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Am trying to write a channel that can support the Space Pilot in Quest3D 4.0. But am finding it difficult to get the input from the space pilot. If anyone about there have any views or suggestions, please mail me and let me know. My mail id is: email@example.com
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- Joined: Thu Jul 24, 2008 3:46 am
You need to break into the input loop. Capture the events as they arrive, before they are thrown away by the existing event loop.
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