Hello all,
I own the spacemouse wireless which works fine in the unreal editor itself but I wish to package a project using it. When setting up my inputs for navigation there are no options to add the spacemouse to the input mapping?
Am I missing a vital step to get this working?
Thanks for any help received
Mark
Unreal Engine Input Mapping
Moderator: Moderators
Re: Unreal Engine Input Mapping
Hello, me again,
Some help on this would be very much appreciated. Eager to get this working and I have no idea why it isn't.
I can set up the Spacemouse to work when playing my project in editor, using the gamepad left thumbstick x/y axis & gamepad right thumbstick 2d axis set up in the enhanced inputs (UE5.3).
But once the project is packaged and opened independantly it just refuses to work. An Xbox controller works fine but it just won't recognise the spacemouse.
Only reason we bought the Spacemouse was for this very purpose so it's a bit dissapointing this isn't working out the box with the latest drivers.
Thanks
Mark
Some help on this would be very much appreciated. Eager to get this working and I have no idea why it isn't.
I can set up the Spacemouse to work when playing my project in editor, using the gamepad left thumbstick x/y axis & gamepad right thumbstick 2d axis set up in the enhanced inputs (UE5.3).
But once the project is packaged and opened independantly it just refuses to work. An Xbox controller works fine but it just won't recognise the spacemouse.
Only reason we bought the Spacemouse was for this very purpose so it's a bit dissapointing this isn't working out the box with the latest drivers.
Thanks
Mark