"Zen Bound 2" PC puzzle game crying out for profil

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"Zen Bound 2" PC puzzle game crying out for profil

Postby optical10 » Sat Jan 07, 2012 3:03 pm

[img]http://toucharcade.com/wp-content/uploads/2010/07/ZB2_Retina_06.png
[/img]

This puzzle game, which won best game of the year on the iPad and is now available through steam. It involves encircling a floating wooden object, (normally a figurine) with a rope of a predetermined length to achieve 75+ percent coverage, which changes the colour via brushstrokes to indicate coverage area.
Because the object has true physics characteristics whilst pivoting in mid air it is a obvious fit for this hardware and software and I'm quite surprised no one has suggested it before.
It's totally addictive like the puzzle games the ship with "3DxWare 10 beta", anyone else enjoyed this puzzle game and would like it have a profile or 3D Connection native support if you approach the developers of the game?
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Re: "Zen Bound 2" PC puzzle game crying out for pr

Postby optical10 » Sat Jan 07, 2012 3:06 pm

optical10 wrote:Image

This puzzle game, which won best game of the year on the iPad and is now available through steam. It involves encircling a floating wooden object, (normally a figurine) with a rope of a predetermined length to achieve 75+ percent coverage, which changes the colour via brushstrokes to indicate coverage area.
Because the object has true physics characteristics whilst pivoting in mid air it is a obvious fit for this hardware and software and I'm quite surprised no one has suggested it before.
It's totally addictive like the puzzle games the ship with "3DxWare 10 beta", anyone else enjoyed this puzzle game and would like it have a profile or 3D Connection native support if you approach the developers of the game?
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Postby jwick » Mon Jan 09, 2012 7:17 am

That IS a cool game.
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Postby Phil999 » Thu Jan 19, 2012 7:13 pm

I like it too. I think a working profile could be created with the mouse emulation of the beta driver.
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Postby Hypersonic » Fri Jan 20, 2012 10:23 am

I tried that, but it doesn't work so well.
Which mouse button you press and from where to where (pointer position) affects how it rotates.
The pointer position being a factor makes it less useful since you have to keep resetting the pointer position.

Adding joystick support would be trivial, but the game developers just need to be motivated by having lots of users asking for joystick support.
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Postby optical10 » Mon Jan 23, 2012 4:48 pm

Coincidentally I sent the developers an e-mail today, sorry wasn't sooner have been mad busy.

Unfortunately it is a online contact form only, I wish I could give you an e-mail address but here is the address anyway of the contact form:

http://secretexit.com/about

PS. I'm using chrome browser and submitting my post takes forever, just wanted to give you guys the heads up will stop
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