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Questions and answers about the SpaceNavigator 3D Mouse on Mac OS X

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Re: 5DOF in Blender - why ?

Postby ettore » Wed Jun 04, 2008 11:57 am

Headroom wrote:So my 1st question would be who would I need to write to for this feature request.

The development mailing list is where all the design decisions are discussed, so that's the best (and only AFAIK) place:

http://lists.blender.org/mailman/listinfo/bf-committers

Headroom wrote:My second question relates to the beta state of the driver/plugin for Blender. Is there a roadmap as to when a final version can be expected and what fixes/features will be included ?

We found a few bugs in the 2.46 release concerning NDOF control, and we are trying to fix them. I don't know a release date at the moment: I'd say stay tuned on this forum, our website blender page, and also on graphicall.org for possible new builds of blender and the plugins.
ettore pasquini
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3Dconnexion, inc.
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re-mapping buttons for blender

Postby gilbenl » Fri Dec 19, 2008 10:32 pm

So, Santa came early, and after months of debating if I could justify dumping $50 on a college budget, I have my spacenavigator! With a bit of reading, I was able to get it set up, configured perfectly, and have been very productive in blender ever since (definitely 20% or more as claimed!). That being said, I am slightly frustrated with my inability to re-map the buttons on the device. I would like to set them up to be button 1- fit (equiv. to Fn-.) and button 2- tab (to enter edit mode). To attempt this, I created a custom profile for blender, then I used the buttons tab, and selected fit for button one and a custom macro mapped to tab for button two. Well, I cranked up the blend-o-matic, and the buttons still retain their original function. Que pasa? Can they indeed be re-mapped, or am I whizzing in the wind here?

Specs:
MBP 2.0 Ghz 2 Mb Ram
OS X 10.4.11
Blender 2.47, most up-to-date device plug-in avail.

Thanks all! Happy Holidays.
-Nick
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Postby feejo » Sat Jan 24, 2009 7:50 am

I have it set ok on blender, win xp. I got setting right, it work. But on TURNTABLE, axis are reversed :(
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Postby dvwood7 » Thu Jul 08, 2010 11:36 am

Hey guys,

I see these are some old posts, and havent really read through them all. Does any of this apply to Blender 2.5?
I would love to use my SN with the latest version of Blender...

Help is much appreciated!
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Postby significant-bit » Tue Jul 20, 2010 12:39 am

Hey dvwood7,

I'm the developer responsible for adding SpaceNav support back to Blender 2.5+. Much of the event-handling system got an overhaul, so I was able to revamp the 3D mouse code. So to answer your question, the previous "hey, this is awesome" messages will still apply, the "plugin" posts will be obsolete, and the "not quite working" items will only apply if I don't do my job very well.

If all goes well, it will be available by September. Will post back here when it's ready!

- Mike
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Postby dvwood7 » Tue Jul 20, 2010 1:42 am

Hi Mike,

Sounds great, help is much appreciated!
I am keen on waiting till September so no worries... Looking forward to what you will be posting.

Thanks,
Dave
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Postby SnakeArtworX » Tue Feb 01, 2011 4:25 pm

Is there any progress with Blender 2.5+ plugin/support? I've bought SpaceNavigator today and it seems that it will be used only as a paper weight.
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Postby lightningsymphony » Sat Jun 04, 2011 11:30 pm

Well... I have 2.57b from Blender's main build site, and the beta drivers from 3DConnexion, including the Blender plugin. I'm running Snow Leopard (10.6.7) on a Macbook Pro.

I got nuthin'. While the SN appears to work through the demos and Google Earth, Blender still doesn't seem to have any support running.

I've had a pair of SNs for years now, and have rarely been able to use them for anything except Google Earth. Not even Photoshop CS5 seems to recognize the input.

Am I missing something fundamental about installing the beta drivers, or plugin, or...???
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Blender 2.6x Behavior in OS X Lion

Postby zlanich » Wed Apr 11, 2012 1:39 pm

I just got my SpacePilot Pro and the Beta Mac driver and the training app works perfectly, but Blender is far from it. The 6 axis works "mostly". The Panning only works with the shift key down. Top, Right, Front and their opposites work. The modifier keys work. Menu, Fit work but NOTHING else. The filter keys "dominant" etc do not work in blender. They don't toggle to modes at all. Even if I go into the system prefs and set my buttons in the left pad to some key combo, it doesn't work in blender at all. I even tried Photoshop CS5 and it doesn't do ANYTHING lol. Could someone with Mac please let me know if you're having any better success that me so I at least know what is expected to be working right now? Thanks!
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Re: Got problems with Blender? Read here.

Postby Palex » Sun Sep 30, 2012 10:42 pm

September is almost over. Where are the updated drivers?

Just so you know where I'm coming from: I bought this product over a month ago and it hasn't worked properly once. It seems as though Mac support in general was an afterthought.

Should I just send the product back?
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Re: Got problems with Blender? Read here.

Postby g2mediagroup » Tue Jan 29, 2013 5:29 am

Ok...it's been over a year since purchasing 3 SN's...and they still set as cool-blue-light-paperweights...ANY PROGRESS since 2011??

Are the same techs working on it?

Has it been abandoned?

Status update, please.

Thanks!
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