Experimental ZBrush support (Windows)

Discussion on the upcoming major revision of 3Dconnexion 3DxWare

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Postby BeatKitano » Tue May 10, 2011 6:59 am

The current profile may be of some use to users with only mouses as hid input, but tablet users (probably the most used device with zbrush) won't find solace here as simply hovering the tablet is completely breaking the macro (mouse is behaving the same as stylus in that matter).

Having to lift your hand by 4+centimeters to allow the 3dx device to make its magic is a big nono when working.
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Postby ngomes » Tue May 10, 2011 7:15 am

BeatKitano wrote:OK, thanks for your reply, I won't have to watch those board much now. "Locking" the real mouse cursor while affecting viewport with 2d mouse emulation was my only request as everyting else is possible with xpadder/glovepie and moujoykey driver.
What do you mean by "locking"? Is it possible to use the normal mouse at the same time as the device you've mentioned above?
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Postby BeatKitano » Tue May 10, 2011 7:23 am

There's no option to do that, I thought you could "lock" (not really locking more like storing the real mouse cursor pos, and refreshing it back to the wacom driver at it's actual refresh rate, making the "real mouse" believe no user input happened while actually moving the 2d mouse inbetween the poll function of wacom's drivers).
That would allow 3dx device interaction without disturbing wacom driver.


Because right now what happens as you saw it on my gif: the mouse input is refreshed constantly, even if the mouse (MOUSE not stylus) doesn't move the cursor pos is constantly replaced at the current coordinate in the polling process: resulting in a constant fight between 2d mouse emulation and actual mouse cursor pos.

Storing a starting value and acting in between the refreshes of cursor pos while giving back the starting value to wacom driver would in theory work.
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Postby ngomes » Tue May 10, 2011 7:26 am

What sort of performance do you see if you only enable the 3D mouse? I'm asking to see if resolving the conflict with other devices could provide a satisfying experience.
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Postby BeatKitano » Tue May 10, 2011 7:29 am

Performance is good using only spacepilot pro, it's fine really, it's only the interaction spacepilot/tablet which is very awkward.
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Postby ngomes » Tue May 10, 2011 7:32 am

BeatKitano wrote:Performance is good using only spacepilot pro, it's fine really, it's only the interaction spacepilot/tablet which is very awkward.
That's great. Can be improved, you think? Is rotation around "z" going to be required?

I'm opening an internal discussion to see if we can stop the interferences with other devices.
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Postby BeatKitano » Tue May 10, 2011 7:35 am

Image

When it stutters: mouse is on the tablet not moving.

When it works (good performance): mouse is off the tablet surface.
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Postby BeatKitano » Tue May 10, 2011 7:37 am

ngomes wrote:
BeatKitano wrote:Performance is good using only spacepilot pro, it's fine really, it's only the interaction spacepilot/tablet which is very awkward.
That's great. Can be improved, you think? Is rotation around "z" going to be required?

I'm opening an internal discussion to see if we can stop the interferences with other devices.


Im' locking the zbrush interface to only rotate on the Y axis (turntable rotation), I hate rolling, I know some like it so I won't speak for them but I personnaly thing integrating Z rolling is a waste of time (till that interference problem is fixed at least) :)
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Postby DrivenKeys » Wed May 11, 2011 6:35 pm

If Pixologic worked with you, could native 3Dx use be possible? What about Mudbox? It seems Autodesk would jump at the possibility to integrate their entire suite's functionality.
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I've made a Sculptris 3D Conexion Profile

Postby SBMongoose » Wed May 11, 2011 11:11 pm

I've made a Sculptris 3D Conexion profile. It's certainly not perfect, but I hope it is a useful starting point for people. The major issue with it is that you can't sculpt at the same time as "navigating", and to make sure your Wacom Pen isn't near the tablet as you are navigating as it causes conflicts.

Please feel free to download it here if it's any use to you all...
http://dl.dropbox.com/u/28915093/Sculptris.xml

If anyone makes any tweaks that improve it, please repost for all to get the benefit.

Best Regards
Simon
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Postby ngomes » Thu May 12, 2011 2:08 am

DrivenKeys wrote:If Pixologic worked with you, could native 3Dx use be possible?
We believe so. Any application can integrate 3D mouse support natively.
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Re: I've made a Sculptris 3D Conexion Profile

Postby ngomes » Thu May 12, 2011 2:10 am

I've made a Sculptris 3D Conexion profile.
That's great, SBMongoose.

Would it be possible for you to create a new topic in the "profile exchange" forum? We're trying to collect all user-created profiles in there.
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Postby SBMongoose » Thu May 12, 2011 5:34 am

I have also, but as it was my first post I couldnt create a new thread there first untill I had posted elswhere. This seemed the second most obvious thread to mention it in being another Pixologic product. I couldnt see any "Test" forum to post a first post in anywhere else.

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Postby BeatKitano » Wed May 25, 2011 5:23 am

So, after internal discussion, what's up ? Is it something that you "think" may be achievable, or is it completely out of reach ? That's THE most wanted feature among those who use unsupported apps cause it truely make the device work like a native support one.
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Postby ngomes » Wed May 25, 2011 5:57 am

Hi BeatKitano,
So, after internal discussion, what's up ? Is it something that you "think" may be achievable, or is it completely out of reach ?
It is on-going. We still need to determine how to prevent the conflicts with the other input devices. We want to prevent the conflict only when the 3D mouse is active.
That's THE most wanted feature among those who use unsupported apps cause it truely make the device work like a native support one.
Not sure I follow you here. Are you saying that -- if we discount the conflict issue -- the performance is similar to native support?
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