Request: keep mouse cursor static

Discussion on the upcoming major revision of 3Dconnexion 3DxWare

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Request: keep mouse cursor static

Postby Hightree » Mon Apr 18, 2011 7:01 am

I'd like to use the new remapping functions to finally be able to use 3dconnexion devices inside Unity3D.
For this, remapping input to mouse movements is the way to go.
Unfortunately, unity has multiple viewports and navigates the one that the mouse is hovering over.
So when 3dconnexion input moves the mouse cursor, it will eventually be moved outside the viewport and navigation will stop.
To prevent this, I'd like to request that the mouse cursor be static.
If that's not possible, please move it back to the current position in the next frame.
Or use hooks to send the mouse messages to the application.

Thanks in advance, Patrick
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Postby jwick » Mon Apr 18, 2011 10:09 am

We plan on having something like this for you to try in the next beta (beta 10).
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Postby Hightree » Thu Apr 21, 2011 1:57 am

Great !
Looking forward to testing it :D
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Postby peter_h » Wed Apr 27, 2011 1:02 am

Absolutely! It's unusable for me because the cursor moves with the pan when using "2D mouse" mode.

Great news that the developers are including it in beta10. Thank you! :)
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Postby jwick » Mon Apr 09, 2012 7:21 am

Here is a Unity3D plugin for a SpaceNavigator:

http://forum.unity3d.com/threads/130907 ... avigator...)
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Postby teamina » Mon Apr 09, 2012 9:16 pm

:P
Thanks for the updates! Looking forward for new options in the future.

Cheers

Lee
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