3Dconnexion and the Blender Foundation have worked together to start supporting our devices inside Blender. As of today (Sept. 20 2007) support is still at an experimental phase (read "pre-alpha") on Mac OS X, Linux and Windows. The current solution admittedly did not receive an intensive amount of testing, at least not the one you are used with other 3Dconnexion supported apps neither the thorough Blender QA process. We made this solution available because it was useful to many, but it *may* require some fiddling with the configuration. So:
1. To have Blender work with our devices, you need a special "ndof" version of Blender available at blenderbuilds.com:
http://www.blenderbuilds.com/2007/08/05 ... h-a-prize/
Note: Do NOT download the ones labelled "3Dconnexion" as they miss a couple of components.
2. The Windows version have the plugins included in the ZIP. Other platforms need to download and install the plugin from BlenderBuilds (see above) or from:
http://www.3dconnexion.com/solutions/blender.php
3. Be sure to read the following discussion threads:
All platforms:
viewtopic.php?t=1338
For Linux, also read:
viewtopic.php?t=1396
For programmers:
- the Blender Foundation has a svn branch with all the necessary additions to the main app for NDOF device support:
https://svn.blender.org/svnroot/bf-blen ... ches/ndof/
- code of the plugins is included inside the plugin zip files
http://www.3dconnexion.com/solutions/blender.php

