Those are two different versions of the driver. The one in the photobucket image is the shipping driver (3DxWare 6). The one in the link, is a new beta driver.
They should both work with all applications that support the 3D mouse directly. You need the beta of 3DxWare 10 ("3D Mouse Anywhere") to work with applications that do not directly support the 3D mouse.
You have to uninstall 3DxWare 6 before you can install 3DxWare 10. You can switch back if you don't like it.
jwick wrote:Second Life only uses the first joystick-type device it finds. It finds the 3DxWare emulation joystick before it finds the native SpaceNavigator, so it tries to use that, which doesn't work well.
To work with Second Life, you have to Disable the 3Dconnexion emulation Joystick. After this, SL will use the native 3D mouse.
pawprint_net wrote:Thanks for that - took some time to get that working. I can't tell what types of transport actually need the joystick emulation - can it just be left off safely if nothing seems to need it? along those lines is there a list of transport types somewhere?
Joystick (and Keyboard and Mouse) emulation is for applications that don't support the 3D mouse properly. Some of those applications, especially flight sims, support the joystick. In those cases, we can throw joystick events at them. It works very well. See some of the videos on youtube.
I hadn't thought that just disabling the joystick device was enough stop Second Life from picking it up. Good to know it does. I thought you disabled the entire KMJ driver. That would have disabled K&M also.pawprint_net wrote:Again, thanks - the list helps. I'm still confused by the Joystick driver disable for SL though - because it's listed as a "Keyboard + Joystick + Mouse" driver. So When I disable that driver, I expect it will also break the keyboard and mouse emulation. However - keyboard and mouse seem to work just fine in desktop and in some profiles I am playing with for Premiere and Nuendo. I don't really need Joystick emulation and I do need Second Life but I hope to keep the mouse and keyboard for other things - does it make any sense why K+M would still be working?
It's all a moot point to some extent since everything I want to work is working - I just have the kind of brain that rebels when I don't understand 'why' it's working.
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