Hexen 2

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Hexen 2

Postby Hypersonic » Wed Jun 15, 2011 9:47 pm

Hexen 2 is based on the Quake1 engine. So follow the Quake1 directions here http://www.3dconnexion.com/forum/viewtopic.php?t=4320 (glh2.exe is the opengl renderer, h2.exe is the software renderer.)

and just substitute
Quake1\id1\

with
Hexen II\data1

Select the joystick template from the dropdown menu when creating the profile.

Where to buy
http://www.ravensoft.com/gamesdetail.aspx?xmmid=624&xmid=13&xmview=2
http://idsoftware.com/games/vintage/hexen2/

Where to obtain the patch
http://www.ravengames.com/hexen2/raven-downloads.php
http://download.activision.com/activision/hexenii/patch/ph2v111.exe

Updated engine
http://uhexen2.sourceforge.net/

Miscellaneous
-Delete/move/or rename opengl32.dll in your Hexen 2 directory if you get an error concerning opengl32.dll or glide2x.dll.
-Create a shortcut and use command line parameters to alter the resolution
such as "C:\Hexen II\glh2.exe" -width 1920 -height 1200

Trivia
Heretic 2 is based on the Quake2 engine, so it should have analog 3Dmouse/joystick support as well, however, they removed the support for analog movement, so movements are just on/off just llike Quake3.
Hypersonic
 
Posts: 125
Joined: Mon Jul 12, 2010 5:58 pm

Obtaining proper speed

Postby Hypersonic » Thu Jun 16, 2011 1:54 am

Ravensoft altered the physics code from the Quake1 engine.
cl_forwardspeed doesn't affect max movement speed at all it seems, like it is supposed to.

joyforwardsensitivity -1 is slower than moving with the keyboard
joyforwardsensitivity -3 is faster than moving with the keyboard
-3 is approximately where it caps out

It shouldn't be this way. Sensitivity is supposed to be how quickly the speed ramps up as you apply more pressure, not the max speed that can be achieved.

To play with approximately the same speed as the keyboard, set these somewhere within the following range:

joyforwardsensitivity -1 to -3
joysidesensitivity 1 to 3
Hypersonic
 
Posts: 125
Joined: Mon Jul 12, 2010 5:58 pm

Postby Hypersonic » Tue Jun 28, 2011 8:49 pm

Ravensoft also seemed to have altered the rendering code so you can't alter the field of view.

With the unoffical 1.15 patch at http://pa3pyx.dnsalias.org/hexenii.html you can alter the fov in the gl version, with the joystick code still intact.
Hypersonic
 
Posts: 125
Joined: Mon Jul 12, 2010 5:58 pm

Postby WhiteMagicRaven » Mon Jul 11, 2011 4:44 am

You can find here manything interesting
more stuff and source ports plus retexturing
http://quakeone.com/forums/quake-talk/other-games/
WhiteMagicRaven
 
Posts: 1
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Location: Ukraine


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