our website blender page, and also on graphicall.org for possible new builds of blender and the plugins.
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ettore pasquini
software engineer
3Dconnexion, inc.

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PostPosted: Fri Dec 19, 2008 9:32 pm    Post subject: re-mapping buttons for blender  Reply with quote  

gilbenl



Joined: 19 Dec 2008
Posts: 1

So, Santa came early, and after months of debating if I could justify dumping $50 on a college budget, I have my spacenavigator! With a bit of reading, I was able to get it set up, configured perfectly, and have been very productive in blender ever since (definitely 20% or more as claimed!). That being said, I am slightly frustrated with my inability to re-map the buttons on the device. I would like to set them up to be button 1- fit (equiv. to Fn-.) and button 2- tab (to enter edit mode). To attempt this, I created a custom profile for blender, then I used the buttons tab, and selected fit for button one and a custom macro mapped to tab for button two. Well, I cranked up the blend-o-matic, and the buttons still retain their original function. Que pasa? Can they indeed be re-mapped, or am I whizzing in the wind here?

Specs:
MBP 2.0 Ghz 2 Mb Ram
OS X 10.4.11
Blender 2.47, most up-to-date device plug-in avail.

Thanks all! Happy Holidays.
-Nick

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PostPosted: Sat Jan 24, 2009 6:50 am    Post subject:  Reply with quote  

feejo



Joined: 23 Jan 2009
Posts: 10

I have it set ok on blender, win xp. I got setting right, it work. But on TURNTABLE, axis are reversed Sad

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PostPosted: Thu Jul 08, 2010 10:36 am    Post subject:  Reply with quote  

dvwood7



Joined: 08 Jul 2010
Posts: 5

Hey guys,

I see these are some old posts, and havent really read through them all. Does any of this apply to Blender 2.5?
I would love to use my SN with the latest version of Blender...

Help is much appreciated!

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PostPosted: Mon Jul 19, 2010 11:39 pm    Post subject:  Reply with quote  

significant-bit



Joined: 19 Jul 2010
Posts: 4
Location: Hattiesburg, United States

Hey dvwood7,

I'm the developer responsible for adding SpaceNav support back to Blender 2.5+. Much of the event-handling system got an overhaul, so I was able to revamp the 3D mouse code. So to answer your question, the previous "hey, this is awesome" messages will still apply, the "plugin" posts will be obsolete, and the "not quite working" items will only apply if I don't do my job very well.

If all goes well, it will be available by September. Will post back here when it's ready!

- Mike

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PostPosted: Tue Jul 20, 2010 12:42 am    Post subject:  Reply with quote  

dvwood7



Joined: 08 Jul 2010
Posts: 5

Hi Mike,

Sounds great, help is much appreciated!
I am keen on waiting till September so no worries... Looking forward to what you will be posting.

Thanks,
Dave

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