I'd like to use the new remapping functions to finally be able to use 3dconnexion devices inside Unity3D.
For this, remapping input to mouse movements is the way to go.
Unfortunately, unity has multiple viewports and navigates the one that the mouse is hovering over.
So when 3dconnexion input moves the mouse cursor, it will eventually be moved outside the viewport and navigation will stop.
To prevent this, I'd like to request that the mouse cursor be static.
If that's not possible, please move it back to the current position in the next frame.
Or use hooks to send the mouse messages to the application.
Thanks in advance, Patrick
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